Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Heirs to the Burning Thrones Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keia" data-source="post: 1653335" data-attributes="member: 98"><p><span style="font-size: 12px"><strong>Jibril the Windwalker </strong></span><strong>(Jibril a’Mussan)</strong></p><p><strong>Male Human Rogue 4/Fighter 4/Elocater 5/ Psion (Kineticist) 7</strong></p><p><strong>Character level:</strong> 10</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Chosen Spirits:</strong> Spirits of Duty and Air</p><p><strong>City:</strong> Harr</p><p><strong>Height:</strong> 6' 2''</p><p><strong>Weight:</strong> 182lbs</p><p><strong>Hair:</strong> Black goatee only, bald head</p><p><strong>Eyes:</strong> Sky Blue</p><p><strong>Age:</strong> 35</p><p><strong>Experience:</strong> 45,000 xps</p><p></p><p><strong>Str:</strong> 14 (+2) [6 points] </p><p><strong>Dex:</strong> 20 (+5) [10 points, +4 gloves]</p><p><strong>Con:</strong> 16 (+3) [10 points] </p><p><strong>Int:</strong> 24 (+7) [16 points, +2 levels, +4 circlet] </p><p><strong>Wis:</strong> 12 (+1) [4 points] </p><p><strong>Cha:</strong> 08 (-1) [0 points] </p><p></p><p><strong><u>Class and Racial Abilities</u></strong></p><p><strong>Human abilities</strong> - One extra feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p></p><p><strong>Rogue abilities</strong> - Sneak attack +2d6, trapfinding, evasion, trap sense +1, uncanny dodge.</p><p></p><p><strong>Fighter abilities</strong> – Bonus fighter feats (3), light and medium armor proficiencies, shield proficiency, martial weapon proficiency.</p><p></p><p><strong>Psion abilities</strong> – Bonus feat (2), discipline (Psychokinesis), manifester level 10 (with Elocater)</p><p></p><p><strong>Elocater abilities</strong> – Scorn earth, Sidestep charge, Opportunistic strike (+4), Dimension step, Flanker. </p><p></p><p><strong>Hit Dice:</strong> 6 + 5d6 + 4d10 + 30</p><p><strong>HP:</strong> 88</p><p><strong>AC:</strong> 19 (+5 Dex + 4 Armor)</p><p><strong>Init:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong><u>Saves</u></strong></p><p>Fortitude + 8 [+3 base, +3 Con, +2 from cloak]</p><p>Reflex +13 [+6 base, +5 Dex, +2 from cloak]</p><p>Willpower +10 [+7 base, +1 Wis, +2 from cloak]</p><p></p><p><strong>Save conditionals:</strong> Evasion</p><p></p><p><strong>BAB:</strong> +8/+3</p><p><strong>Melee Atk:</strong> +11/+6 (2d4+4/18-20/x2/S, Spirit Strike [<em>Ghost-touch Bronze Falchion +1</em>]) </p><p><strong>Ranged Atk:</strong> +15/+10 (1d4+2/19-20/x2/20 ft./P, Wind Spark [<em>+1 Mighty +2 Composite Shortbow of Shock</em>]) </p><p></p><p><strong><u>Skills</u></strong></p><p>Autohypnosis +10 [7 ranks, +2 Wis, +2 Synergy (Concentration)]</p><p>Concentration +11 [8 ranks, +3 Con]</p><p>Diplomacy +12 [9 ranks, -1 Cha, +4 synergy (Nobility, Sense Motive)]</p><p>Disable Device +13 [6 ranks, +7 Int, +2 Circumstance [tools]]</p><p>Gather Information +10 [9 ranks, -1 Cha, +2 synergy (Local)]</p><p>Hide +14 [9 ranks, +5 Dex]</p><p>Knowledge (arcana) +9 [2 ranks, +7 Int]</p><p>Knowledge (history) +13 [6 ranks, +7 Int]</p><p>Knowledge (local-Harr) +12 [5 ranks, +7 Int]</p><p>Knowledge (nobility) +12 [5 ranks, +7 Int]</p><p>Knowledge (the planes) +9 [2 ranks, +7 Int]</p><p>Knowledge (Psionics) +17 [8 ranks, +7 Int +2 Synergy (Autohypnosis)]</p><p>Listen +9 [8 ranks, +1 Wis]</p><p>Move Silently +14 [9 ranks, +5 Dex]</p><p>Open Lock +8 [1 ranks, +5 Dex, +2 Circumstance (tools)]</p><p>Psicraft +18 [9 ranks, +7 Int, +2 synergy from Knowledge (Psionics)]</p><p>Search +12 [5 