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<blockquote data-quote="Steve Gorak" data-source="post: 1652178" data-attributes="member: 15132"><p><strong>Tarek al Saoud, wrath of the spirits, Exalted priest of the Five Pillars (ALTERNATE)</strong></p><p></p><p>[SBLOCK]<strong>Tarek al Saoud, wrath of the spirits , Exalted priest of the Five Pillars (ALTERNATE)</strong></p><p><strong>Gemchild soulknife 10/psion (kineticist) 8, elocater 1 Gemchild (Mineral genasi) ecl +1</strong></p><p><strong></strong></p><p><strong>Alignment: </strong> Neutral good</p><p><strong>Chosen Spirits: </strong> Justice and earth</p><p><strong>City: </strong> tbd</p><p><strong>Height: </strong> 5'8</p><p><strong>Weight: </strong> 190 pounds</p><p><strong>Hair & beard: </strong> translucent and faceted (each hair is like an elongated extremely small octogon) & reflects light like a diamond</p><p>Beard tied in 2 braids, "</p><p><strong>Eyes: </strong> emerald green</p><p><strong>Skin: </strong> White, and reflects light slightly. If one looks closely, it isn't smooth but multifaceted. Reflects light.</p><p><strong>Fingernails: </strong> 3 facets, pale red, reflect light</p><p></p><p><strong>Str: </strong> 18 (+4) [10 points, +2 racial]</p><p><strong>Dex: </strong> 14 (+2) [6 points, -2 racial, +2 enhancement]</p><p><strong>Con: </strong> 16 (+3) [6 points, +2 enhancement]</p><p><strong>Int: </strong> 18 (+4) [10 points, +2 level]</p><p><strong>Wis: </strong> 15 (+2) [8 points]</p><p><strong>Cha: </strong> 16 (+3) [6 points, +2 racial]</p><p></p><p><strong><u>Class and Racial Abilities</u></strong></p><p><strong>Gemchild (Mineral genasi) abilities </strong> </p><p>+2 Cha, +2 Str, -2 Dex. </p><p>+1 racial bonus vs. earth spells and effects, which increases every five levels. </p><p>They cannot be petrified. </p><p>They have a +2 racial bonus to Appraise and Craft checks dealing with gems, and a +2 racial bonus to Diplomacy and Bluff checks. They can shed like a torch from their skin 2/day for ten minutes each, reflecting the inner glow of gems. </p><p>They can unerringly sense the direction of semi-precious and precious gems within ten feet. </p><p>They may cast stone shape 1/day, as per the spell, as a sorcerer of their character level. </p><p>Medium size. Speed 20 ft. Darkvision 60 ft. Native outsider. Terran as a free bonus language. </p><p></p><p><strong>Soulknife abilities</strong></p><p>Mind Blade (Su)</p><p>Throw Mind Blade (Ex)</p><p>Psychic Strike (Su) </p><p>Free Draw (Su)</p><p>Shape Mind Blade (Su)</p><p>Mind Blade Enhancement (Su): Psychokinetic burst</p><p>Bladewind (Su)</p><p></p><p><strong>Elocater abilities</strong> </p><p>Scorn Earth (Su)</p><p>Opportunistic Strike +2 (Ex)</p><p>Dimension Step (Su)</p><p>Flanker (Ex)</p><p></p><p><strong>Hit Dice: </strong> 10 +(9d10) + 30 (con) + (3d8) + 12</p><p>HP: 137</p><p><strong>AC: </strong> 21 +1 against 1 foe (dodge) (+2 Dex, +6 glamered studded leather +3, +2 deflection [from ring], +1 natural armor (amulet) )</p><p></p><p><strong>Init: </strong> +3 (+3 Dex)</p><p><strong>Speed: </strong> 30ft (20 base +10 speed of thought)</p><p></p><p></p><p><u><strong>Saves</strong></u></p><p>Fortitude +8 [+3 base, +3 Con, +2 from cloak]</p><p>Reflex +13+8 base, +3 Dex, +2 from cloak]</p><p>Will +12 [+8 base, +2 Wis, +2 from cloak]</p><p></p><p></p><p><strong>BAB: </strong> +7/+3</p><p>Soulknife usually manifested: 1d10 bastard sword (2 handed) +2 weapon, collision (+5 damage) , freely manifest (once per round), can be thrown 30 ft.