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General Tabletop Discussion
D&D Older Editions
Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)
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<blockquote data-quote="Kid Charlemagne" data-source="post: 4286865" data-attributes="member: 93"><p>I've read through all of this - I'm sure I've missed a lot, and I'm no math wizard so I will take the tables at face value.</p><p></p><p>One thing I've only seen mentioned once is the "DM's Friend." The Skill Challenge examples show that in certain circumstances the DM may give a +2 to a Skill check based on roleplaying, or bringing up a particularly relevant point. </p><p></p><p>Several examples allow for easy checks - sometimes just for only one success, others appear to not be limited, other times it doesn't count towards successes, but allows a +2 to be given to another PC's Skill check.</p><p></p><p>Aid Another is only mentioned in the context of Group Skill checks - like climbing a cliff or (presumably) sneaking into a location, where all of the PC's are using one and only one Skill to pass the Challenge. My reading (and its only an initial reading) is that Aid Another wouldn't be appropriate to use in any other kind of Skill Challenge. I could easily be swayed by an official ruling; if anything I guess I feel that it shouldn't, though I don't have a strong feeling one way or the other.</p><p></p><p>How does the addition of +2's from DM Caveat affect the numbers for a "normally" skilled PC (without using Aid Another)? How about if we assume that some of the successes can be met using an easy challenge? How many easy successes would be needed to bring the system into a "non-broken" status?</p><p></p><p>I'm not sure that an adequate addressing of the workability of the system can be made without taking those two things in to account.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 4286865, member: 93"] I've read through all of this - I'm sure I've missed a lot, and I'm no math wizard so I will take the tables at face value. One thing I've only seen mentioned once is the "DM's Friend." The Skill Challenge examples show that in certain circumstances the DM may give a +2 to a Skill check based on roleplaying, or bringing up a particularly relevant point. Several examples allow for easy checks - sometimes just for only one success, others appear to not be limited, other times it doesn't count towards successes, but allows a +2 to be given to another PC's Skill check. Aid Another is only mentioned in the context of Group Skill checks - like climbing a cliff or (presumably) sneaking into a location, where all of the PC's are using one and only one Skill to pass the Challenge. My reading (and its only an initial reading) is that Aid Another wouldn't be appropriate to use in any other kind of Skill Challenge. I could easily be swayed by an official ruling; if anything I guess I feel that it shouldn't, though I don't have a strong feeling one way or the other. How does the addition of +2's from DM Caveat affect the numbers for a "normally" skilled PC (without using Aid Another)? How about if we assume that some of the successes can be met using an easy challenge? How many easy successes would be needed to bring the system into a "non-broken" status? I'm not sure that an adequate addressing of the workability of the system can be made without taking those two things in to account. [/QUOTE]
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Heavy Concrete Data on 4e's Skill Challenge System (long, lots of tables)
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