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Healing in Combat
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<blockquote data-quote="Li Shenron" data-source="post: 5961905" data-attributes="member: 1465"><p>I think there should be a reason to have a Cleric in the party, and to continue tradition I think that reason should be to have significantly better than normal healing capabilities. As long as this is true, I'm fine.</p><p></p><p>I also think there should be a reason to have a Rogue: to have significantly better than normal exploration, trapfinding, stealth and infiltration capabilities.</p><p></p><p>And a reason to have a Fighter: to have significantly better than normal fighting capabilities.</p><p></p><p>And a reason to have a Wizard: to have aces up the party's sleeve to beat challenges that are too difficult or even impossible with mundane means.</p><p></p><p>A party should know what is giving up if they don't include one of these classes, but the game should still be playable, although it might require some adjustment from the DM in the adventure selection (reflecting the fact that a party without a fighter shouldn't be looking for tough fights, and a party without a wizard shouldn't take on a quest against magical dangers).</p><p></p><p></p><p></p><p>These % are really low... if they had 90% chance of winning each combat with no losses, this leads to something like 30% chance of at least one dead PC during a day with 4 encounters, and that's a lot unless you allow easy resurrection (or did you perhaps mean drop below zero rather than actual death?).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5961905, member: 1465"] I think there should be a reason to have a Cleric in the party, and to continue tradition I think that reason should be to have significantly better than normal healing capabilities. As long as this is true, I'm fine. I also think there should be a reason to have a Rogue: to have significantly better than normal exploration, trapfinding, stealth and infiltration capabilities. And a reason to have a Fighter: to have significantly better than normal fighting capabilities. And a reason to have a Wizard: to have aces up the party's sleeve to beat challenges that are too difficult or even impossible with mundane means. A party should know what is giving up if they don't include one of these classes, but the game should still be playable, although it might require some adjustment from the DM in the adventure selection (reflecting the fact that a party without a fighter shouldn't be looking for tough fights, and a party without a wizard shouldn't take on a quest against magical dangers). These % are really low... if they had 90% chance of winning each combat with no losses, this leads to something like 30% chance of at least one dead PC during a day with 4 encounters, and that's a lot unless you allow easy resurrection (or did you perhaps mean drop below zero rather than actual death?). [/QUOTE]
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