</p><p></p><p><strong>Melee Atk: </strong> </p><p>Bastard sword (2 handed) Soulknife: +16/+12 to hit when small, +15/+11 to hit when medium, 1d10 + 13 damage (to hit: +7/+3 base, +2 enhancement, +2 greater weapon focus, +4 strenght; damage: +2 enhancement, +5 collision enhancement, +6 strenght, two handed)</p><p>Long sword (1 handed) Soulknife: +15/+11 to hit, 1d8 + 11 damage (to hit: +7/+3 base, +2 enhancement, +2 greater weapon focus, +4 strenght; damage: +2 enhancement, +5 collision enhancement, +6 strenght, two handed)</p><p><strong>Ranged Atk: </strong> </p><p>basic Soulknife: range: 30, +17 to hit, 1d6 + 11 damage (to hit: +7 base, +2 enhancement, +2 greater weapon focus, +2 dexterity, +4 strenght; damage: +2 enhancement, +5 collision enhancement, +4 strenght)</p><p></p><p><strong>Additionnal damage: </strong> </p><p>+2d8 psychic strike ( the mind blade needs to be imbued as a move action, damage to nonmindless target he successfully hits with a melee attack (or ranged attack, if using the throw mind blade ability))."</p><p></p><p></p><p><u><strong>Skills</strong></u></p><p>Skill points: (4+3)*4+5*7[soulknife 1-6] + 9+9+10+10 [elocater 1-4] = 106</p><p></p><p></p><p>Balance -elocater, egotist: +14 [10 ranks, +2 tumble synergy, +2 dex]</p><p>Bluff:+5 [0 ranks, +2 racial, +3 Cha]</p><p>climb -elocater: +4 [+4 Str]</p><p>Concentration -soulknife, psion, elocater: +15 [ 13 ranks, +2 Con]</p><p></p><p>Diplomacy : +5 [0 ranks, +2 Knowledge (nobility and royalty) synergy, +3 Cha]</p><p>Gather Information -elocater: +6 [1 ranks, +2 knowledge (local) synergy, +3 Cha]</p><p>Hide -soulknife,elocater: +7 [5 ranks, +2 Dex]</p><p></p><p>Jump -soulknife,elocater: +11 [5 ranks, +2 tumble synergy, +4 Str]</p><p>Knowledge (psionics) -soulknife, psion +5 [1 ranks, +4 Int]</p><p>Knowledge (nobility and royalty) -psion +9 [5 ranks, +4 Int]</p><p>Knowledge (geography): +5 [1 ranks, +4 Int]</p><p></p><p>Knowledge (local)-psion,elocater +9 [5 ranks, +4 Int]</p><p>Listen -soulknife, elocater +14 [12 ranks, +2 Wis]</p><p>Move Silently -soulknife, elocater: + 14 [12 ranks, +2 Dex]</p><p></p><p>Psicraft -psion: +5 [1 ranks, +4 Int]</p><p>Search -, elocater: +14 [10 ranks, +4 Int]</p><p>Sense Motive -elocater : +2 [0 ranks, +2 wis]</p><p></p><p>Spot -soulknife, elocater +15 [10 ranks, +2 Wis]</p><p>Tumble -soulknife, elocater: +14 [10 ranks, +2 jump synergy, +2 Dex]</p><p></p><p></p><p><strong>Languages: </strong> Keldev (Common), Nessarine, Atiik, Ignan, auran, Infernal (bonus racial language) </p><p></p><p><strong>Feats:</strong></p><p>Weapon Focus - mind blade (soul knife bonus level 1): +1 to attack with mindblade</p><p>Speed of Thought - mind blade (soul knife bonus level 6): +10 to speed if wearing medium armor or load r less</p><p>Greater Weapon Focus - mind blade (soul knife bonus level 9): +1 to attack with mindblade</p><p></p><p>sidestep charge (elocater 1st level bonus): You get a +4 dodge bonus to Armor Class against charge attacks. If a charging opponent fails to make a successful attack against you, you gain an immediate attack of opportunity. This feat does not grant you more attacks of opportunity than you are normally allowed in a round. If you are flat-footed or otherwise denied your Dexterity bonus to Armor Class, you do not gain the benefit of this feat.