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<blockquote data-quote="Jaik" data-source="post: 1193599" data-attributes="member: 12107"><p><span style="font-family: 'Fixedsys'">[CODE]Name Kurei Ensui Caste Zenith</span></p><p><span style="font-family: 'Fixedsys'">Player Jaik Nature Survivor</span></p><p><span style="font-family: 'Fixedsys'">Chronicle Lichtenhart's Anima Golden shining bear</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">ATTRIBUTES</span></p><p><span style="font-family: 'Fixedsys'">Strength XXXXO Perception XXXOO Appearance XXOOO</span></p><p><span style="font-family: 'Fixedsys'">Dexterity XXXOO Intelligence XXXOO Charisma XXXOO</span></p><p><span style="font-family: 'Fixedsys'">Stamina XXXXO Wits XXXOO Manipulation XXOOO</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">ABILITIES</span></p><p><span style="font-family: 'Fixedsys'"> DAWN ZENITH TWILIGHT</span></p><p><span style="font-family: 'Fixedsys'"> Archery XXOOO C Endurance XXOOO Craft OOOOO</span></p><p><span style="font-family: 'Fixedsys'"> Brawl OOOOO C Performance XOOOO Investigation OOOOO</span></p><p><span style="font-family: 'Fixedsys'"> Martial Arts OOOOO C Presence XXXXO Lore XOOOO</span></p><p><span style="font-family: 'Fixedsys'">F Melee XXXOO C Resistance XXOOO F Medicine XOOOO</span></p><p><span style="font-family: 'Fixedsys'"> Thrown XOOOO C Survival XXXOO Occult XOOOO</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'"> NIGHT ECLIPSE SPECIALTIES</span></p><p><span style="font-family: 'Fixedsys'">F Athletics XXXOO Bureaucracy OOOOO</span></p><p><span style="font-family: 'Fixedsys'"> Awareness XXOOO Linguistics XOOOO</span></p><p><span style="font-family: 'Fixedsys'"> Dodge XXOOO F Ride XXOOO </span></p><p><span style="font-family: 'Fixedsys'"> Larceny OOOOO Sail OOOOO </span></p><p><span style="font-family: 'Fixedsys'">F Stealth XXOOO Socialize XOOOO</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">BACKGROUNDS CHARMS</span></p><p><span style="font-family: 'Fixedsys'"> Name Cost</span></p><p><span style="font-family: 'Fixedsys'">Artifact XXOOO Excellent Strike (Core: 162) 1 mote per die</span></p><p><span style="font-family: 'Fixedsys'">Influence XXOOO Ox-Body Technique (Core: 170) </span></p><p><span style="font-family: 'Fixedsys'">Resources XXXOO Harmonious Presence Meditation (Core: 175) 6 motes</span></p><p><span style="font-family: 'Fixedsys'"> Durability of Oak Meditation (Core: 176) 1 mote per 2 dice</span></p><p><span style="font-family: 'Fixedsys'"> Iron Skin Concentration (Core: 176) 3 motes, 1 willpower</span></p><p><span style="font-family: 'Fixedsys'"> Hardship-Surviving Mendicant Spirit (Core: 180) 5 motes</span></p><p><span style="font-family: 'Fixedsys'"> Body-Mending Meditation (Core: 188) 10 motes</span></p><p><span style="font-family: 'Fixedsys'"> Graceful Crane Stance (Core: 193) 3 motes</span></p><p><span style="font-family: 'Fixedsys'"> Sensory Acuity Prana (Core: 196) 5 motes</span></p><p><span style="font-family: 'Fixedsys'"> Reed in the Wind (Core: 197) 1 mote per 2 dice</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">COMBOS</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">WEAPONS </span></p><p><span style="font-family: 'Fixedsys'">Weapon Accuracy Damage Defense Speed</span></p><p><span style="font-family: 'Fixedsys'">Bare Fist +0 +0B +0 +0</span></p><p><span style="font-family: 'Fixedsys'">Orichalcum Direlance +3 +5L +1 +7</span></p><p><span style="font-family: 'Fixedsys'">Orichalcum Direlance +2 +3/+12L +0 +15</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">Bow Accuracy Max Str Rate Range</span></p><p><span style="font-family: 'Fixedsys'">Self Bow +0 3 2 150</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">ARMOR</span></p><p><span style="font-family: 'Fixedsys'">Armor Mobility Penalty Fatigue</span></p><p><span style="font-family: 'Fixedsys'">None None