ranks, +7 Int]</p><p>Sense Motive +10 [9 ranks, +1 Wis]</p><p>Spot +24 [13 ranks, +1 Wis, +10 competence (Eye)]</p><p>Tumble +10 [5 ranks, +5 Dex]</p><p></p><p><strong>Feats:</strong></p><p>Dodge (human bonus)</p><p>Mobility (1st level)</p><p>Empower psion (Psion 1st)</p><p>Point blank shot (3rd level)</p><p>Spring attack (Fighter bonus 1st)</p><p>Craft Universal Item (Psion 5th)</p><p>Rapid Shot (6th level)</p><p>Weapon focus (Composite Shortbow)(Fighter bonus 2nd)</p><p>Expand Power (Psionic Dominate) (9th level)</p><p>Weapon Specialization (Composite Shortbow)(Fighter bonus 4th)</p><p></p><p><strong>Languages:</strong> Keldev (Common), Nessarine, Atiik, Ignan, Auran.</p><p></p><p><strong>Power Points Per Day:</strong> 123 = Psion 10th (88) + Int 24 (35). </p><p></p><p><strong>Powers Known</strong></p><p>Save DC +7 (+8 for Kinetics*)</p><p>1st - <em>bolt, control object*, defensive precognition, energy ray*, inertial armor.</em></p><p>2nd - <em>control air*, energy missile*, identify, psionic tongues.</em></p><p>3rd - <em>body adjustment, dispel psionics, energy retort*, time hop, touch sight.</em></p><p>4th - <em>energy ball*, energy adaptation*, inertial barrier*, mind wipe, psionic dominate.</em></p><p>5th - <em>energy current*, power resistance, true seeing.</em></p><p></p><p><strong><u>Equipment</u></strong></p><p><strong>Wind Spark</strong> <em>Mighty +2 Composite Short bow of Shock +1</em> (8,525gp)</p><p><strong>Spirit Strike</strong> <em>Ghost Bronze Bronze Falchion +1</em> (375 gp)(and Kumel’s Gift)</p><p><strong>Kumel’s Gift</strong> <em>Leather Armor +2 (Reroll failed Will save 2/day)</em></p><p><strong>Third Eye - Aware</strong> (crafted 400 xp, 5,000gp)</p><p><strong>Psionatrix of Psychokinesis</strong> (crafted 320 xp, 4,000gp)</p><p><strong>Bounty of Spirit</strong> <em>Ring of Sustenance</em> (2,500gp)</p><p><strong>Spirit’s Guard</strong> (<em>hooded cloak of resistance +2</em> (4,000gp)</p><p><strong>Fingerless Gloves of Dexterity +4</strong> (crafted 640 xp, 8,000gp)</p><p><strong>Bronze Circlet of Intellect +4</strong> (crafted 640 xp, 8,000gp)</p><p><strong>Efficient Quiver:</strong> Containing . . . (1,800gp)</p><p> - <em>Arrows of Bronze (60)</em> (9gp)</p><p> - <em>Arrows of Copper (20)</em> (6gp)</p><p> - <em>Arrows of Silver (50)</em> (109gp)</p><p> - <em>Arrows of Gold/Platinum (25/25)</em> (2,509gp)</p><p> - <em>Arrows of Fever Iron (50)</em> (1,509gp)</p><p><strong>Power Stones:</strong></p><p> - <em>Body Purification (2)</em> (750gp)</p><p> - <em>Keen Edge (2)</em> (750gp)</p><p> - <em>Psionic Knock (2)</em> (300gp)</p><p> - <em>Skate (4)</em> (100gp)</p><p> - <em>Detect Psionics (8)</em> (200gp)</p><p><strong>Tattoos:</strong></p><p> - <em>Elf Sight (2)</em> (300gp)</p><p></p><p><strong>Bedroll</strong> 5sp</p><p><strong>Acid (5 flasks)</strong> 50gp</p><p><strong>MW thieves' tools</strong> 100gp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>50 ft. silk rope</strong> 10gp</p><p><strong>Paper (10 sheets)</strong> 4gp</p><p><strong>Ink (two vials)</strong> 16gp</p><p><strong>Inkpen</strong> 1gp</p><p><strong>Trail rations (20 days worth)</strong> 10gp</p><p><strong>Belt pouch</strong> 1gp</p><p><strong>Explorer’s outfit</strong> 0gp</p><p></p><p><strong>Money</strong></p><p>64gp, 5sp</p><p></p><p><strong>Notes</strong> – None at this time.