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Healing in Combat
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5961885" data-attributes="member: 710"><p>I think any discussion of healing in 3E should not forget the prevalance and cheapness of Wands of Cure Light Wounds. It required a combination of easy magic item access and wealth by level guidelines to "work", but it was pretty important for many groups, at least those found on EN World discussions at the time.</p><p></p><p></p><p>While it's true that a good Healer was ... well, good. It did <em>always </em>cut into your daily resources - not "capital" Dailies, but dailies, name healing surges. </p><p></p><p>That's precisely what Cure Light Wound Wands did not do - they were so cheap at high levels that they didn't cost any meaningful resource for your party</p><p></p><p>The idea was if you take a Striker instead of a Leader, you kill enemies faster so you would need less healing (but possibly more daily powers). At least that was the assumption, I am not sure how well it worked in play, since in our groups we usually have some leader around. Since Clerics are not mandatory anymore for healing, in a way having a healer was more guaranteed then ever though.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5961885, member: 710"] I think any discussion of healing in 3E should not forget the prevalance and cheapness of Wands of Cure Light Wounds. It required a combination of easy magic item access and wealth by level guidelines to "work", but it was pretty important for many groups, at least those found on EN World discussions at the time. While it's true that a good Healer was ... well, good. It did [I]always [/I]cut into your daily resources - not "capital" Dailies, but dailies, name healing surges. That's precisely what Cure Light Wound Wands did not do - they were so cheap at high levels that they didn't cost any meaningful resource for your party The idea was if you take a Striker instead of a Leader, you kill enemies faster so you would need less healing (but possibly more daily powers). At least that was the assumption, I am not sure how well it worked in play, since in our groups we usually have some leader around. Since Clerics are not mandatory anymore for healing, in a way having a healer was more guaranteed then ever though. [/QUOTE]
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