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General Tabletop Discussion
*Dungeons & Dragons
Healing to temp HPs ratio
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<blockquote data-quote="Blue" data-source="post: 7566970" data-attributes="member: 20564"><p>So, what's the balance point of healing vs. temporary Hit Points? If you could heal 10, what's the equivelent in tHP? Is it generally more or less than 10?</p><p></p><p>Healing has the advantage it permanent. It also has the case of being able to wake up an unconcious ally. But you can't pre-heal to exceed maximum HPs. Healing stacks with other healing (up to the amount you are damaged), and stacks with tHP.</p><p></p><p>Temp HP can exceed your HPs, so you can pre-buff with them. But they don't stack, so you can only effectively have a single pre-buff running - you need to wait until those are lost to pre-buff again. THP never stacks with tHP, but does stack with healing (assuming you are damaged).</p><p></p><p>I know there's a lot of context to this. Out of combat tHP may be better because healing is more common and it can stack with it. But out of combat an endless supply of "action to heal 1 HP" is a lot better than an endless supply of "action to grant 1 tHP".</p><p></p><p>In combat the ability to stand up a fallen ally is the most critical use of healing. But being able to throw out a buff when you have the action (or bonus action, or whatever) that doesn't depend if the target is already wounded or not has some advantages.</p><p></p><p>Really big seems to favor tHP - less regret about them not stacking, no chance of losing some of it to not being wounded enough.</p><p></p><p>So, assuming you're at the level that healing 20 HP is reasonable sized to use an action and resource on, what's your equivalent in combat? Out of combat?</p></blockquote><p></p>
[QUOTE="Blue, post: 7566970, member: 20564"] So, what's the balance point of healing vs. temporary Hit Points? If you could heal 10, what's the equivelent in tHP? Is it generally more or less than 10? Healing has the advantage it permanent. It also has the case of being able to wake up an unconcious ally. But you can't pre-heal to exceed maximum HPs. Healing stacks with other healing (up to the amount you are damaged), and stacks with tHP. Temp HP can exceed your HPs, so you can pre-buff with them. But they don't stack, so you can only effectively have a single pre-buff running - you need to wait until those are lost to pre-buff again. THP never stacks with tHP, but does stack with healing (assuming you are damaged). I know there's a lot of context to this. Out of combat tHP may be better because healing is more common and it can stack with it. But out of combat an endless supply of "action to heal 1 HP" is a lot better than an endless supply of "action to grant 1 tHP". In combat the ability to stand up a fallen ally is the most critical use of healing. But being able to throw out a buff when you have the action (or bonus action, or whatever) that doesn't depend if the target is already wounded or not has some advantages. Really big seems to favor tHP - less regret about them not stacking, no chance of losing some of it to not being wounded enough. So, assuming you're at the level that healing 20 HP is reasonable sized to use an action and resource on, what's your equivalent in combat? Out of combat? [/QUOTE]
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