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<blockquote data-quote="Creamsteak" data-source="post: 1854273" data-attributes="member: 552"><p><strong><span style="font-size: 12px">MOUNTAIN GOBLIN</span></strong></p><p><strong> Goblin, 1st-Level Warrior</strong></p><p><strong> Small Humanoid (Goblinoid)</strong></p><p><strong> Hit Dice: </strong>1d8+1 (5 hp)</p><p> <strong>Initiative:</strong> +0</p><p> <strong>Speed:</strong> 20 ft. (4 squares)</p><p> <strong>Armor Class: </strong>14 (+1 size, +2 leather armor, +1 light shield), touch 11, flat-footed 14</p><p> <strong>Base Attack/Grapple: </strong>+1/–3</p><p> <strong>Attack: </strong>Longsword +2 melee (1d6/19-20) or javelin +2 ranged (1d4)</p><p> <strong>Full Attack:</strong> Longsword +2 melee (1d6/19-20) or javelin +2 ranged (1d4)</p><p> <strong>Space/Reach:</strong> 5 ft./5 ft.</p><p> <strong>Special Attacks: </strong>—</p><p> <strong>Special Qualities:</strong> Lowlight vision, mountain goblin traits</p><p> <strong>Saves:</strong> Fort +3, Ref +0, Will +0*</p><p> <strong>Abilities:</strong> Str 11, Dex 11, Con 12, Int 10, Wis 11, Cha 8</p><p> <strong>Skills:</strong> Diplomacy +2, Knowledge (architecture and engineering) +3, Knowledge (history) +3, Listen +2, Spot +3</p><p> <strong>Feats:</strong> Alertness</p><p> <strong>Environment:</strong> Any mountains</p><p> <strong>Organization:</strong> Solitary, gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), or monastery (40–400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level and 1 leader of 6th–8th level)</p><p> <strong>Challenge Rating:</strong> 1/2</p><p> <strong>Treasure:</strong> Standard</p><p> <strong>Alignment:</strong> Usually lawful neutral</p><p> <strong>Advancement: </strong>By character class</p><p> <strong>Level Adjustment: </strong>+0</p><p> </p><p> Mountain goblin traits: Mountain goblin characters possess the following racial traits.</p><p> — –2 Strength, +2 Wisdom</p><p> —Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.</p><p> —A mountain goblin’s base land speed is 20 feet.</p><p> —Lowlight vision</p><p> —Natural Builder: Mountain goblins have natural skill in architecture, and gain a +2 racial bonus to Knowledge (architecture and engineering).</p><p> — +2 racial bonus to Diplomacy and Knowledge (history)</p><p> — +1 racial attack bonus against goblinoids</p><p> —* +2 racial bonus on saving throws against mind-affecting spells. Mountain goblins are remarkably rational and clear-thinking, and therefore have an above-average resistance to magic that would alter that process.</p><p> —Weapon Familiarity: Mountain goblins may treat goblin ranseurs as martial rather than exotic weapons.</p><p> —Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Orc, Sylvan.</p><p> —Favored Class: Ranger.</p><p> The mountain goblin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.</p><p></p><p><u><strong>Mountain Goblins:</strong></u><strong></strong></p><p><strong>Personality:</strong> Mountain goblins tend to be reserved and clear-thinking. They prefer a careful plan of action over spontaneity, which occasionally becomes limiting when quick thinking is called for. Mountain goblins value a spartan lifestyle, which is somewhat at odds with their artistic ability and architectural outlook.</p><p></p><p><strong>Physical Description</strong>: Mountain goblins at first glance look alike to the regular goblin, but there are a few key differences. Mountain goblins are slightly taller, perhaps because they stand upright rather than hunched over, and often possess an austere demeanor. Like standard goblins, they have leathery skin, but it ranges from deep green to a royal red. Additionally, mountain goblins are usually well-groomed and well-dressed, and many wear a silver hammer earring as a sign of devotion to Shural.</p><p></p><p><strong>Relations</strong>: Mountain goblins have long become accustomed to being mistaken for the usual bloodthirsty goblins, and generally will soon correct this misjudgement through their deed and word - few lower goblins are so polite or eloquent in speech.</p><p></p><p><strong>Alignment</strong>: Often lawful and rarely evil.</p><p></p><p><strong>Lands</strong>: Mountain goblins possess a disjointed culture focused in a mountain range, with no large towns or cities, but instead many small communities based around nearby monasteries. They are few in number.</p><p></p><p><strong>Religion</strong>: Almost exclusively devoted to the worship of Shural, though a few mountain goblins have been known to follow other deities, especially those of law or creation.</p><p></p><p><strong>Language</strong>: Mountain goblins speak a dialect of Goblin which is clearly distinguishable from the guttural tongue of lower goblins. Indeed, there are many words of peace in their language that are not present in the tongue of the lower goblins.</p><p></p><p><strong>Names</strong>: Usually a first name only, though some are granted epithets (such as "The Wise," or "The Just") by their communities. Mountain goblin names are usually two or three syllables, and can be slightly harsh-sounding. Examples: Jazakhar, Xiah.