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Heirs to the Burning Thrones Rogue's Gallery
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<blockquote data-quote="Lady Shatterstone" data-source="post: 1647177" data-attributes="member: 20103"><p><strong>Nafeesa: Gemchild/Female (Druid /Desert Ranger /Sorcerer /Mystic Wander)</strong></p><p></p><p><strong> Nafeesa, Tribe of One </strong></p><p><strong>Female Gemchild Druid 3/Desert Ranger 6/Sorcerer 6/Mystic Wander 4</strong></p><p><strong>Character level:</strong> 9 1/2</p><p><strong>Total effective level:</strong> 10</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Chosen Spirits:</strong> Old Religion</p><p><strong>City:</strong> desert</p><p><strong>Height:</strong> 4' 1''</p><p><strong>Weight:</strong> 148 lbs</p><p><strong>Hair:</strong> Silver</p><p><strong>Eyes:</strong> Deep Green</p><p><strong>Age:</strong> 60</p><p></p><p><strong>Str:</strong> 18 +4 (10 points, +2 Racial)</p><p><strong>Dex:</strong> 14 +2 (10 points, -2 Racial)</p><p><strong>Con:</strong> 14 +2 (6 points)</p><p><strong>Int:</strong> 14 +2 (6 points)</p><p><strong>Wis:</strong> 14 +2 (6 points)</p><p><strong>Cha:</strong> 17 +3 (8 points, +2 Racial)</p><p></p><p><strong><u>Class and Racial Abilities</u></strong></p><p><strong>Gemchild</strong>, +2 Cha, +2 Str, -2 Dex; +1 racial bonus vs. earth spells and effects, which increases every five levels; they cannot be petrified; they have a +2 racial bonus to Appraise and Craft checks dealing with gems; and a +2 racial bonus to Diplomacy and Bluff checks, shed like a torch from their skin 2/day for ten minutes each, sense the direction of semi-precious and precious gems within ten feet, stone shape 1/day, as per the spell, as a sorcerer of their character level, Medium size, Speed 20 ft, Darkvision 60 ft, Native outsider.</p><p></p><p><strong>Desert Ranger abilities</strong>- Track, +4 circumstance bonus to Balance, Hide, Move Silently, Search, Spot, and Survival checks made within the desert, +5 to track in desert, ranger option: +10 to movement while on sand, ranger feat: favored enemies: Vermin and Giants.</p><p></p><p><strong>Druid</strong> – Animal Companion; nature sense; wild empathy; woodland stride; trackless step</p><p></p><p><strong>Sorcerer abilities</strong> – Summon familiar, spells</p><p></p><p>[b Mystic Wander[/b] – spell per day to existing class, glory of the divine (cha mod to AC), sleep 1/day, familiar, lore of nature (+2 competent bonus on herbalist, knowledge nature), Gem Magic (attune gem feat), resist charm (scared +2 bonus to resist enchantments), Brew Potion feat, Suggestion 1/day</p><p></p><p><strong>Hit Dice:</strong> 7d10, 3d8 + 20</p><p><strong>HP:</strong> 93</p><p><strong>AC:</strong> 19 (+2 Dex, +3 armor [from bracers], +2 natural, +2 deflection [from ring])</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft (40ft in the desert)</p><p></p><p><strong><u>Saves</u></strong></p><p>Fortitude +9 [+7 base, +2 Con]</p><p>Reflex +8 [+6 base, +2 Dex]</p><p>Will +6 [+4 base, +2 Wis]</p><p></p><p><strong>BAB:</strong> +9/+4</p><p><strong> Melee Atk:</strong> +14/+9 (1d6+5/15-20/x2/s, [<em>+1 Giant and Vermin Bane Scimitar</em>]) </p><p><strong>Ranged Atk:</strong> +12/+6 (1d4+4/20/x2/50 ft./B, Sling) </p><p></p><p><strong><u>Skills</u></strong></p><p>Concentration +8 [6 Ranks, Con +2]</p><p>Craft: Alchemy +7 [5 Ranks, Int +2]</p><p>Craft: Gemcutting +7 [5 Ranks, Int +2 ]</p><p>Diplomacy +11 [8 Ranks, Cha +3]</p><p>Handle Animal +6 [3 Ranks, Cha +3]</p><p>Heal +8 [6 Ranks, Wis +2]</p><p>Hide +4 [2 Ranks, Dex +2]</p><p>Listen +6 [4 Ranks, Wis +2]</p><p>Knowledge: Arcane +4 [2 Ranks, +2 Int]</p><p>Knowledge: Nature +10 [6 Ranks, Int +2, +2 Synergy from Survival]</p><p>Move Silently +5 [3 Ranks, Dex +2]</p><p>Ride +6 [4 Ranks, Dex +2]</p><p>Search +7 [5 Ranks, Int +2]</p><p>Spellcraft +7 [5 Ranks, Int +2]</p><p>Spot +10 [6 Ranks, Wis +2, +2 Synergy from search]</p><p>Survival +10 [8 Ranks, Wis +2]</p><p></p><p><strong>Feats:</strong></p><p>Iron Will (1st level)</p><p>Dodge (3rd level)</p><p>Mobility (6th level)</p><p>Spring Attack (9th level)</p><p>Improved Critical: Scimitar (1st Ranger Feat)</p><p>Attune Gem (Mystic Wander)</p><p>Brew Potion (Mystic Wander)</p><p></p><p><strong>Languages:</strong> Keldev (Common), Terran, Nessarine, Atiik </p><p></p><p><strong>Divine Spells Per Day:</strong> 0th – 6. 