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<blockquote data-quote="Creamsteak" data-source="post: 1854225" data-attributes="member: 552"><p><u><strong>BRIGHTSTRIKER</strong></u></p><p></p><p>Brightstrikers are the favored of Hyrag, his enforcers among the mortal races of Orussus. They embody his hatred for undead, dispensing his martial will whenever and wherever they are found.</p><p></p><p><strong>Hit die:</strong> d8</p><p></p><p><strong>Requirements</strong></p><p>to qualify to become a Brightstriker, a character must fulfill all the following criteria.</p><p>Alignment: any good</p><p>Diety: Hyrag</p><p>Base Attack Bonus: +4</p><p>Skills: Knowledge (religion) 8 ranks</p><p>Feats: Weapon Focus (heavy mace)</p><p>Special: Able to turn undead</p><p>Special: <em>Death Taint</em>. The character must have lost at least one level or had at least one ability score drained due to an undead attack, even if this loss is later offset by magic.</p><p></p><p><strong>Class Skills</strong></p><p>The Brightstriker's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge[religion] (Int), Ride (Dex), Search (Int), Spot (Wis).</p><p>Skill Points at Each Level: 2 + Int modifier</p><p></p><p>[code]</p><p>lvl BAB Fort Ref Will Special</p><p>1 +1 +2 0 0 detect undead</p><p>2 +2 +3 0 0 Lifetouch 1/day</p><p>3 +3 +3 +1 +1 Weapon Specialization (heavy mace)</p><p>4 +4 +4 +1 +1 Lifetouch 2/day</p><p>5 +5 +4 +1 +1 Extra Turning</p><p>6 +6/+1 +5 +2 +2 Smite Undead</p><p>7 +7/+2 +5 +2 +2 Lifetouch 3/day</p><p>8 +8/+3 +6 +2 +2 Lifeflare</p><p>9 +9/+4 +6 +3 +3 Lifetouch 4/day</p><p>10 +10/+5 +7 +3 +3 Lifeshield</p><p>[/code]</p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>Weapon and Armor Proficiency:</strong> Brightstrikers gain no additional proficiency with any weapon or armor.</p><p></p><p><strong>Turning Undead:</strong> Brightstriker levels stack with existing Cleric/Paladin levels for the purpose of turning undead.</p><p></p><p><strong>Detect Undead (Sp):</strong> At will, a Brightstriker can utilize <em>detect undead</em> as a spell-like ability.</p><p></p><p><strong>Lifetouch (Su):</strong> Starting at 2nd level, Brightstrikers can, once per day, make a touch attack that channels positive energy into the target, inflicting 3d6 + 1/level damage to undead, or healing 3d6 +1/level points of damage to a living target. This increases to 2/day at 4th level, 3/day at 7th level, and 4/day at 9th level.</p><p></p><p><strong>Weapon Specialization (Heavy Mace):</strong> At 3rd level, Brightstrikers receive Weapon Specialization (heavy mace) as a bonus feat, even if they don't meet the fighter level prerequisite.</p><p></p><p><strong>Extra Turning:</strong> at 5th level, Brightstrikers receive Extra Turning as a bonus feat.</p><p></p><p><strong>Smite Undead (Su):</strong> Once per day, a Brightstriker of 6th level or higher can attempt to smite undead with one normal melee attack. He adds his Wisdom modifier (if possible) to his attack roll and deals 1 extra point of damage per level. For example, and 8th-level Brightstriker armed with a heavy mace would deal 1d8+8 points of damage, plus any additional bonuses for Strength and magical effects that normally apply. If a Brightstriker accidentally smites a creature that is not undead, the smite has no effect but it is still used up for that day. Note: A paladin/Brightstriker can both smite evil and smite undead in the same day, potentially against the same target (if it's an evil undead).</p><p></p><p><strong>Lifeflare (Su):</strong> At the cost of two normal turning attempts, a Brightstriker of at least 8th level can use a standard action to create a positive energy burst that deals 1d6 points of damage per class level to all undead creatures in a 20' radius. Undead are allowed a Reflex save (DC 10 + the striker's class level + the striker's Cha modifier) for half damage.