</p><p></p><p><strong>Adventurers</strong>: Mountain goblins leave their towns for various reasons, ranging from wanderlust to trade. Though they are more isolated than other cultures, most reasons that would drive an elf or a dwarf to adventure might similarly motivate a mountain goblin.</p><p></p><p>-Created by Knight Otu and WizWrm</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1854273, member: 552"] [b][size=3]MOUNTAIN GOBLIN[/size] Goblin, 1st-Level Warrior Small Humanoid (Goblinoid) Hit Dice: [/b]1d8+1 (5 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 20 ft. (4 squares) [b]Armor Class: [/b]14 (+1 size, +2 leather armor, +1 light shield), touch 11, flat-footed 14 [b]Base Attack/Grapple: [/b]+1/–3 [b]Attack: [/b]Longsword +2 melee (1d6/19-20) or javelin +2 ranged (1d4) [b]Full Attack:[/b] Longsword +2 melee (1d6/19-20) or javelin +2 ranged (1d4) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks: [/b]— [b]Special Qualities:[/b] Lowlight vision, mountain goblin traits [b]Saves:[/b] Fort +3, Ref +0, Will +0* [b]Abilities:[/b] Str 11, Dex 11, Con 12, Int 10, Wis 11, Cha 8 [b]Skills:[/b] Diplomacy +2, Knowledge (architecture and engineering) +3, Knowledge (history) +3, Listen +2, Spot +3 [b]Feats:[/b] Alertness [b]Environment:[/b] Any mountains [b]Organization:[/b] Solitary, gang (4–9), band (10–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th–6th level), or monastery (40–400 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level and 1 leader of 6th–8th level) [b]Challenge Rating:[/b] 1/2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually lawful neutral [b]Advancement: [/b]By character class [b]Level Adjustment: [/b]+0 Mountain goblin traits: Mountain goblin characters possess the following racial traits. — –2 Strength, +2 Wisdom —Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. —A mountain goblin’s base land speed is 20 feet. —Lowlight vision —Natural Builder: Mountain goblins have natural skill in architecture, and gain a +2 racial bonus to Knowledge (architecture and engineering). — +2 racial bonus to Diplomacy and Knowledge (history) — +1 racial attack bonus against goblinoids —* +2 racial bonus on saving throws against mind-affecting spells. Mountain goblins are remarkably rational and clear-thinking, and therefore have an above-average resistance to magic that would alter that process. —Weapon Familiarity: Mountain goblins may treat goblin ranseurs as martial rather than exotic weapons. —Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Orc, Sylvan. —Favored Class: Ranger. The mountain goblin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. [u][b]Mountain Goblins:[/b][/u][b] Personality:[/b] Mountain goblins tend to be reserved and clear-thinking. They prefer a careful plan of action over spontaneity, which occasionally becomes limiting when quick thinking is called for. Mountain goblins value a spartan lifestyle, which is somewhat at odds with their artistic ability and architectural outlook. [b]Physical Description[/b]: Mountain goblins at first glance look alike to the regular goblin, but there are a few key differences. Mountain goblins are slightly taller, perhaps because they stand upright rather than hunched over, and often possess an austere demeanor. Like standard goblins, they have leathery skin, but it ranges from deep green to a royal red. Additionally, mountain goblins are usually well-groomed and well-dressed, and many wear a silver hammer earring as a sign of devotion to Shural. [b]Relations[/b]: Mountain goblins have long become accustomed to being mistaken for the usual bloodthirsty goblins, and generally will soon correct this misjudgement through their deed and word - few lower goblins are so polite or eloquent in speech. [b]Alignment[/b]: Often lawful and rarely evil. [b]Lands[/b]: Mountain goblins possess a disjointed culture focused in a mountain range, with no large towns or cities, but instead many small communities based around nearby monasteries. They are few in number. [b]Religion[/b]: Almost exclusively devoted to the worship of Shural, though a few mountain goblins have been known to follow other deities, especially those of law or creation. [b]Language[/b]: Mountain goblins speak a dialect of Goblin which is clearly distinguishable from the guttural tongue of lower goblins. Indeed, there are many words of peace in their language that are not present in the tongue of the lower goblins. [b]Names[/b]: Usually a first name only, though some are granted epithets (such as "The Wise," or "The Just") by their communities. Mountain goblin names are usually two or three syllables, and can be slightly harsh-sounding. Examples: Jazakhar, Xiah. [b]Adventurers[/b]: Mountain goblins leave their towns for various reasons, ranging from wanderlust to trade. Though they are more isolated than other cultures, most reasons that would drive an elf or a dwarf to adventure might similarly motivate a mountain goblin. -Created by Knight Otu and WizWrm [/QUOTE]
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