1st – 4 +1; 2nd – 4 +1; 3rd – 3; 4th – 3; 5th – 2. </p><p><strong>Spells Known</strong></p><p>Save DC +2</p><p>0 Level: <em>Purify Food and Drink, Create Water (2), Cure Minor Wounds (2), Known Direction</em></p><p>1st Level: <em>Cure Light Wounds (2), Speak with Animals, Endure Elements, Longstrider</em></p><p>2nd Level: <em>Delay Poison, Heat Metal, Owl’s Wisdom, Lesser Restoration</em></p><p>3rd Level: <em>Neutralize Poison, Cure Moderate Wounds</em></p><p>4th Level: <em>Cure Serious Wounds</em></p><p></p><p><strong>Arcane Spells Per Day:</strong> 0th – 6; 1st – 6 +1; 2nd – 5 +1; 3rd – 3 +1.;</p><p><strong>Spells Known</strong></p><p>Save DC +2</p><p>0 Level: <em>Touch of Fatigue, Dancing Lights, Detect Magic, Read Magic, Mending, Detect Poison</em></p><p>1st level: <em>Comprehend Language, True Strike, Disguise Self, Expeditious Retreat</em></p><p>2nd Level: <em>Blur, Darkness</em></p><p>3rd level: <em>Haste</em></p><p></p><p></p><p><strong><u>Equipment</u></strong></p><p></p><p><strong>Hate Slayer</strong>(<em>Giant and Vermin Bane Scimitar +1</em> 18,315gp) </p><p><strong>Mountain’s Child (<em>Bracer +3</em> 9,000gp)</strong></p><p><strong><strong>Diamond’s Strength</strong>(<em>Amulet of Natural Armor +2</em> 8,000gp) </strong></p><p><strong><strong>Sorceress’s Helper(<em>Ring of Protection +2 </em> 8,000gp)</strong></strong></p><p><strong><strong><strong>Sand-Striders Succor(<em>Collar of Resistance +2 (2)</em>, as necklace, 3920gp)</strong></strong></strong></p><p><strong><strong><strong><strong>Staff of Healing Fires(<em>Staff of Healing</em>)</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Sling</strong> 0gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Saddle (riding) </strong> 10gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Saddle Bags</strong> 4gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Bit and Bridle</strong> 2gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Explorer’s Outfit</strong> 10gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Water Skin (2) </strong> 2gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Back Pack</strong> 2gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Sack (2) </strong> 2gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Bedroll</strong> 1sp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Blanket</strong> 5sp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Scroll Case (2) </strong> 2gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Flint and Steel</strong> 1gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Spell Component Pouch (2) </strong> 10gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Sling Bullets (5) </strong> 5sp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Healer’s Kit</strong> 50gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Canvas (2)</strong> 2sp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Clay Jug (4)</strong> 12sp</strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><u>Gem Magic</u></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>Endure Elements in a 50gp Sapphire</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Unseen Servant in a 50gp Opal</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><u>Scrolls</u></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>Create Water (4) 48gp, 20sp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Comprehend Language (2) 50gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Cure Minor Wounds (2) 24gp, 10sp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Cure Light Wounds (2) 50gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Cure