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Healing in Combat
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<blockquote data-quote="aco175" data-source="post: 5964184" data-attributes="member: 27385"><p>This is mostly what I was thinking. On one hand you want the game to be fun and enjoyable but you also want it exciting and threatening. </p><p></p><p>I do not want to old ways of having to choose a cleric to be able to heal since that is what is needed. How many times was the cleric the last class to be chosen when all the players were picking the party makeup. I like 4e where you can heal and do something else, although the lack of minor actions would make it tied to your standard action, thus just combining them. They did seem to give too much though.</p><p></p><p>I would like to see something similar to 4e but less powerful. Maybe once a fight they can heal someone one hit die, or 3x level, or tie it to Wisdom. There can also be a few powers that give healing of a few points. I would like to play a cleric that can still do other cool things, but be able to assist it keeping the party alive. I give up the big damage like a fighter, or the sneak attacks like a thief, but I'm the only one that can heal you. </p><p></p><p>I would also think that between fights, the cleric can add Wisdon, or 1/2 Wisdom to characters spending their Hit Die healing, just because they travel with a cleric.</p></blockquote><p></p>
[QUOTE="aco175, post: 5964184, member: 27385"] This is mostly what I was thinking. On one hand you want the game to be fun and enjoyable but you also want it exciting and threatening. I do not want to old ways of having to choose a cleric to be able to heal since that is what is needed. How many times was the cleric the last class to be chosen when all the players were picking the party makeup. I like 4e where you can heal and do something else, although the lack of minor actions would make it tied to your standard action, thus just combining them. They did seem to give too much though. I would like to see something similar to 4e but less powerful. Maybe once a fight they can heal someone one hit die, or 3x level, or tie it to Wisdom. There can also be a few powers that give healing of a few points. I would like to play a cleric that can still do other cool things, but be able to assist it keeping the party alive. I give up the big damage like a fighter, or the sneak attacks like a thief, but I'm the only one that can heal you. I would also think that between fights, the cleric can add Wisdon, or 1/2 Wisdom to characters spending their Hit Die healing, just because they travel with a cleric. [/QUOTE]
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Healing in Combat
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