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<blockquote data-quote="Creamsteak" data-source="post: 1854334" data-attributes="member: 552"><p><span style="font-size: 18px"><strong>Trader</strong></span></p><p></p><p><strong>Hit Die:</strong> d6</p><p></p><p><span style="font-size: 15px"><strong>Requirements</strong></span></p><p>To qualify to become a trader, a character must fulfill all the following criteria.</p><p><strong>Feats:</strong> Negotiator</p><p><strong>Skills:</strong> Appraise 4, Diplomacy 6, Gather Information 4, Listen 4, Profession(Merchant) 8, Sense Motive 6, Spot 4</p><p></p><p><strong>Class Skills</strong></p><p>The trader’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (All) (Int), Listen (Wis), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language(-), Spot (Wis), Use Magic Device (Cha). </p><p>Skill Points at Each Level: 6 + Int modifier.</p><p></p><p></p><p>[code]</p><p>Table: Trader</p><p></p><p>Level BAB Fort Refl Will Special</p><p></p><p> 1st +0 +0 +0 +2 Extra Language, Haggle (75%/110%)</p><p> 2nd +1 +0 +0 +3 Bargain (95%), Extra Language, Vigilant +2</p><p> 3rd +2 +1 +1 +3 Haggle (90%/120%), Extra Language, Haggle</p><p> 4th +3 +1 +1 +4 Bargain (90%), Extra Language, Vigilant +4</p><p> 5th +3 +1 +1 +4 Connected, Extra Language, Slippery Mind</p><p>[/code]</p><p><span style="font-size: 15px"><strong>Class Features</strong></span></p><p>All of the following are Class Features of the trader prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Trader gain no new proficiency.</p><p></p><p><strong>Extra Language:</strong> Traders must constantly adapt to new markets, and so they must learn new languages with every new market. The Trader gains one new language at every level. This language can be chosen from any language that the character can gain access to.</p><p></p><p><strong>Haggle:</strong> Bartering for the best prices when selling an item is the primary skill of a merchant. At 1st level the Trader becomes more skilled at finding prices within a Market. When selling items to a friendly buyer, the Trader can often gain an edge on the standard price, earning 110% of the item's market price instead of 100%. When trading with an indifferent buyer, the Trader sells items for 75% of the item's market price. These benefits increase to 120% and 90% at 4th level.</p><p></p><p><span style="font-size: 9px"><strong>Special:</strong> Normally when trading with an indifferent market, items are sold for half their market price. When selling to a friendly market (such as when selling specific items on request) items are sold for 100% of their market price.</span></p><p></p><p><strong>Bargain:</strong> Wise merchant's buy items at the lowest possible cost. At 2nd level the trader can buy any item from an indifferent merchant for 95% of the item's market price. At level 5, this ability improves to 90%. </p><p></p><p><span style="font-size: 9px"><strong>Special:</strong> Normally items are purchased for 100% of their market price.</span></p><p></p><p><strong>Vigilant:</strong> A Trader that understands his foes is more likely to succeed. Whether these foes are selling faulty goods, stealing and pilfering items, or keeping secrets, a vigilant Trader is more likely to win at his profession. At 2nd level, the trader receive +2 synergy bonus to Listen, Spot and Sense Motive. This bonus raise to +4 at level 4.</p><p></p><p><strong>Connected:</strong> The Trader who makes the right connections can always find a solution to his problems. Choose 4+(Trader's Charisma modifier) skills from the Trader's class skills list. Once per week the Trader can take 20 on one of these skills, by using a network of contacts. After seven days, the check is resolved by the Trader's associates. </p><p></p><p><span style="font-size: 9px"><strong>Example A:</strong> For instance, a knowledge (arcana) check could be replaced with a Connected (Knowledge: Arcana) check taking one week in place of a normal skill check.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Example B:</strong> A trader that wanted to thoroughly intimidate someone, but didn't want to be associated to the matter, could make a Connected (Intimidate) check and one week in order to resolve the problem.</span></p><p></p><p><strong>Slippery Mind:</strong> As Rogue ability.</p><p></p><p>-Created by Velmont</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1854334, member: 552"] [SIZE=5][B]Trader[/B][/SIZE] [B]Hit Die:[/B] d6 [SIZE=4][B]Requirements[/B][/SIZE] To qualify to become a trader, a character must fulfill all the following criteria. [B]Feats:[/B] Negotiator [B]Skills:[/B] Appraise 4, Diplomacy 6, Gather Information 4, Listen 4, Profession(Merchant) 8, Sense Motive 6, Spot 4 [B]Class Skills[/B] The trader’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (All) (Int), Listen (Wis), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language(-), Spot (Wis), Use Magic Device (Cha). Skill Points at Each Level: 6 + Int modifier. [code] Table: Trader Level BAB Fort Refl Will Special 1st +0 +0 +0 +2 Extra Language, Haggle (75%/110%) 2nd +1 +0 +0 +3 Bargain (95%), Extra Language, Vigilant +2 3rd +2 +1 +1 +3 Haggle (90%/120%), Extra Language, Haggle 4th +3 +1 +1 +4 Bargain (90%), Extra Language, Vigilant +4 5th +3 +1 +1 +4 Connected, Extra Language, Slippery Mind [/code] [SIZE=4][B]Class Features[/B][/SIZE] All of the following are Class Features of the trader prestige class. [B]Weapon and Armor Proficiency:[/B] Trader gain no new proficiency. [B]Extra Language:[/B] Traders must constantly adapt to new markets, and so they must learn new languages with every new market. The Trader gains one new language at every level. This language can be chosen from any language that the character can gain access to. [B]Haggle:[/B] Bartering for the best prices when selling an item is the primary skill of a merchant. At 1st level the Trader becomes more skilled at finding prices within a Market. When selling items to a friendly buyer, the Trader can often gain an edge on the standard price, earning 110% of the item's market price instead of 100%. When trading with an indifferent buyer, the Trader sells items for 75% of the item's market price. These benefits increase to 120% and 90% at 4th level. [size=1][b]Special:[/b] Normally when trading with an indifferent market, items are sold for half their market price. When selling to a friendly market (such as when selling specific items on request) items are sold for 100% of their market price.[/size] [B]Bargain:[/B] Wise merchant's buy items at the lowest possible cost. At 2nd level the trader can buy any item from an indifferent merchant for 95% of the item's market price. At level 5, this ability improves to 90%. [size=1][b]Special:[/b] Normally items are purchased for 100% of their market price.[/size] [B]Vigilant:[/B] A Trader that understands his foes is more likely to succeed. Whether these foes are selling faulty goods, stealing and pilfering items, or keeping secrets, a vigilant Trader is more likely to win at his profession. At 2nd level, the trader receive +2 synergy bonus to Listen, Spot and Sense Motive. This bonus raise to +4 at level 4. [B]Connected:[/B] The Trader who makes the right connections can always find a solution to his problems. Choose 4+(Trader's Charisma modifier) skills from the Trader's class skills list. Once per week the Trader can take 20 on one of these skills, by using a network of contacts. After seven days, the check is resolved by the Trader's associates. [size=1][b]Example A:[/b] For instance, a knowledge (arcana) check could be replaced with a Connected (Knowledge: Arcana) check taking one week in place of a normal skill check. [b]Example B:[/b] A trader that wanted to thoroughly intimidate someone, but didn't want to be associated to the matter, could make a Connected (Intimidate) check and one week in order to resolve the problem.[/size] [B]Slippery Mind:[/B] As Rogue ability. -Created by Velmont [/QUOTE]
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