Moderate Wounds (2) 300gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Disguise Self 25gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Endure Elements (2) 50gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Erase (2) 50gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Expeditious Retreat 25gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Feather Fall 25gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Haste 375gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Pass without Trace (2) 50gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Unseen Servant 25gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong><u>Potions</u></strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>Cure Light Wounds (3) 150gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong>Magic Fang 50gp</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Money</strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>67gp 5sp</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><em>Note</em> – One small sack contains the non attuned gems and within that sack is a smaller with that contains the two attuned gems. One sapphire and one opal. These sacks are kept hidden. </strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Adham, dog(male) familiar:</strong> Small magical beast; HD 10: hp 46; Init +3; Spd 40 ft.; </strong></strong></strong></strong></p><p><strong><strong><strong><strong>AC 20, touch 14, flat-footed 17; Base Atk +0; Grp -3; Atk Bite +2 melee </strong></strong></strong></strong></p><p><strong><strong><strong><strong>(1d4+1); Full Atk Bite +2 melee (1d4+1); Space/Reach 5 ft./5 ft.; SA --; SQ </strong></strong></strong></strong></p><p><strong><strong><strong><strong>low-light vision, scent, deliver touch spells, improved evasion, speak with </strong></strong></strong></strong></p><p><strong><strong><strong><strong>master, Alertness, share spells, empathic link, speak with master, speak with </strong></strong></strong></strong></p><p><strong><strong><strong><strong>animals of kind; AL NG; SV Fort +9, Ref +9, Will +5; Str 13, Dex 17, Con 15, </strong></strong></strong></strong></p><p><strong><strong><strong><strong>Int 10, Wis 12, Cha 6.</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><em>Skills and Feats:</em> Jump +7, Listen +3, Spot +3, Survival +8# +1*; </strong></strong></strong></strong></p><p><strong><strong><strong><strong>Alertness, Track. *Dogs get a +4 bonus to survival checks when tracking by </strong></strong></strong></strong></p><p><strong><strong><strong><strong>scent. </strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><strong>Dahad, pony(female) animal companion:</strong> Medium animal; HD 4: hp 40; Init +1; Spd 40 </strong></strong></strong></strong></p><p><strong><strong><strong><strong>ft.; AC 15, touch 11, flat-footed 14; Base Atk +1; Grp +2; Atk Hoof +0 melee </strong></strong></strong></strong></p><p><strong><strong><strong><strong>(1d3+2); Full Atk 2 hooves +0 melee (1d3+2); Space/Reach 5 ft./5 ft.; SA --; </strong></strong></strong></strong></p><p><strong><strong><strong><strong>SQ low-light vision, scent, link, share spells, evasion; AL NG; SV Fort +5, </strong></strong></strong></strong></p><p><strong><strong><strong><strong>Ref +5, Will +1; Str 14, Dex 13, Con 12, Int 2, Wis 11, Cha 4.</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><em>Skills and Feats:</em> Listen +5, Spot +6; Endurance. </strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong><em>Tricks (8):</em></strong><em> <em>Come, Work, Attack, Defend, Guard, Stay, Heel, Down.</em></em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em><strong>Appearance:</strong> Nafeesa is built strong and solid like a boulder, though she is not much taller then a human child. She is quite strong for someone of her height, though not uncommonly strong amongst her own people.