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Heirs to the Burning Thrones Rogue's Gallery
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<blockquote data-quote="Dark Nemesis" data-source="post: 1654979" data-attributes="member: 11714"><p><strong>Tariq Salim, Premier Jewel Merchant of the Six Cities</strong></p><p><strong>Male Gemchild (1) Shasa (3) Sorcerer 9/ Monk 7 </strong></p><p><strong>Character level:</strong> 10</p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Chosen Spirits:</strong> Feloram</p><p><strong>City:</strong> Sagheer</p><p><strong>Height:</strong> 5' 11''</p><p><strong>Weight:</strong> 174 lbs</p><p><strong>Hair:</strong> Dark Blue</p><p><strong>Eyes:</strong> Green, cat-like</p><p><strong>Skin:</strong> Pale blue</p><p><strong>Age:</strong> 128</p><p></p><p><strong>Str:</strong> 19 (+4) [15 base, +2 racial +2 gauntlets]</p><p><strong>Dex:</strong> 18 (+4) [14 base +2 racial, -2 racial, +4 gloves]</p><p><strong>Con:</strong> 16 (+3) [14 base +2 racial] </p><p><strong>Int:</strong> 14 (+2) [14 base]</p><p><strong>Wis:</strong> 21 (+5) [16 base, +4 periapt, +1 at 4th level] </p><p><strong>Cha:</strong> 25 (+7) [16 base, +4 racial, +4 cloak, +1 at 8th level,]</p><p></p><p><strong><u>Class and Racial Abilities</u></strong></p><p><strong>Gemchild abilities</strong> - +2 Cha, +2 Str, -2 Dex, +2 racial bonus vs earth spells and effects, immune to petrification, +2 on Appraise and Craft checks dealing with gems, +2 on Diplomacy and Bluff checks, can cast light twice a day for 10 minutes, can sense the presence of precious gems within 10 ft, cast Stoneshape 1/day, darkvision 60 ft, Native outsider</p><p></p><p><strong>Shasa</strong>- +2 Dex, +2 Con, +2 Cha, base speed increased by 10 ft, natural armor increase +4, 2 claw attacks at +8, 1d4 + Str damage, empathy at will, disguise self 3/day</p><p>DR 5/magic or piercing</p><p></p><p><strong>Sorcerer abilities</strong> – Summon familiar, spells</p><p></p><p><strong>Monk abilities</strong> – Bonus feat (Stunning fist), flurry of blows, unarmed strike (Attack damage 2d6), bonus feat (Combat reflexes), evasion, still mind, ki strike, purity of body, bonus feat (Improved disarm), slow fall 30 feet, wholeness of body, monk AC bonus +1, unarmored speed +20 feet</p><p></p><p></p><p><strong>Hit Dice:</strong> (3d8) + 7d8 +30</p><p><strong>HP:</strong> 92</p><p><strong>AC:</strong> 27 {10 base + 4 Dex + 5 Wisdom + 2 Armor [from bracers] + 2 Monk + 4 Natural) </p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 50 ft </p><p></p><p><strong><u>Saves</u></strong></p><p><strong>Fortitude:</strong> +8 [5 Base + 3 Con]</p><p><strong>Reflex:</strong> +9 [5 Base + 4 Dex]</p><p><strong>Will:</strong> +10 [5 Base + 5 Wis]</p><p></p><p><strong>BAB:</strong> +5</p><p><strong>Melee Atk:</strong> Unarmed Strike: +10 (2d6+4/20/x2/B) </p><p><strong>Ranged Atk:</strong> +9 </p><p></p><p><strong><u>Skills</u></strong></p><p>Appraise: +10 (6 ranks + 2 racial + 2 Int)</p><p>Bluff: +13 (4 ranks + 7 Cha +2 racial)</p><p>Climb: +13 (4 Str +10 rod)</p><p>Concentration: +15 (8 ranks + 3 Con + 4 feat)</p><p>Craft (Gem cutting): +10 (6 ranks + 2 Int +2 tools)</p><p>Diplomacy: +15 (6 ranks + 7 Cha +2 racial)</p><p>Hide: +14 (4 Dex + 10 rod)</p><p>Knowledge (Arcana): +8 (6 ranks + 2 Int)</p><p>Listen: +11 (6 ranks + 5 Wis)</p><p>Move Silently: +17 (4 Dex + 10 rod + 3 familiar)</p><p>Profession (Merchant): +11 (6 ranks + 5 Wis)</p><p>Sense Motive: +11 (6 ranks + 5 Wis)</p><p>Spellcraft: +10 (8 ranks + 2 Int)</p><p>Spot: +11 (6 ranks + 5 Wis)</p><p></p><p></p><p><strong>Feats:</strong></p><p>Alertness (When Aliyy is within 10 ft)</p><p>Weapon proficiency (Unarmed Strike) (1st level)</p><p>Dodge (3rd level)</p><p>Spell Penetration (6th level)</p><p>Craft Wondrous Item (9th level)</p><p></p><p></p><p><strong>Languages:</strong> Keldev (Common), Atiik, Nessarine.