</p><p></p><p><strong>Lifeshield (Su):</strong> at 10th level, Brightstrikers can no longer lose levels due to energy drain effects (although death still results in level loss, as do other level or experience draining effects).</p><p></p><p>-Created by Dungannon</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1854225, member: 552"] [u][b]BRIGHTSTRIKER[/b][/u] Brightstrikers are the favored of Hyrag, his enforcers among the mortal races of Orussus. They embody his hatred for undead, dispensing his martial will whenever and wherever they are found. [b]Hit die:[/b] d8 [b]Requirements[/b] to qualify to become a Brightstriker, a character must fulfill all the following criteria. Alignment: any good Diety: Hyrag Base Attack Bonus: +4 Skills: Knowledge (religion) 8 ranks Feats: Weapon Focus (heavy mace) Special: Able to turn undead Special: [i]Death Taint[/i]. The character must have lost at least one level or had at least one ability score drained due to an undead attack, even if this loss is later offset by magic. [b]Class Skills[/b] The Brightstriker's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge[religion] (Int), Ride (Dex), Search (Int), Spot (Wis). Skill Points at Each Level: 2 + Int modifier [code] lvl BAB Fort Ref Will Special 1 +1 +2 0 0 detect undead 2 +2 +3 0 0 Lifetouch 1/day 3 +3 +3 +1 +1 Weapon Specialization (heavy mace) 4 +4 +4 +1 +1 Lifetouch 2/day 5 +5 +4 +1 +1 Extra Turning 6 +6/+1 +5 +2 +2 Smite Undead 7 +7/+2 +5 +2 +2 Lifetouch 3/day 8 +8/+3 +6 +2 +2 Lifeflare 9 +9/+4 +6 +3 +3 Lifetouch 4/day 10 +10/+5 +7 +3 +3 Lifeshield [/code] [b]CLASS FEATURES[/b] [b]Weapon and Armor Proficiency:[/b] Brightstrikers gain no additional proficiency with any weapon or armor. [b]Turning Undead:[/b] Brightstriker levels stack with existing Cleric/Paladin levels for the purpose of turning undead. [b]Detect Undead (Sp):[/b] At will, a Brightstriker can utilize [i]detect undead[/i] as a spell-like ability. [b]Lifetouch (Su):[/b] Starting at 2nd level, Brightstrikers can, once per day, make a touch attack that channels positive energy into the target, inflicting 3d6 + 1/level damage to undead, or healing 3d6 +1/level points of damage to a living target. This increases to 2/day at 4th level, 3/day at 7th level, and 4/day at 9th level. [b]Weapon Specialization (Heavy Mace):[/b] At 3rd level, Brightstrikers receive Weapon Specialization (heavy mace) as a bonus feat, even if they don't meet the fighter level prerequisite. [b]Extra Turning:[/b] at 5th level, Brightstrikers receive Extra Turning as a bonus feat. [b]Smite Undead (Su):[/b] Once per day, a Brightstriker of 6th level or higher can attempt to smite undead with one normal melee attack. He adds his Wisdom modifier (if possible) to his attack roll and deals 1 extra point of damage per level. For example, and 8th-level Brightstriker armed with a heavy mace would deal 1d8+8 points of damage, plus any additional bonuses for Strength and magical effects that normally apply. If a Brightstriker accidentally smites a creature that is not undead, the smite has no effect but it is still used up for that day. Note: A paladin/Brightstriker can both smite evil and smite undead in the same day, potentially against the same target (if it's an evil undead). [b]Lifeflare (Su):[/b] At the cost of two normal turning attempts, a Brightstriker of at least 8th level can use a standard action to create a positive energy burst that deals 1d6 points of damage per class level to all undead creatures in a 20' radius. Undead are allowed a Reflex save (DC 10 + the striker's class level + the striker's Cha modifier) for half damage. [b]Lifeshield (Su):[/b] at 10th level, Brightstrikers can no longer lose levels due to energy drain effects (although death still results in level loss, as do other level or experience draining effects). -Created by Dungannon [/QUOTE]
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