</em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em>Nafeesa has a light all her own. Her skin is opalescent and shines in various hues of blue, green, pink, and milky white. Her eyes are deep green and shine like emeralds. Her hair resembles moonlight on diamonds and is kept back in a thick braid that runs down her entire backside. Nafeesa nails are a deep garnet and her teeth gleam like pearls. She sparkles and catches the eye of many.</em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em>Nafeesa dresses in simple clothing made of a wispy, thin, golden brown material that is slightly transparent to let her light shine through. Her pants sit on the top of her hips showing off her toned stomach and navel. They are wide legged and flowing. Her top is fitted and sleeveless with a long v-neck that reaches down to the bottom hem. The top stops short of her top set of ribs, giving the world a view of her from ribs to hips. She wears tan leather sandal that tie up around her legs. Nafeesa also wears a hooded, long sleeved brown robe to protect herself from the sun and to keep warm at night.</em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em><strong>Personality:</strong> Though she is not fond of crowds or heavily populated areas, Nafeesa is polite to all. She is a very happy person in spite of all that she has gone through. She enjoys solitude and time spent alone with her animal companions, but all in all she loves to help where she can, whether it is healing, fighting, or a story and a few tricks around the night fire.</em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em><strong>Background:</strong> After two generations with no trace of a Gemchild among her people Nafeesa brought a much-needed light to her family, people, and the mountains and she was much loved and cherished for it. She was given a name meaning precious thing, gem, and no name was more fitting.</em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em>As she grew, she noticed she was quite different than those she loved, in her appearance and desires as well as occasional moments of needing to be the center of attention. Years started ticking away and before long Nafeesa was a young woman. Along with this new stage in life came a blessing as well as a curse.</em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em>Nafeesa had grown into sorcerer’s gifts. Her parents were unsure what to think. However, they were willing to over look it as long as nothing troublesome came of it. One day during an extensive dig Nafeesa caused a cave in when she flung her finger at the ceiling while pointing. This was not the first time she had blown something important to pieces. At wits end her family decided to cast her out of the family and the mountains, but with only minimal items she would need to survive. They sent her on her way with gear, water, a sack of gems, and a golden brown pony named Dahad. Her father watched as she headed down the slopes to Sagheer.</em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em>Outside the gates of Sagheer Nafeesa came upon a tribe of Nessarine. She was admitted to see their Chieftain to plea for a place among them. Her father had always said they were a kind and understanding people. After telling her tale the elders agreed that she could stay, but only if she refined her gifts and helped out when and where she was needed. After a few days outside the city the tribe took to the desert once more, heading in the opposite direction of the mountains. </em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em>Days passed and soon months, and Nafeesa found that she had a good hand for healing and keeping the children occupied. They enjoyed the light shows she created while telling tales of make-believe and those of history. She learned much of herself and came to understand her gifts during her time with the Nessarine. After a few short years she decided it was time to head out on her own to make use of her healing knowledge and magic gifts where they will do the most good. The elders of the tribe gifted her with a jet-black puppy that had been terrorizing the tribe. He instantly took to Nafeesa; she sensed there was more to this animal then just a pet’s lot in life. She named him Adham.