</p><p></p><p><strong>Spells Per Day:</strong> 0th – 6. 1st – 8. 2nd – 8. 3rd – 8. 4th – 5. </p><p><strong>Spells Known</strong> 0th – 8. 1st – 5. 2nd – 4. 3rd – 3. 4th - 2</p><p>Save DC +7</p><p>0th - <em>Prestidigitation, Arcane Mark, Open/Close, Mage Hand, Touch of Fatigue, Detect Magic, Light, Mending.</em></p><p>1st - <em>Shield, Mount, True Strike, Charm person, Magic Missile.</em></p><p>2nd - <em>Detect Thoughts, Cat’s Grace, Rope Trick, Mirror Image.</em></p><p>3rd - <em>Suggestion, Touch of Vampirism, Blink.</em></p><p>4th - <em>Greater Invisibility, Dimension Door.</em></p><p></p><p><strong><u>Equipment</u></strong></p><p></p><p><strong>Malik’s Belt</strong> – <em>Monk’s belt</em> 13000</p><p><strong>Graceful movement</strong> – <em>Boots of Dexterity +4</em> (Created for 8000 gp, 640 xp)</p><p><strong>Maiden’s desire</strong> – <em>Cloak of Charisma +4</em> (Created for 8000 gp, 640 xp)</p><p><strong>Wisdom of the East</strong> – <em>Periapt of Wisdom +4</em> (Created for 8000gp, 640 xp)</p><p><strong>Inner Strength</strong> – <em>Gauntlets of Ogre Power</em> 4000</p><p><strong>Uncanny defense</strong> - <em>Bracers of Armor +2</em> 4000</p><p><strong>Self-sustaining</strong> - -<em>Ring of sustenance</em> 2500</p><p><strong>Stranger's Generosity</strong> - <em>Rod of Cats</em></p><p><strong>Backpack</strong> 2 gp</p><p><strong>Bedroll</strong> 1 sp</p><p><strong>Trail rations x5 days</strong> 5 gp</p><p><strong>Waterskin x2</strong> 2 gp</p><p><strong>MW Artisan’s tools</strong> 55 gp</p><p><strong>Spell component pouch</strong> 2 gp</p><p><strong>Artisan’s outfit</strong> 4 gp</p><p><strong>Noble’s outfit</strong> 10 gp</p><p></p><p></p><p><strong>Money</strong></p><p>1,419 gp, 9 sp</p><p></p><p><strong>Aliyy, cat familiar:</strong> Tiny magical beast; HD 10: hp 56; Init +2; Spd 30 ft.; AC 19, touch 18, flat-footed 17; Base Atk +5; Atk Claw +7 melee; Full Atk 2 claws +7 melee (1d2-4) and bite (1d3-4); Space/Reach 2 1/2 ft./0 ft.; SA --; SQ low light vision, scent, deliver touch spells, improved evasion, speak with master, Alertness, share spells, empathic link, speak with master, speak with animals of kind; AL N; SV Fort +5, Ref +7, Will +6; Str 3, Dex 15, Con 10, Int 10, Wis 12, Cha 7.</p><p></p><p>Skills and Feats: Balance +10, Climb +6, Hide +14, Jump +10, Listen +3, Move Silently +6, Spot +3; Alertness.</p><p>Aliyy came to Tariq a few years ago, and they have been together ever since. Aliyy is really quite spoiled, having all the cream he can drink and a silk cat bed in a comfortable corner of wherever Tariq happens to be staying</p><p></p><p><strong>Appearance:</strong> Tariq is unusually tall for one of his kind, with long dark blue hair that is always neatly tied back. Even when traveling, he prefers the rich clothing of the nobles, or at least the comfortable robes of an artisan.