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Healing Belt in MIC = broken?
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<blockquote data-quote="Deset Gled" data-source="post: 4752673" data-attributes="member: 7808"><p>3.0 and 3.5 are both very "resource dependant" games. Towards the end of 3.5, there were a large number of things released to lessen the amound of resource dependence. This includes the Healing Belt and other infinite use items (less dependence on casters and inventory), Reserve casting feats (less dependence on low level spells or back-up items), mulit-function items (less dependence on slots), and countless other uber-items. </p><p></p><p>When all of these new things are added in together, with all parties having access, they do not break the game. The game can still be played by all, with party balance, and lots of fun. Some people will even enjoy the game more without resource management. The problem is that the removal of resource dependence is not balanced with the core 3.5 material. It significantly changes major aspects of the game, from pricing, to party roles, to daily cycles. If you are playing in a game with limited non-core material, or without acounting for these changes, these items will cause major problems.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 4752673, member: 7808"] 3.0 and 3.5 are both very "resource dependant" games. Towards the end of 3.5, there were a large number of things released to lessen the amound of resource dependence. This includes the Healing Belt and other infinite use items (less dependence on casters and inventory), Reserve casting feats (less dependence on low level spells or back-up items), mulit-function items (less dependence on slots), and countless other uber-items. When all of these new things are added in together, with all parties having access, they do not break the game. The game can still be played by all, with party balance, and lots of fun. Some people will even enjoy the game more without resource management. The problem is that the removal of resource dependence is not balanced with the core 3.5 material. It significantly changes major aspects of the game, from pricing, to party roles, to daily cycles. If you are playing in a game with limited non-core material, or without acounting for these changes, these items will cause major problems. [/QUOTE]
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Healing Belt in MIC = broken?
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