</em></strong></strong></strong></p><p><strong><strong><strong><em></em></strong></strong></strong></p><p><strong><strong><strong><em>Adham riding on her pony Dahad’s back with Nafessa walking beside them, the trio set out on the next leg of their lives to do some good anywhere they could. With one last look back in the direction of her beloved mountains and the benevolent tribe that took her in only one thought passed through her mind, “I will make you all proud. I promise.”</em></strong></strong></strong></p></blockquote><p></p>
[QUOTE="Lady Shatterstone, post: 1647177, member: 20103"] [b]Nafeesa: Gemchild/Female (Druid /Desert Ranger /Sorcerer /Mystic Wander)[/b] [b] Nafeesa, Tribe of One Female Gemchild Druid 3/Desert Ranger 6/Sorcerer 6/Mystic Wander 4[/b] [b]Character level:[/b] 9 1/2 [b]Total effective level:[/b] 10 [b]Alignment:[/b] Neutral Good [b]Chosen Spirits:[/b] Old Religion [b]City:[/b] desert [b]Height:[/b] 4' 1'' [b]Weight:[/b] 148 lbs [b]Hair:[/b] Silver [b]Eyes:[/b] Deep Green [b]Age:[/b] 60 [b]Str:[/b] 18 +4 (10 points, +2 Racial) [b]Dex:[/b] 14 +2 (10 points, -2 Racial) [b]Con:[/b] 14 +2 (6 points) [b]Int:[/b] 14 +2 (6 points) [b]Wis:[/b] 14 +2 (6 points) [b]Cha:[/b] 17 +3 (8 points, +2 Racial) [b][u]Class and Racial Abilities[/u][/b] [b]Gemchild[/b], +2 Cha, +2 Str, -2 Dex; +1 racial bonus vs. earth spells and effects, which increases every five levels; they cannot be petrified; they have a +2 racial bonus to Appraise and Craft checks dealing with gems; and a +2 racial bonus to Diplomacy and Bluff checks, shed like a torch from their skin 2/day for ten minutes each, sense the direction of semi-precious and precious gems within ten feet, stone shape 1/day, as per the spell, as a sorcerer of their character level, Medium size, Speed 20 ft, Darkvision 60 ft, Native outsider. [b]Desert Ranger abilities[/b]- Track, +4 circumstance bonus to Balance, Hide, Move Silently, Search, Spot, and Survival checks made within the desert, +5 to track in desert, ranger option: +10 to movement while on sand, ranger feat: favored enemies: Vermin and Giants. [b]Druid[/b] – Animal Companion; nature sense; wild empathy; woodland stride; trackless step [b]Sorcerer abilities[/b] – Summon familiar, spells [b Mystic Wander[/b] – spell per day to existing class, glory of the divine (cha mod to AC), sleep 1/day, familiar, lore of nature (+2 competent bonus on herbalist, knowledge nature), Gem Magic (attune gem feat), resist charm (scared +2 bonus to resist enchantments), Brew Potion feat, Suggestion 1/day [b]Hit Dice:[/b] 7d10, 3d8 + 20 [b]HP:[/b] 93 [b]AC:[/b] 19 (+2 Dex, +3 armor [from bracers], +2 natural, +2 deflection [from ring]) [b]Init:[/b] +2 (+2 Dex) [b]Speed:[/b] 30ft (40ft in the desert) [b][u]Saves[/u][/b] Fortitude +9 [+7 base, +2 Con] Reflex +8 [+6 base, +2 Dex] Will +6 [+4 base, +2 Wis] [b]BAB:[/b] +9/+4 [b] Melee Atk:[/b] +14/+9 (1d6+5/15-20/x2/s, [[I]+1 Giant and Vermin Bane Scimitar[/I]]) [b]Ranged Atk:[/b] +12/+6 (1d4+4/20/x2/50 ft./B, Sling) [b][u]Skills[/u][/b] Concentration +8 [6 Ranks, Con +2] Craft: Alchemy +7 [5 Ranks, Int +2] Craft: Gemcutting +7 [5 Ranks, Int +2 ] Diplomacy +11 [8 Ranks, Cha +3] Handle Animal +6 [3 Ranks, Cha +3] Heal +8 [6 Ranks, Wis +2] Hide +4 [2 Ranks, Dex +2] Listen +6 [4 Ranks, Wis +2] Knowledge: Arcane +4 [2 Ranks, +2 Int] Knowledge: Nature +10 [6 Ranks, Int +2, +2 Synergy from Survival] Move Silently +5 [3 Ranks, Dex +2] Ride +6 [4 Ranks, Dex +2] Search +7 [5 Ranks, Int +2] Spellcraft +7 [5 Ranks, Int +2] Spot +10 [6 Ranks, Wis +2, +2 Synergy from search] Survival +10 [8 Ranks, Wis +2] [b]Feats:[/b] Iron Will (1st level) Dodge (3rd level) Mobility (6th level) Spring Attack (9th level) Improved Critical: Scimitar (1st Ranger Feat) Attune Gem (Mystic Wander) Brew Potion (Mystic Wander) [b]Languages:[/b] Keldev (Common), Terran, Nessarine, Atiik [b]Divine Spells Per Day:[/b] 0th – 6. 