</p><p></p><p>Dodge (1st level): +1 AC against 1 foe</p><p>Mobility (3rd level): +4 AC against AOO when moving in and out of a threatened area</p><p>Spring attack (6th level)</p><p></p><p>deep impact (9th level)</p><p>Psion 1: psychic meditation</p><p>Psion 5: psionic weapon</p><p></p><p></p><p><strong>Psionic Powers:</strong></p><p>Manifester level 8</p><p></p><p><strong>Power points: </strong> Power points: 74 [(manifester level 8): 58 + 16 (intelligence 18 at level 8)]</p><p>DC: 10 + 4 (int) + power level </p><p>Powers Known</p><p>1st - Detect psionics, Conceal thoughts, Forcescreen, inertial armor, Synesthete</p><p>2nd - Animal Affinity, Chameleon, sustenance, Thought Shield</p><p>3rd - touchsight, body adjustment, Hustle, Ectoplasmic Form</p><p>4th - psionic dimention door, energy adaptation, inertial barrier, Metamorphosis</p><p></p><p></p><p><strong>Equipment:</strong> gold 49000gp</p><p></p><p>Warding Word (ring of protection +2, 8,000gp)</p><p>Luck's Favor (cloak of resistance +2, as necklace, 4,000gp)</p><p>Bag of Holding III (7,400gp)</p><p>Silken gloves of dexterity +2 (4,000gp)</p><p>belt of health +2 (4000 gp)</p><p>Glamered studded leather armor +3 (11875 gp)</p><p>amulet of natural armor +1 (8000 gp)</p><p></p><p>heavy crossbow 50gp</p><p>100 boltd (10 gp)</p><p>Bedroll 5sp</p><p>Waterskin 1gp</p><p>100 ft. silk rope 20gp</p><p></p><p>Paper (10 sheets) 4gp</p><p>Ink (1 vials) 8gp</p><p>Inkpen 1gp</p><p>Trail rations (20 days worth) 10gp</p><p></p><p>Belt pouch (contains 50 gp) 1gp</p><p></p><p>Money (bag in bag of holding)</p><p>1579,5</p><p></p><p><strong>Personality: </strong>Tarek prides himself on being self sufficient. He has rarely needed physical objects, and is quite content to use his mind-powers to face any situation, even if it is quite mondane.</p><p>Tarek highly respects honor and courage in battle. Even if he will slay his ennemies in cold blood, h will sing a prayer to the spirits in their names, if they fought vallaintly. Being a priest of the Five Pillars, Tarek is sometimes vague on his opinions, tending to see events as they may be perceived by the involved protagonists. </p><p></p><p><strong>Background: </strong>Tarek was born in Sagheer, son of a once-wealty merchant. As a child, he was more interested with religion and developping his inner potential rather than using his ability to detect gems, much to the dismay of his father. He also had the uncanny ability to manifest a small knofe, seemingly out of his own willpower.</p><p></p><p>Accordingly, he joined the ranks of the five pillars and learned to control his inner powers. He also learned how to control his mindblade, and achieved a siprizingly high level of power.</p><p></p><p>As a priest of the five pillars, he also supported the Sultan's army in its raids and defense missions, lending his sword and mind to the warriors. This is where he received the name "wrath of the spirits". Whether with his sword or mind, Tarek would always crush his ennemies.</p><p></p><p>He now has been having prmonitory dreams of an unknown nature. Something involving him and his kin. However, his real family doesn't appear in his dreams. He seeks to understand these, because the spirits are trying to make him understand something.