</p><p></p><p><strong>Appearance:</strong> Jibril was once a handsome powerful man . . . that has changed. One would be surprised that Jibril stands 6’2” as he often travels slightly hunched over with shoulders slumped. He wears a tan, hooded traveling cloak that covers much of his body and is several thin layers of cloth. If one were able to see beneath the hood, one would see a scarred face, as from great burns, with only a goatee and eyebrows for hair. A single band of bronze circles at his forehead, his third eye blinking beneath. Clothes of tans and browns are frequent and sandaled feet. A bronze falchion hangs on his belt and a bow and quiver are slung over his shoulder.</p><p></p><p><strong>Personality:</strong> See below. </p><p></p><p><strong>Background:</strong> Powerful of mind and spirit, Jibril a’Mussan quickly rose up the ranks of the Windwalkers in Harr. His rise brought him notice of those in power (both good and bad) as well as a family and good holdings. He accepted the love of his family and the worldly possessions as a man of his station should, though internally he felt as though he had deserved them. His intellect served him well in developing strategies for dealing with monsters of the waste, and when that failed, the power of his will was sufficient to eliminate almost any threat. Confidence, pride and ego began to take hold over Jibril, damaging his family relationship, the respect of those beneath him, and darkening his mind.</p><p></p><p>Enjoying the fruits of his success one evening, Jibril ignored the calls for his service from his superiors. The messenger spoke of a cabal of dark incarnates near the city of Harr. Jibril, certain that he would have heard of any powerful cabal long before it got close to the city, assumed it was a minor threat and sent several subordinates to deal with it. Unfortunately, the threat was much greater than Jibril anticipated. The cabal of dark fire was laying in wait, hoping to lure defenders of Harr to them to destroy them – and that was exactly what Jibril had done. Lives were lost . . . and Jibril insisted that it was incompetence on the part of those he sent. To prove his point, Jibril assured his superiors that he deal with the threat alone. This was not the wishes of his superiors, but again, Jibril did as Jibril wanted. </p><p></p><p>The next morning Jibril set out alone into the wastes to deal with the cabal and return those that were lost. Unknown to Jibril, he had company - his three young sons. Eager to be part of an adventure, especially one that Jibril had claimed would be so easy to deal with, the boys followed their father at a discrete distance. Before the first day was finished, Jibril met the cabal, seven strong members would were enjoying the company of the last living subordinate that Jibril had sent to their doom. A battle royal took place, Jibril magnificent as always, though the cabal held their own after the initial strike.</p><p></p><p>The simplest of powers can sometimes bring a man to his knees, and it was no different in this instance. A <em>Brain Lock</em> froze Jibril in place, helpless to only watch as the cabal killed their prisoner, discovered his sons, and began killing them as well . . . slowly. Praying for guidance and aid, Jibril went helplessly mad for a time. With his last moment of consciousness, Jibril remembered the heat of the sun and felt his body burst.</p><p></p><p>Sometime later Jibril awoke next to the remains of a smoldering crate, less than a mile from place of his dismal defeat. Pain from his head and back were intense, the smell was horrible. Jibril barely made it back to town. No one had an explanation for what happened (though theories persist that Jibril had Fiery Discorporated [5th lvl psion], though he had no knowledge of the power – either before or after the incident).