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Healing in Combat
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<blockquote data-quote="Lalato" data-source="post: 5961584" data-attributes="member: 9171"><p>I like where you're going with this, Chris. If I were king for a day...</p><p></p><p>Yes, to second wind... It should still take an action as in 4e, but it's an elegant way to give one heal to each player without breaking the bank.</p><p></p><p>Yes, to healing as a minor/swift action... but limit this to a healer theme. And the theme could be skinned however your table likes. If the healer needs to be magical in nature, then the Fighter with the Healer theme knows a bit of healing magics. If your table is OK with Warlord style healing, then the Fighter with the Healer theme can encourage people to press on by saying... "Walk it off, you lazy bastard!" The main downside to a Healer theme is that it still assumes the need for a dedicated healer. I don't have a problem with this, but some people might.</p><p></p><p>Yes, to armor as AC AND DR... while not a form of healing, reducing the amount of damage you take is a good thing. I haven't found DR to be needlessly complex. The DM calls out damage, you record the damage minus the DR. No biggie. It's also a way of limiting the overall number of hitpoints characters need to survive early levels (which is often a complaint I see)</p><p></p><p>Yes, to ritual-based healing out of combat... The ritual mechanic is ripe for out of combat healing. Even spending HD with a healing kit can be reduced to a ritual. This is essentially a ritual every character has access to. Now, what if there were other magical and mundane rituals that also aided in healing. Short rituals, like healing kit based ones use up your HD. Longer rituals, if you have the time, might not use up HD, but just give HP straight up. Medium length rituals might still use HD, but give bonuses to HP as well, or max out HD. Rituals, both magical and mundane, should be available to all classes that are willing to learn them. Taking the Healer theme gives you proficiency with any healing ritual (though you still need to buy the ritual or obtain it however your campaign allows).</p><p></p><p>Yes, to healing through regular rest... While I'm personally OK with overnight healing, just dial it down to whatever your table needs. If you want it to be 1HP per day or 1HD per day or some percentage of total HP per day... make it so. The rules should have a blurb about this to allow you to set it as needed.</p><p></p><p>Anyway, so for the rambling... I hope this spurs more conversation.</p></blockquote><p></p>
[QUOTE="Lalato, post: 5961584, member: 9171"] I like where you're going with this, Chris. If I were king for a day... Yes, to second wind... It should still take an action as in 4e, but it's an elegant way to give one heal to each player without breaking the bank. Yes, to healing as a minor/swift action... but limit this to a healer theme. And the theme could be skinned however your table likes. If the healer needs to be magical in nature, then the Fighter with the Healer theme knows a bit of healing magics. If your table is OK with Warlord style healing, then the Fighter with the Healer theme can encourage people to press on by saying... "Walk it off, you lazy bastard!" The main downside to a Healer theme is that it still assumes the need for a dedicated healer. I don't have a problem with this, but some people might. Yes, to armor as AC AND DR... while not a form of healing, reducing the amount of damage you take is a good thing. I haven't found DR to be needlessly complex. The DM calls out damage, you record the damage minus the DR. No biggie. It's also a way of limiting the overall number of hitpoints characters need to survive early levels (which is often a complaint I see) Yes, to ritual-based healing out of combat... The ritual mechanic is ripe for out of combat healing. Even spending HD with a healing kit can be reduced to a ritual. This is essentially a ritual every character has access to. Now, what if there were other magical and mundane rituals that also aided in healing. Short rituals, like healing kit based ones use up your HD. Longer rituals, if you have the time, might not use up HD, but just give HP straight up. Medium length rituals might still use HD, but give bonuses to HP as well, or max out HD. Rituals, both magical and mundane, should be available to all classes that are willing to learn them. Taking the Healer theme gives you proficiency with any healing ritual (though you still need to buy the ritual or obtain it however your campaign allows). Yes, to healing through regular rest... While I'm personally OK with overnight healing, just dial it down to whatever your table needs. If you want it to be 1HP per day or 1HD per day or some percentage of total HP per day... make it so. The rules should have a blurb about this to allow you to set it as needed. Anyway, so for the rambling... I hope this spurs more conversation. [/QUOTE]
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Healing in Combat
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