None</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">SOAK</span></p><p><span style="font-family: 'Fixedsys'">Bashing 4 Lethal 2 Aggravated 0</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">HEALTH LEVELS</span></p><p><span style="font-family: 'Fixedsys'">-0 o </span></p><p><span style="font-family: 'Fixedsys'">-1 o o o </span></p><p><span style="font-family: 'Fixedsys'">-2 o o o o </span></p><p><span style="font-family: 'Fixedsys'">-4 o </span></p><p><span style="font-family: 'Fixedsys'">INC. o </span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">WILLPOWER XXXXXXXOOO</span></p><p><span style="font-family: 'Fixedsys'">o o o o o o o o o</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">VIRTUES</span></p><p><span style="font-family: 'Fixedsys'">Compassion Temperance</span></p><p><span style="font-family: 'Fixedsys'">XXOOO XXOOO</span></p><p><span style="font-family: 'Fixedsys'">o o o o o o o o o o</span></p><p><span style="font-family: 'Fixedsys'">Conviction Valor</span></p><p><span style="font-family: 'Fixedsys'">XXXXO XXXOO</span></p><p><span style="font-family: 'Fixedsys'">o o o o o o o o o o</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">LIMIT BREAK</span></p><p><span style="font-family: 'Fixedsys'">o o o o o o o o o o</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">VIRTUE FLAW </span></p><p><span style="font-family: 'Fixedsys'">Deliberate Cruelty</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">ANIMA </span></p><p><span style="font-family: 'Fixedsys'">Giant golden bear</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">ESSENCE XXOOOO</span></p><p><span style="font-family: 'Fixedsys'"> Max Spent Committed </span></p><p><span style="font-family: 'Fixedsys'">Personal 13 </span></p><p><span style="font-family: 'Fixedsys'">Peripheral 32 5 </span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">EXPERIENCE</span></p><p><span style="font-family: 'Fixedsys'">0 </span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'">ARTIFACTS</span></p><p><span style="font-family: 'Fixedsys'">Artifact Rating Notes</span></p><p><span style="font-family: 'Fixedsys'">Orichalcum Direlance 2</span></p><p><span style="font-family: 'Fixedsys'">[/CODE]</span></p><p><span style="font-family: 'Fixedsys'">BACKGROUND</span></p><p><span style="font-family: 'Fixedsys'">Kurei was just a boy from the Southeast when he was taken in a raid and transferred from person to person until ending up in the service of a Dragonblooded Exalted on the Blessed Isle. Growing up, Kurei became a fine physical specimen equipped with an instinct for wilderness skills and a quick wit. At a relatively early age, Kurei became his master's Huntsman, the Master's right arm during the hunt. Kurei had always heard tales of his master's hunting prowess, both with beasts and during Wyld Hunts, but he had never heard of the cruel streak he had, wounding beasts, letting them run, only to easily catch up and wound them again. At first he protested this treatment of noble creatures, having harbored the Thousand Gods Heresy in his heart since his transport to the Blessed Isle, but quickly learned to hold his tongue.</span></p><p><span style="font-family: 'Fixedsys'">Then came his first Wyld Hunt as assistant to his Master. Many times he had heard the tales of the dread Anathema, little but slavering Demons given human form the better to hide from the justice of the Hunt, always seeking to corrupt and destroy. Kurei embraced the hunt, tracking day and night after his quarry until one day, just before noon, he led the Hunt into a clearing where they found the horrible, dread Anatheme: a boy, little more than a dozen summers old, clad in rags and weary from the chase, too tired to run and too proud to beg, waiting for the end. Kurei drew up in shock, at first at the boy, then at his Master's roar of joy at the Hunt's conclusion. "This is wrong," Kurei whispered. "Yes, it is wrong," said a deep voice in his head. Kurei looked up into the sky, into freedom, into the sun,until the golden orb grew and filled his vision. "You could never right the wrongs before. Make this right," continued the voice, then the light faded, and Kurei looked back to his master, no longer Master.