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Healing Belt in MIC = broken?
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<blockquote data-quote="Runestar" data-source="post: 4754608" data-attributes="member: 72317"><p>You are really going to have to explain your definition of monty haul to us. I think my take on what passes for it is a lot looser than yours...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I don't see a party as having access to a wider variety of magic gear at lower levels as monty haul. My definition of monty haul is when the party has access to much more gear than their wealth guidelines would otherwise indicate. Since I do believe that MIC magic eq is fairly priced for its effect (for most part), there is nothing wrong with lower level parties spending their hard earned cash on cheap magic eq to round out their abilities. At the end of the day, they still aren't exceeding their wealth limits because of it.</p><p></p><p>Fighters for instance are not just limited to move+attack, 5-ft move+full attack or a bunch of special combat maneuvers with a fairly low rate of success. Now they can do things normally not allowed by their classes thanks to these MIC items such as eschewing difficult terrain, countering status effects, charging as a standard action, making touch attacks, moving+full attack etc (compared to the DMG, where the big six simply improved their base stats, so they still played the same for most part). </p><p></p><p>Like Tome of battle, MIC just makes combat more fun again by adding options to your PCs, over and above what they already have.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4754608, member: 72317"] You are really going to have to explain your definition of monty haul to us. I think my take on what passes for it is a lot looser than yours...:) I don't see a party as having access to a wider variety of magic gear at lower levels as monty haul. My definition of monty haul is when the party has access to much more gear than their wealth guidelines would otherwise indicate. Since I do believe that MIC magic eq is fairly priced for its effect (for most part), there is nothing wrong with lower level parties spending their hard earned cash on cheap magic eq to round out their abilities. At the end of the day, they still aren't exceeding their wealth limits because of it. Fighters for instance are not just limited to move+attack, 5-ft move+full attack or a bunch of special combat maneuvers with a fairly low rate of success. Now they can do things normally not allowed by their classes thanks to these MIC items such as eschewing difficult terrain, countering status effects, charging as a standard action, making touch attacks, moving+full attack etc (compared to the DMG, where the big six simply improved their base stats, so they still played the same for most part). Like Tome of battle, MIC just makes combat more fun again by adding options to your PCs, over and above what they already have. [/QUOTE]
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Healing Belt in MIC = broken?
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