</p><p></p><p><strong>Appearance: </strong></p><p></p><p>Tarek is a simple Attik looking character. However, he has translucent hair, and if one grabs a strand, one can see that each hair is faceted and each hair is like an elongated extremely small octogon that reflects light like a diamond. His beard tied in 2 braids, his eyes are emerald green.He has white skin that reflects light slightly. If one looks closely, it isn't smooth but multifaceted. His fingernails have 3 facetsand are pale red. They reflect light.</p><p></p><p>Tarek wears simple looking sand color clothing. He also wears a asian style had (those that hide the sun). He wears a clok that is somewhat darker simple sandals. He has his bag of holding inside his clothes. He appears to carry no weapons.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 1652178, member: 15132"] [b]Tarek al Saoud, wrath of the spirits, Exalted priest of the Five Pillars (ALTERNATE)[/b] [SBLOCK][B]Tarek al Saoud, wrath of the spirits , Exalted priest of the Five Pillars (ALTERNATE) Gemchild soulknife 10/psion (kineticist) 8, elocater 1 Gemchild (Mineral genasi) ecl +1 Alignment: [/B] Neutral good [B]Chosen Spirits: [/B] Justice and earth [B]City: [/B] tbd [B]Height: [/B] 5'8 [B]Weight: [/B] 190 pounds [B]Hair & beard: [/B] translucent and faceted (each hair is like an elongated extremely small octogon) & reflects light like a diamond Beard tied in 2 braids, " [B]Eyes: [/B] emerald green [B]Skin: [/B] White, and reflects light slightly. If one looks closely, it isn't smooth but multifaceted. Reflects light. [B]Fingernails: [/B] 3 facets, pale red, reflect light [B]Str: [/B] 18 (+4) [10 points, +2 racial] [B]Dex: [/B] 14 (+2) [6 points, -2 racial, +2 enhancement] [B]Con: [/B] 16 (+3) [6 points, +2 enhancement] [B]Int: [/B] 18 (+4) [10 points, +2 level] [B]Wis: [/B] 15 (+2) [8 points] [B]Cha: [/B] 16 (+3) [6 points, +2 racial] [B][U]Class and Racial Abilities[/U][/B] [B]Gemchild (Mineral genasi) abilities [/B] +2 Cha, +2 Str, -2 Dex. +1 racial bonus vs. earth spells and effects, which increases every five levels. They cannot be petrified. They have a +2 racial bonus to Appraise and Craft checks dealing with gems, and a +2 racial bonus to Diplomacy and Bluff checks. They can shed like a torch from their skin 2/day for ten minutes each, reflecting the inner glow of gems. They can unerringly sense the direction of semi-precious and precious gems within ten feet. They may cast stone shape 1/day, as per the spell, as a sorcerer of their character level. Medium size. Speed 20 ft. Darkvision 60 ft. Native outsider. Terran as a free bonus language. [B]Soulknife abilities[/B] Mind Blade (Su) Throw Mind Blade (Ex) Psychic Strike (Su) Free Draw (Su) Shape Mind Blade (Su) Mind Blade Enhancement (Su): Psychokinetic burst Bladewind (Su) [B]Elocater abilities[/B] Scorn Earth (Su) Opportunistic Strike +2 (Ex) Dimension Step (Su) Flanker (Ex) [B]Hit Dice: [/B] 10 +(9d10) + 30 (con) + (3d8) + 12 HP: 137 [B]AC: [/B] 21 +1 against 1 foe (dodge) (+2 Dex, +6 glamered studded leather +3, +2 deflection [from ring], +1 natural armor (amulet) ) [B]Init: [/B] +3 (+3 Dex) [B]Speed: [/B] 30ft (20 base +10 speed of thought) [U][B]Saves[/B][/U] Fortitude +8 [+3 base, +3 Con, +2 from cloak] Reflex +13+8 base, +3 Dex, +2 from cloak] Will +12 [+8 base, +2 Wis, +2 from cloak] [B]BAB: [/B] +7/+3 