</span></p><p><span style="font-family: 'Fixedsys'">-STOP-</span></p><p><span style="font-family: 'Fixedsys'">Kurei did not shout, or yell, or even raise his voice, but the entire Hunt instinctively obeyed. </span></p><p><span style="font-family: 'Fixedsys'">-YOU SHALL NOT HAVE HIM-</span></p><p><span style="font-family: 'Fixedsys'">Kurei saw the look of growing rage on their faces and knew that today, he had changed. He felt a new strength and determination growing. he knew exactly what to do and even...where to go.</span></p><p><span style="font-family: 'Fixedsys'">-AND YOU SHALL HAVE ME NO LONGER-</span></p><p><span style="font-family: 'Fixedsys'">With that, Kurei rushed forward, grabbed the boy's hand, and ran into the woods. The chase that day continued on into the night and the next day. Against any other quarry the chase itself would have been worthy of songs and tales for years to come, but Kurei no longer cared for those things, or for master's approval, which had meant so much to him for so long. Finally, the two lost the Hunt and Kurei could hea for his destination, near the lands he had been born on, near a village that had sprung up on the remains of his old home. In a cave he had always known about but never entered, Kurei unerringly found a crevice and in the crevice a box, the size of a very narrow casket, which could not be opened that Kurei opened without a moment's thought. From the box he drew his Spear, a mighty thing, made of a gold so pure it all but glowed in the darkness, it's spearhead wide and long, with a bar across the shaft, as a boar spear. Deeper in the crevice he found another bow, a cube with a normal lid, filled to the brim with gold and jewels. With his companion and his treasure, he entered his town, where he was waited since, helping the village to learn the truth, to grow and prosper. He has waited until now, when he is again needed...</span></p><p><span style="font-family: 'Fixedsys'"></span></p><p><span style="font-family: 'Fixedsys'"></span></p></blockquote><p></p>
[QUOTE="Jaik, post: 1193599, member: 12107"] [FONT=Fixedsys][CODE]Name Kurei Ensui Caste Zenith Player Jaik Nature Survivor Chronicle Lichtenhart's Anima Golden shining bear ATTRIBUTES Strength XXXXO Perception XXXOO Appearance XXOOO Dexterity XXXOO Intelligence XXXOO Charisma XXXOO Stamina XXXXO Wits XXXOO Manipulation XXOOO ABILITIES DAWN ZENITH TWILIGHT Archery XXOOO C Endurance XXOOO Craft OOOOO Brawl OOOOO C Performance XOOOO Investigation OOOOO Martial Arts OOOOO C Presence XXXXO Lore XOOOO F Melee XXXOO C Resistance XXOOO F Medicine XOOOO Thrown XOOOO C Survival XXXOO Occult XOOOO NIGHT ECLIPSE SPECIALTIES F Athletics XXXOO Bureaucracy OOOOO Awareness XXOOO Linguistics XOOOO Dodge XXOOO F Ride XXOOO Larceny OOOOO Sail OOOOO F Stealth XXOOO Socialize XOOOO BACKGROUNDS CHARMS Name Cost Artifact XXOOO Excellent Strike (Core: 162) 1 mote per die Influence XXOOO Ox-Body Technique (Core: 170) Resources XXXOO Harmonious Presence Meditation (Core: 175) 6 motes Durability of Oak Meditation (Core: 176) 1 mote per 2 dice Iron Skin Concentration (Core: 176) 3 motes, 1 willpower Hardship-Surviving Mendicant Spirit (Core: 180) 5 motes Body-Mending Meditation (Core: 188) 10 motes Graceful Crane Stance (Core: 193) 3 motes Sensory Acuity Prana (Core: 196) 5 motes Reed in the Wind (Core: 197) 1 mote per 2 dice COMBOS WEAPONS Weapon Accuracy Damage Defense Speed Bare Fist +0 +0B +0 +0 Orichalcum Direlance +3 +5L +1 +7 Orichalcum Direlance +2 +3/+12L +0 +15 Bow Accuracy Max Str Rate Range Self Bow +0 3 2 150 ARMOR Armor Mobility Penalty Fatigue None None None SOAK Bashing 4 Lethal 2 Aggravated 0 HEALTH LEVELS -0 o -1 