</p><p></p><p>His sons had died, his family abandoned him, and his possessions were seized in payment for those lost. His position within the Windwalkers was removed as well. The wounds from the fiery blast would not heal. Jibril was banished from Harr for a time, a broken, but wiser man. Jibril wandered for several months, finally settling in a small village many miles from Harr. Years of contemplation, humility, and service returned some of the strength to his limbs and will. </p><p></p><p>By chance or will of the spirits, a Wind Walker, supporting a caravan, passed through the small village and recognized Jibril. As his request, Jibril returned to Harr with the Wind Walker. Many tests of character and ability ensued . . . and at their conclusion Jibril was readmitted into the Windwalkers and accepted back into Harr. </p><p></p><p>Though even today, more than ten years after his greatest defeat, Jibril was a shadow of the man he once was. He carefully guarded against pride and ego today . . . a quiet, scarred man trying to repent for past transgressions by doing his duty and following the spirits.</p><p></p><p></p><p><strong>Side Notes:</strong> During Jibril's wanderings in the desert following the death of his sons, he met a strange man who called himself Kumel. He claimed to be a fakir, and had a few conversations with Jibril as they traveled together for a time, speaking of fate, sacrifice, and the fire of the spirit that kept one alive. One day, Kumel simply vanished, leaving behind not a single footprint to show where he might have wandered to. He left behind gifts however. One was a fine set of leather armor made from camel's hide. On the reverse side of it, it was worked with symbols of protection as well as wards against evil spirits. This acts as +2 leather armor that allows the user to reroll a failed Will save twice/day. </p><p></p><p>In addition, Jibril discovered another blessing had been made to his falchion, though he didn't realize it until it was almost too late. One night he was traveling through the dunes when he felt something evil watching him. Without any further warning, he was set upon by an angry ghost. Horribly he recognized it as the insane and angry spirit of one of his subordinates that had died in the desert. Jibril tried to run, to explain, but finally had to defend himself. Knowing it might be useless, he swung his falchion anyway, and was startled to see the ghost begin to bleed into the night air. He realized that Kumel had somehow allowed his sword to be able to strike spirits. (+1 ghost touch falchion)</p></blockquote><p></p>
[QUOTE="Keia, post: 1653335, member: 98"] [SIZE=3][b]Jibril the Windwalker [/b][/SIZE][b](Jibril a’Mussan) Male Human Rogue 4/Fighter 4/Elocater 5/ Psion (Kineticist) 7[/b] [b]Character level:[/b] 10 [b]Alignment:[/b] Neutral [b]Chosen Spirits:[/b] Spirits of Duty and Air [b]City:[/b] Harr [b]Height:[/b] 6' 2'' [b]Weight:[/b] 182lbs [b]Hair:[/b] Black goatee only, bald head [b]Eyes:[/b] Sky Blue [b]Age:[/b] 35 [b]Experience:[/b] 45,000 xps [b]Str:[/b] 14 (+2) [6 points] [b]Dex:[/b] 20 (+5) [10 points, +4 gloves] [b]Con:[/b] 16 (+3) [10 points] [b]Int:[/b] 24 (+7) [16 points, +2 levels, +4 circlet] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 08 (-1) [0 points] [b][u]Class and Racial Abilities[/u][/b] [b]Human abilities[/b] - One extra feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level. [b]Rogue abilities[/b] - Sneak attack +2d6, trapfinding, evasion, trap sense +1, uncanny dodge. [b]Fighter abilities[/b] – Bonus fighter feats (3), light and medium armor proficiencies, shield proficiency, martial weapon proficiency. [b]Psion abilities[/b] – Bonus feat (2), discipline (Psychokinesis), manifester level 10 (with Elocater) [b]Elocater abilities[/b] – Scorn earth, Sidestep charge, Opportunistic strike (+4), Dimension step, Flanker. [b]Hit Dice:[/b] 6 + 5d6 + 4d10 + 30 [b]HP:[/b] 88 [b]AC:[/b] 19 (+5 Dex + 4 Armor) [b]Init:[/b] +5 (+5 Dex) [b]Speed:[/b] 30ft [b][u]Saves[/u][/b] Fortitude + 8 [+3 base, +3 Con, +2 from cloak] Reflex +13 [+6 base, +5 Dex, +2 from cloak] Willpower +10 [+7 base, +1 Wis, +2 from cloak] [b]Save conditionals:[/b] Evasion [b]BAB:[/b] +8/+3 [b]Melee Atk:[/b] +11/+6 (2d4+4/18-20/x2/S, Spirit Strike [[I]Ghost-touch Bronze Falchion +1[/I]]) [b]Ranged Atk:[/b] +15/+10 (1d4+2/19-20/x2/20 ft./P, Wind Spark [[I]+1 Mighty +2 Composite Shortbow of Shock[/I]]) [b][u]Skills[/u][/b] Autohypnosis +10 [7 ranks, +2 Wis, +2 Synergy (Concentration)] Concentration +11 [8 ranks, +3 Con] Diplomacy +12 [9 ranks, -1 Cha, +4 synergy (Nobility, Sense Motive)] Disable Device +13 [6 ranks, +7 Int, +2 Circumstance [tools]] Gather Information +10 [9 ranks, -1 Cha, +2 synergy (Local)] Hide +14 [9 ranks, +5 Dex] Knowledge (arcana) +9 [2 ranks, +7 Int] Knowledge (history) +13 [6 ranks, +7 Int] Knowledge (local-Harr) +12 [5 ranks, +7 Int] Knowledge (nobility) +12 [5 ranks, +7 Int] Knowledge (the planes) +9 [2 ranks, +7 Int] Knowledge (Psionics) +17 [8 ranks, +7 Int +2 Synergy (Autohypnosis)] Listen +9 [8 ranks, +1 Wis] Move Silently +14 [9 ranks, +5 Dex] Open Lock +8 [1 ranks, +5 Dex, +2 Circumstance (tools)] Psicraft +18 [9 ranks, +7 Int, +2 synergy from Knowledge (Psionics)] Search +12 [5 ranks, +7 Int] Sense Motive +10 [9 ranks, +1 Wis] Spot +24 [13 ranks, +1 Wis, +10 competence (Eye)] Tumble +10 [5 ranks, +5 Dex] [b]Feats:[/b] Dodge (human bonus) Mobility (1st level) Empower psion (Psion 1st) Point blank shot (3rd level) Spring attack (Fighter bonus 1st) Craft Universal Item (Psion 5th) Rapid Shot (6th level) Weapon focus (Composite Shortbow)(Fighter bonus 2nd) Expand Power (Psionic Dominate) (9th level) Weapon Specialization (Composite Shortbow)(Fighter bonus 4th) [b]Languages:[/b] Keldev (Common), Nessarine, Atiik, Ignan, Auran. [b]Power Points Per Day:[/b] 123 = Psion 10th (88) + Int 24 (35). [b]Powers Known[/b] Save DC +7 (+8 for Kinetics*) 1st - [I]bolt, control object*, defensive precognition, energy ray*, inertial armor.[/I] 2nd - [I]control air*, energy missile*, identify, psionic tongues.[/I] 3rd - [I]body adjustment, dispel psionics, energy retort*, time hop, touch sight.[/I] 4th - [I]energy ball*, energy adaptation*, inertial barrier*, mind wipe, psionic dominate.[/I] 5th - [I]energy current*, power resistance, true seeing.[/I] [b][u]Equipment[/u][/b] [b]Wind Spark[/b] [I]Mighty +2 Composite Short bow of Shock +1[/I] (8,525gp) [b]Spirit Strike[/b] [I]Ghost Bronze Bronze Falchion +1[/I] (375 gp)(and Kumel’s Gift) [b]Kumel’s Gift[/b] [I]Leather Armor +2 (Reroll failed Will save 2/day)[/I] [b]Third Eye - Aware[/b] (crafted 400 xp, 5,000gp) [b]Psionatrix of Psychokinesis[/b] (crafted 320 xp, 4,000gp) [b]Bounty of Spirit[/b] [i]Ring of Sustenance[/i] (2,500gp) [b]Spirit’s Guard[/b] ([i]hooded cloak of resistance +2[/i] (4,000gp) [b]Fingerless Gloves of Dexterity +4[/b] (crafted 640 xp, 8,000gp) [b]Bronze Circlet of Intellect +4[/b] (crafted 640 xp, 8,000gp) [b]Efficient Quiver:[/b] Containing . . . (1,800gp) - [i]Arrows of