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Community
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Healing in Combat
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<blockquote data-quote="ExploderWizard" data-source="post: 5962704" data-attributes="member: 66434"><p>This is a huge issue. The idea that any healing begins at 0 hp actually <em>encourages </em>players to let characters go down before healing them. </p><p> </p><p>Anything between -X and 0 is a "free" hp resource. Since there are no bad consequences for letting yourself get to deaths door before healing then why not take advantage of that pool? </p><p> </p><p>I really think the rules for healing/recovery need to be changed once 0 hp and below has been reached. If there is any in combat healing to be done then it should be crucial that it only be effective as long as the recipient has at least one hp.</p><p> </p><p> Going down in a combat should be devastating and meaningful not just a casual indication that its time to apply healing. Assuming 1 hp means full effectiveness and 0hp or less means out of commission, then treating damage differently at these levels makes sense, and can be done without having to redefine anything.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5962704, member: 66434"] This is a huge issue. The idea that any healing begins at 0 hp actually [I]encourages [/I]players to let characters go down before healing them. Anything between -X and 0 is a "free" hp resource. Since there are no bad consequences for letting yourself get to deaths door before healing then why not take advantage of that pool? I really think the rules for healing/recovery need to be changed once 0 hp and below has been reached. If there is any in combat healing to be done then it should be crucial that it only be effective as long as the recipient has at least one hp. Going down in a combat should be devastating and meaningful not just a casual indication that its time to apply healing. Assuming 1 hp means full effectiveness and 0hp or less means out of commission, then treating damage differently at these levels makes sense, and can be done without having to redefine anything. [/QUOTE]
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Healing in Combat
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