o o o -2 o o o o -4 o INC. o WILLPOWER XXXXXXXOOO o o o o o o o o o VIRTUES Compassion Temperance XXOOO XXOOO o o o o o o o o o o Conviction Valor XXXXO XXXOO o o o o o o o o o o LIMIT BREAK o o o o o o o o o o VIRTUE FLAW Deliberate Cruelty ANIMA Giant golden bear ESSENCE XXOOOO Max Spent Committed Personal 13 Peripheral 32 5 EXPERIENCE 0 ARTIFACTS Artifact Rating Notes Orichalcum Direlance 2 [/CODE] BACKGROUND Kurei was just a boy from the Southeast when he was taken in a raid and transferred from person to person until ending up in the service of a Dragonblooded Exalted on the Blessed Isle. Growing up, Kurei became a fine physical specimen equipped with an instinct for wilderness skills and a quick wit. At a relatively early age, Kurei became his master's Huntsman, the Master's right arm during the hunt. Kurei had always heard tales of his master's hunting prowess, both with beasts and during Wyld Hunts, but he had never heard of the cruel streak he had, wounding beasts, letting them run, only to easily catch up and wound them again. At first he protested this treatment of noble creatures, having harbored the Thousand Gods Heresy in his heart since his transport to the Blessed Isle, but quickly learned to hold his tongue. Then came his first Wyld Hunt as assistant to his Master. Many times he had heard the tales of the dread Anathema, little but slavering Demons given human form the better to hide from the justice of the Hunt, always seeking to corrupt and destroy. Kurei embraced the hunt, tracking day and night after his quarry until one day, just before noon, he led the Hunt into a clearing where they found the horrible, dread Anatheme: a boy, little more than a dozen summers old, clad in rags and weary from the chase, too tired to run and too proud to beg, waiting for the end. Kurei drew up in shock, at first at the boy, then at his Master's roar of joy at the Hunt's conclusion. "This is wrong," Kurei whispered. "Yes, it is wrong," said a deep voice in his head. Kurei looked up into the sky, into freedom, into the sun,until the golden orb grew and filled his vision. "You could never right the wrongs before. Make this right," continued the voice, then the light faded, and Kurei looked back to his master, no longer Master. -STOP- Kurei did not shout, or yell, or even raise his voice, but the entire Hunt instinctively obeyed. -YOU SHALL NOT HAVE HIM- Kurei saw the look of growing rage on their faces and knew that today, he had changed. He felt a new strength and determination growing. he knew exactly what to do and even...where to go. -AND YOU SHALL HAVE ME NO LONGER- With that, Kurei rushed forward, grabbed the boy's hand, and ran into the woods. The chase that day continued on into the night and the next day. Against any other quarry the chase itself would have been worthy of songs and tales for years to come, but Kurei no longer cared for those things, or for master's approval, which had meant so much to him for so long. Finally, the two lost the Hunt and Kurei could hea for his destination, near the lands he had been born on, near a village that had sprung up on the remains of his old home. In a cave he had always known about but never entered, Kurei unerringly found a crevice and in the crevice a box, the size of a very narrow casket, which could not be opened that Kurei opened without a moment's thought. From the box he drew his Spear, a mighty thing, made of a gold so pure it all but glowed in the darkness, it's spearhead wide and long, with a bar across the shaft, as a boar spear. Deeper in the crevice he found another bow, a cube with a normal lid, filled to the brim with gold and jewels. With his companion and his treasure, he entered his town, where he was waited since, helping the village to learn the truth, to grow and prosper. He has waited until now, when he is again needed... [/FONT] [/QUOTE]
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