Bronze (60)[/i] (9gp) - [i]Arrows of Copper (20)[/i] (6gp) - [i]Arrows of Silver (50)[/i] (109gp) - [i]Arrows of Gold/Platinum (25/25)[/i] (2,509gp) - [i]Arrows of Fever Iron (50)[/i] (1,509gp) [b]Power Stones:[/b] - [i]Body Purification (2)[/i] (750gp) - [i]Keen Edge (2)[/i] (750gp) - [i]Psionic Knock (2)[/i] (300gp) - [i]Skate (4)[/i] (100gp) - [i]Detect Psionics (8)[/i] (200gp) [b]Tattoos:[/b] - [i]Elf Sight (2)[/i] (300gp) [b]Bedroll[/b] 5sp [b]Acid (5 flasks)[/b] 50gp [b]MW thieves' tools[/b] 100gp [b]Waterskin[/b] 1gp [b]50 ft. silk rope[/b] 10gp [b]Paper (10 sheets)[/b] 4gp [b]Ink (two vials)[/b] 16gp [b]Inkpen[/b] 1gp [b]Trail rations (20 days worth)[/b] 10gp [b]Belt pouch[/b] 1gp [b]Explorer’s outfit[/b] 0gp [b]Money[/b] 64gp, 5sp [B]Notes[/B] – None at this time. [b]Appearance:[/b] Jibril was once a handsome powerful man . . . that has changed. One would be surprised that Jibril stands 6’2” as he often travels slightly hunched over with shoulders slumped. He wears a tan, hooded traveling cloak that covers much of his body and is several thin layers of cloth. If one were able to see beneath the hood, one would see a scarred face, as from great burns, with only a goatee and eyebrows for hair. A single band of bronze circles at his forehead, his third eye blinking beneath. Clothes of tans and browns are frequent and sandaled feet. A bronze falchion hangs on his belt and a bow and quiver are slung over his shoulder. [b]Personality:[/b] See below. [b]Background:[/b] Powerful of mind and spirit, Jibril a’Mussan quickly rose up the ranks of the Windwalkers in Harr. His rise brought him notice of those in power (both good and bad) as well as a family and good holdings. He accepted the love of his family and the worldly possessions as a man of his station should, though internally he felt as though he had deserved them. His intellect served him well in developing strategies for dealing with monsters of the waste, and when that failed, the power of his will was sufficient to eliminate almost any threat. Confidence, pride and ego began to take hold over Jibril, damaging his family relationship, the respect of those beneath him, and darkening his mind. Enjoying the fruits of his success one evening, Jibril ignored the calls for his service from his superiors. The messenger spoke of a cabal of dark incarnates near the city of Harr. Jibril, certain that he would have heard of any powerful cabal long before it got close to the city, assumed it was a minor threat and sent several subordinates to deal with it. Unfortunately, the threat was much greater than Jibril anticipated. The cabal of dark fire was laying in wait, hoping to lure defenders of Harr to them to destroy them – and that was exactly what Jibril had done. Lives were lost . . . and Jibril insisted that it was incompetence on the part of those he sent. To prove his point, Jibril assured his superiors that he deal with the threat alone. This was not the wishes of his superiors, but again, Jibril did as Jibril wanted. The next morning Jibril set out alone into the wastes to deal with the cabal and return those that were lost. Unknown to Jibril, he had company - his three young sons. Eager to be part of an adventure, especially one that Jibril had claimed would be so easy to deal with, the boys followed their father at a discrete distance. Before the first day was finished, Jibril met the cabal, seven strong members would were enjoying the company of the last living subordinate that Jibril had sent to their doom. A battle royal took place, Jibril