1st – 4 +1; 2nd – 4 +1; 3rd – 3; 4th – 3; 5th – 2. [b]Spells Known[/b] Save DC +2 0 Level: [I]Purify Food and Drink, Create Water (2), Cure Minor Wounds (2), Known Direction[/I] 1st Level: [I]Cure Light Wounds (2), Speak with Animals, Endure Elements, Longstrider[/I] 2nd Level: [I]Delay Poison, Heat Metal, Owl’s Wisdom, Lesser Restoration[/I] 3rd Level: [I]Neutralize Poison, Cure Moderate Wounds[/I] 4th Level: [I]Cure Serious Wounds[/I] [b]Arcane Spells Per Day:[/b] 0th – 6; 1st – 6 +1; 2nd – 5 +1; 3rd – 3 +1.; [b]Spells Known[/b] Save DC +2 0 Level: [I]Touch of Fatigue, Dancing Lights, Detect Magic, Read Magic, Mending, Detect Poison[/I] 1st level: [I]Comprehend Language, True Strike, Disguise Self, Expeditious Retreat[/I] 2nd Level: [I]Blur, Darkness[/I] 3rd level: [I]Haste[/I] [b][u]Equipment[/u][/b] [b]Hate Slayer[/b]([I]Giant and Vermin Bane Scimitar +1[/I] 18,315gp) [b]Mountain’s Child ([I]Bracer +3[/I] 9,000gp) [b]Diamond’s Strength[/b]([I]Amulet of Natural Armor +2[/I] 8,000gp) [b]Sorceress’s Helper([I]Ring of Protection +2 [/I] 8,000gp) [b]Sand-Striders Succor([I]Collar of Resistance +2 (2)[/I], as necklace, 3920gp) [b]Staff of Healing Fires([I]Staff of Healing[/I]) [b]Sling[/b] 0gp [b]Saddle (riding) [/b] 10gp [b]Saddle Bags[/b] 4gp [b]Bit and Bridle[/b] 2gp [b]Explorer’s Outfit[/b] 10gp [b]Water Skin (2) [/b] 2gp [b]Back Pack[/b] 2gp [b]Sack (2) [/b] 2gp [b]Bedroll[/b] 1sp [b]Blanket[/b] 5sp [b]Scroll Case (2) [/b] 2gp [b]Flint and Steel[/b] 1gp [b]Spell Component Pouch (2) [/b] 10gp [b]Sling Bullets (5) [/b] 5sp [b]Healer’s Kit[/b] 50gp [b]Canvas (2)[/b] 2sp [b]Clay Jug (4)[/b] 12sp [b][u]Gem Magic[/u][/b] Endure Elements in a 50gp Sapphire Unseen Servant in a 50gp Opal [b][u]Scrolls[/u][/b] Create Water (4) 48gp, 20sp Comprehend Language (2) 50gp Cure Minor Wounds (2) 24gp, 10sp Cure Light Wounds (2) 50gp Cure Moderate Wounds (2) 300gp Disguise Self 25gp Endure Elements (2) 50gp Erase (2) 50gp Expeditious Retreat 25gp Feather Fall 25gp Haste 375gp Pass without Trace (2) 50gp Unseen Servant 25gp [b][u]Potions[/u][/b] Cure Light Wounds (3) 150gp Magic Fang 50gp [b]Money[/b] 67gp 5sp [I]Note[/I] – One small sack contains the non attuned gems and within that sack is a smaller with that contains the two attuned gems. One sapphire and one opal. These sacks are kept hidden. [b]Adham, dog(male) familiar:[/b] Small magical beast; HD 10: hp 46; Init +3; Spd 40 ft.; AC 20, touch 14, flat-footed 17; Base Atk +0; Grp -3; Atk Bite +2 melee (1d4+1); Full Atk Bite +2 melee (1d4+1); Space/Reach 5 ft./5 ft.; SA --; SQ low-light vision, scent, deliver touch spells, improved evasion, speak with master, Alertness, share spells, empathic link, speak with master, speak with animals of kind; AL NG; SV Fort +9, Ref +9, Will +5; Str 13, Dex 17, Con 15, Int 10, Wis 12, Cha 6. [I]Skills and Feats:[/I] Jump +7, Listen +3, Spot +3, Survival +8# +1*; Alertness, Track. *Dogs get a +4 bonus to survival checks when tracking by scent. [b]Dahad, pony(female) animal companion:[/b] Medium animal; HD 4: hp 40; Init +1; Spd 40 ft.; AC 15, touch 11, flat-footed 14; Base Atk +1; Grp +2; Atk Hoof +0 melee (1d3+2); Full Atk 2 hooves +0 melee (1d3+2); Space/Reach 5 ft./5 ft.; SA --; SQ low-light vision, scent, link, share spells, evasion; AL NG; SV Fort +5, Ref +5, Will +1; Str 14, Dex 13, Con 12, Int 2, Wis 11, Cha 4. [I]Skills and Feats:[/I] Listen +5, Spot +6; Endurance. [I]Tricks (8):[/I][/b][I] [I]Come, Work, Attack, Defend, Guard, Stay, Heel, Down.