Soulknife usually manifested: 1d10 bastard sword (2 handed) +2 weapon, collision (+5 damage) , freely manifest (once per round), can be thrown 30 ft. [B]Melee Atk: [/B] Bastard sword (2 handed) Soulknife: +16/+12 to hit when small, +15/+11 to hit when medium, 1d10 + 13 damage (to hit: +7/+3 base, +2 enhancement, +2 greater weapon focus, +4 strenght; damage: +2 enhancement, +5 collision enhancement, +6 strenght, two handed) Long sword (1 handed) Soulknife: +15/+11 to hit, 1d8 + 11 damage (to hit: +7/+3 base, +2 enhancement, +2 greater weapon focus, +4 strenght; damage: +2 enhancement, +5 collision enhancement, +6 strenght, two handed) [B]Ranged Atk: [/B] basic Soulknife: range: 30, +17 to hit, 1d6 + 11 damage (to hit: +7 base, +2 enhancement, +2 greater weapon focus, +2 dexterity, +4 strenght; damage: +2 enhancement, +5 collision enhancement, +4 strenght) [B]Additionnal damage: [/B] +2d8 psychic strike ( the mind blade needs to be imbued as a move action, damage to nonmindless target he successfully hits with a melee attack (or ranged attack, if using the throw mind blade ability))." [U][B]Skills[/B][/U] Skill points: (4+3)*4+5*7[soulknife 1-6] + 9+9+10+10 [elocater 1-4] = 106 Balance -elocater, egotist: +14 [10 ranks, +2 tumble synergy, +2 dex] Bluff:+5 [0 ranks, +2 racial, +3 Cha] climb -elocater: +4 [+4 Str] Concentration -soulknife, psion, elocater: +15 [ 13 ranks, +2 Con] Diplomacy : +5 [0 ranks, +2 Knowledge (nobility and royalty) synergy, +3 Cha] Gather Information -elocater: +6 [1 ranks, +2 knowledge (local) synergy, +3 Cha] Hide -soulknife,elocater: +7 [5 ranks, +2 Dex] Jump -soulknife,elocater: +11 [5 ranks, +2 tumble synergy, +4 Str] Knowledge (psionics) -soulknife, psion +5 [1 ranks, +4 Int] Knowledge (nobility and royalty) -psion +9 [5 ranks, +4 Int] Knowledge (geography): +5 [1 ranks, +4 Int] Knowledge (local)-psion,elocater +9 [5 ranks, +4 Int] Listen -soulknife, elocater +14 [12 ranks, +2 Wis] Move Silently -soulknife, elocater: + 14 [12 ranks, +2 Dex] Psicraft -psion: +5 [1 ranks, +4 Int] Search -, elocater: +14 [10 ranks, +4 Int] Sense Motive -elocater : +2 [0 ranks, +2 wis] Spot -soulknife, elocater +15 [10 ranks, +2 Wis] Tumble -soulknife, elocater: +14 [10 ranks, +2 jump synergy, +2 Dex] [B]Languages: [/B] Keldev (Common), Nessarine, Atiik, Ignan, auran, Infernal (bonus racial language) [B]Feats:[/B] Weapon Focus - mind blade (soul knife bonus level 1): +1 to attack with mindblade Speed of Thought - mind blade (soul knife bonus level 6): +10 to speed if wearing medium armor or load r less Greater Weapon Focus - mind blade (soul knife bonus level 9): +1 to attack with mindblade sidestep charge (elocater 1st level bonus): You get a +4 dodge bonus to Armor Class against charge attacks. If a charging opponent fails to make a successful attack against you, you gain an immediate attack of opportunity. This feat does not grant you more attacks of opportunity than you are normally allowed in a round. If you are flat-footed or otherwise denied your Dexterity bonus to Armor Class, you do not gain the benefit of this feat. Dodge (1st level): +1 AC against 1 foe Mobility (3rd level): +4 AC against AOO when moving in and out of a threatened area Spring attack (6th level) deep impact (9th level) Psion 1: psychic meditation Psion 5: psionic weapon [B]Psionic Powers:[/B] Manifester level 8 [B]Power