magnificent as always, though the cabal held their own after the initial strike. The simplest of powers can sometimes bring a man to his knees, and it was no different in this instance. A [i]Brain Lock[/i] froze Jibril in place, helpless to only watch as the cabal killed their prisoner, discovered his sons, and began killing them as well . . . slowly. Praying for guidance and aid, Jibril went helplessly mad for a time. With his last moment of consciousness, Jibril remembered the heat of the sun and felt his body burst. Sometime later Jibril awoke next to the remains of a smoldering crate, less than a mile from place of his dismal defeat. Pain from his head and back were intense, the smell was horrible. Jibril barely made it back to town. No one had an explanation for what happened (though theories persist that Jibril had Fiery Discorporated [5th lvl psion], though he had no knowledge of the power – either before or after the incident). His sons had died, his family abandoned him, and his possessions were seized in payment for those lost. His position within the Windwalkers was removed as well. The wounds from the fiery blast would not heal. Jibril was banished from Harr for a time, a broken, but wiser man. Jibril wandered for several months, finally settling in a small village many miles from Harr. Years of contemplation, humility, and service returned some of the strength to his limbs and will. By chance or will of the spirits, a Wind Walker, supporting a caravan, passed through the small village and recognized Jibril. As his request, Jibril returned to Harr with the Wind Walker. Many tests of character and ability ensued . . . and at their conclusion Jibril was readmitted into the Windwalkers and accepted back into Harr. Though even today, more than ten years after his greatest defeat, Jibril was a shadow of the man he once was. He carefully guarded against pride and ego today . . . a quiet, scarred man trying to repent for past transgressions by doing his duty and following the spirits. [b]Side Notes:[/b] During Jibril's wanderings in the desert following the death of his sons, he met a strange man who called himself Kumel. He claimed to be a fakir, and had a few conversations with Jibril as they traveled together for a time, speaking of fate, sacrifice, and the fire of the spirit that kept one alive. One day, Kumel simply vanished, leaving behind not a single footprint to show where he might have wandered to. He left behind gifts however. One was a fine set of leather armor made from camel's hide. On the reverse side of it, it was worked with symbols of protection as well as wards against evil spirits. This acts as +2 leather armor that allows the user to reroll a failed Will save twice/day. In addition, Jibril discovered another blessing had been made to his falchion, though he didn't realize it until it was almost too late. One night he was traveling through the dunes when he felt something evil watching him. Without any further warning, he was set upon by an angry ghost. Horribly he recognized it as the insane and angry spirit of one of his subordinates that had died in the desert. Jibril tried to run, to explain, but finally had to defend himself. Knowing it might be useless, he swung his falchion anyway, and was startled to see the ghost begin to bleed into the night air. He realized that Kumel had somehow allowed his sword to be able to strike spirits. (+1 ghost touch falchion) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Heirs to the Burning Thrones Rogue's Gallery
Top