[/I] [b]Appearance:[/b] Nafeesa is built strong and solid like a boulder, though she is not much taller then a human child. She is quite strong for someone of her height, though not uncommonly strong amongst her own people. Nafeesa has a light all her own. Her skin is opalescent and shines in various hues of blue, green, pink, and milky white. Her eyes are deep green and shine like emeralds. Her hair resembles moonlight on diamonds and is kept back in a thick braid that runs down her entire backside. Nafeesa nails are a deep garnet and her teeth gleam like pearls. She sparkles and catches the eye of many. Nafeesa dresses in simple clothing made of a wispy, thin, golden brown material that is slightly transparent to let her light shine through. Her pants sit on the top of her hips showing off her toned stomach and navel. They are wide legged and flowing. Her top is fitted and sleeveless with a long v-neck that reaches down to the bottom hem. The top stops short of her top set of ribs, giving the world a view of her from ribs to hips. She wears tan leather sandal that tie up around her legs. Nafeesa also wears a hooded, long sleeved brown robe to protect herself from the sun and to keep warm at night. [b]Personality:[/b] Though she is not fond of crowds or heavily populated areas, Nafeesa is polite to all. She is a very happy person in spite of all that she has gone through. She enjoys solitude and time spent alone with her animal companions, but all in all she loves to help where she can, whether it is healing, fighting, or a story and a few tricks around the night fire. [b]Background:[/b] After two generations with no trace of a Gemchild among her people Nafeesa brought a much-needed light to her family, people, and the mountains and she was much loved and cherished for it. She was given a name meaning precious thing, gem, and no name was more fitting. As she grew, she noticed she was quite different than those she loved, in her appearance and desires as well as occasional moments of needing to be the center of attention. Years started ticking away and before long Nafeesa was a young woman. Along with this new stage in life came a blessing as well as a curse. Nafeesa had grown into sorcerer’s gifts. Her parents were unsure what to think. However, they were willing to over look it as long as nothing troublesome came of it. One day during an extensive dig Nafeesa caused a cave in when she flung her finger at the ceiling while pointing. This was not the first time she had blown something important to pieces. At wits end her family decided to cast her out of the family and the mountains, but with only minimal items she would need to survive. They sent her on her way with gear, water, a sack of gems, and a golden brown pony named Dahad. Her father watched as she headed down the slopes to Sagheer. Outside the gates of Sagheer Nafeesa came upon a tribe of Nessarine. She was admitted to see their Chieftain to plea for a place among them. Her father had always said they were a kind and understanding people. After telling her tale the elders agreed that she could stay, but only if she refined her gifts and helped out when and where she was needed. After a few days outside the city the tribe took to the desert once more, heading in the opposite direction of the mountains. Days passed and soon months, and Nafeesa found that she had a good hand for healing and keeping the children occupied. They enjoyed the light shows she created while telling tales of make-believe and those of history. She learned much of herself and came to understand her gifts during her time with the Nessarine. After a few short years she decided it was time to head out on her own to make use of her healing knowledge and magic gifts where they will do the most good. The elders of the tribe gifted her with a jet-black puppy that had been terrorizing the tribe. He instantly took to Nafeesa; she sensed there was more to this animal then just a pet’s lot in life. She named him Adham. Adham riding on her pony Dahad’s back with Nafessa walking beside them, the trio set out on the next leg of their lives to do some good anywhere they could. With one last look back in the direction of her beloved mountains and the benevolent tribe that took her in only one thought passed through her mind, “I will make you all proud. I promise.”[/i][/b][/b][/b] [/QUOTE]
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