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General Tabletop Discussion
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Heavy Automatic weapons, and some other weapon oddities in WOIN
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<blockquote data-quote="knikpiw" data-source="post: 7527046" data-attributes="member: 6954588"><p>I too am in favor of leaving the damage of grenades stay the same. What I incorporate into my games with generic grenades is that they have the Push trait. Move the target/object 5' from the the center of the blast. So ingame, this is used to push people out of cover or move cover e.g. a crate, out of the way.</p><p></p><p>For the OP gravitic grenades. I firmly believe that the GM should make it very apparent to the players that using these weapons can be very dangerous by just taking the second in describing what happens to the structure around them. </p><p>E.g. For the gravitic grenade, I explained how the floor was pulled up, the ceiling torn down and the creatures there also sucked in to this sphere being crushed by the immense gravitational pull. Finally all falling to the ground in this wet blood dirt like wet cement. </p><p>So the terrain was then classed as "difficult" because of the use of something so OP. It never hindered the players in any way. But it worked as sort of a warning to not "mess" with such weaponry.</p></blockquote><p></p>
[QUOTE="knikpiw, post: 7527046, member: 6954588"] I too am in favor of leaving the damage of grenades stay the same. What I incorporate into my games with generic grenades is that they have the Push trait. Move the target/object 5' from the the center of the blast. So ingame, this is used to push people out of cover or move cover e.g. a crate, out of the way. For the OP gravitic grenades. I firmly believe that the GM should make it very apparent to the players that using these weapons can be very dangerous by just taking the second in describing what happens to the structure around them. E.g. For the gravitic grenade, I explained how the floor was pulled up, the ceiling torn down and the creatures there also sucked in to this sphere being crushed by the immense gravitational pull. Finally all falling to the ground in this wet blood dirt like wet cement. So the terrain was then classed as "difficult" because of the use of something so OP. It never hindered the players in any way. But it worked as sort of a warning to not "mess" with such weaponry. [/QUOTE]
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Heavy Automatic weapons, and some other weapon oddities in WOIN
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