points: [/B] Power points: 74 [(manifester level 8): 58 + 16 (intelligence 18 at level 8)] DC: 10 + 4 (int) + power level Powers Known 1st - Detect psionics, Conceal thoughts, Forcescreen, inertial armor, Synesthete 2nd - Animal Affinity, Chameleon, sustenance, Thought Shield 3rd - touchsight, body adjustment, Hustle, Ectoplasmic Form 4th - psionic dimention door, energy adaptation, inertial barrier, Metamorphosis [B]Equipment:[/B] gold 49000gp Warding Word (ring of protection +2, 8,000gp) Luck's Favor (cloak of resistance +2, as necklace, 4,000gp) Bag of Holding III (7,400gp) Silken gloves of dexterity +2 (4,000gp) belt of health +2 (4000 gp) Glamered studded leather armor +3 (11875 gp) amulet of natural armor +1 (8000 gp) heavy crossbow 50gp 100 boltd (10 gp) Bedroll 5sp Waterskin 1gp 100 ft. silk rope 20gp Paper (10 sheets) 4gp Ink (1 vials) 8gp Inkpen 1gp Trail rations (20 days worth) 10gp Belt pouch (contains 50 gp) 1gp Money (bag in bag of holding) 1579,5 [B]Personality: [/B]Tarek prides himself on being self sufficient. He has rarely needed physical objects, and is quite content to use his mind-powers to face any situation, even if it is quite mondane. Tarek highly respects honor and courage in battle. Even if he will slay his ennemies in cold blood, h will sing a prayer to the spirits in their names, if they fought vallaintly. Being a priest of the Five Pillars, Tarek is sometimes vague on his opinions, tending to see events as they may be perceived by the involved protagonists. [B]Background: [/B]Tarek was born in Sagheer, son of a once-wealty merchant. As a child, he was more interested with religion and developping his inner potential rather than using his ability to detect gems, much to the dismay of his father. He also had the uncanny ability to manifest a small knofe, seemingly out of his own willpower. Accordingly, he joined the ranks of the five pillars and learned to control his inner powers. He also learned how to control his mindblade, and achieved a siprizingly high level of power. As a priest of the five pillars, he also supported the Sultan's army in its raids and defense missions, lending his sword and mind to the warriors. This is where he received the name "wrath of the spirits". Whether with his sword or mind, Tarek would always crush his ennemies. He now has been having prmonitory dreams of an unknown nature. Something involving him and his kin. However, his real family doesn't appear in his dreams. He seeks to understand these, because the spirits are trying to make him understand something. [B]Appearance: [/B] Tarek is a simple Attik looking character. However, he has translucent hair, and if one grabs a strand, one can see that each hair is faceted and each hair is like an elongated extremely small octogon that reflects light like a diamond. His beard tied in 2 braids, his eyes are emerald green.He has white skin that reflects light slightly. If one looks closely, it isn't smooth but multifaceted. His fingernails have 3 facetsand are pale red. They reflect light. Tarek wears simple looking sand color clothing. He also wears a asian style had (those that hide the sun). He wears a clok that is somewhat darker simple sandals. He has his bag of holding inside his clothes. He appears to carry no weapons.[/SBLOCK] [/QUOTE]
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