</p><p></p><p><strong>Personality:</strong> Tariq has two primary goals, and he intends to do what he must in order to achieve them. He can be kind and charming when it suits him, but when he not putting on a façade to impress the nobility, he is quiet and thoughtful.</p><p></p><p><strong>Background:</strong> Nasser was a successful merchant. He was handsome, wealthy, and quite charming. His travels tended to take him to many cities and villages, and one day the caravan brought him to Hatir, where he met A’ishah. She was Hatir’s most beautiful woman, and she fell madly in love with Nasser. They became lovers, and when the caravan moved on, Nasser promised that he would soon return for A’ishah.</p><p></p><p>Days turned to weeks, weeks to months, and A’ishah became great with child. Her parents supported her, despite the great shame involved in becoming pregnant out of wedlock. A’ishah was shunned by the others of the village.</p><p></p><p>At last, Tariq was born, but there was no celebrations surrounding his birth. A few days after his birth, A’ishah realized that Nasser was never coming back to her. In her desperation, she threw herself from a mountain peak.</p><p></p><p>Despite the loss of their child, A’ishah’s parents raised Tariq, until they finally died of old age, around his 18th birthday. He had no reason to stay in Hatir, as he was shunned as his mother had been. He set out to see the world, and to find the father that he had never known. </p><p></p><p>His first stop was nearby Sagheer, where a jeweler named Hasim recognized him for his talents as a gemchild. Hasim took Tariq as his apprentice and taught him gemcraft and the ways of the merchant. Hasim’s bodyguard, Makim, taught him the ways of unarmed combat, to better defend his wares. And in secret, Tariq studied the ways of magic, which he seemed to have a knack for.</p><p></p><p>When his apprenticeship was over, seven years later, Tariq set off into the world to ply his trade. He traveled with the caravans to each of the seven cities, selling gems to affluent customers. In his travels, he saw the wealth of the nobles. Having come from such meager beginnings, he longed for such riches himself.</p><p></p><p>However, he never forgot the reason he left his village in the first place. Somehow, he was determined to locate the man who was his father. He did not know what he planned to do when he found Nasser, but he figures that the Spirits will show him when the time comes.</p></blockquote><p></p>
[QUOTE="Dark Nemesis, post: 1654979, member: 11714"] [b]Tariq Salim, Premier Jewel Merchant of the Six Cities Male Gemchild (1) Shasa (3) Sorcerer 9/ Monk 7 [/b] [b]Character level:[/b] 10 [b]Alignment:[/b] Lawful Neutral [b]Chosen Spirits:[/b] Feloram [b]City:[/b] Sagheer [b]Height:[/b] 5' 11'' [b]Weight:[/b] 174 lbs [b]Hair:[/b] Dark Blue [b]Eyes:[/b] Green, cat-like [b]Skin:[/b] Pale blue [b]Age:[/b] 128 [b]Str:[/b] 19 (+4) [15 base, +2 racial +2 gauntlets] [b]Dex:[/b] 18 (+4) [14 base +2 racial, -2 racial, +4 gloves] [b]Con:[/b] 16 (+3) [14 base +2 racial] [b]Int:[/b] 14 (+2) [14 base] [b]Wis:[/b] 21 (+5) [16 base, +4 periapt, +1 at 4th level] [b]Cha:[/b] 25 (+7) [16 base, +4 racial, +4 cloak, +1 at 8th level,] [b][u]Class and Racial Abilities[/u][/b] [b]Gemchild abilities[/b] - +2 Cha, +2 Str, -2 Dex, +2 racial bonus vs earth spells and effects, immune to petrification, +2 on Appraise and Craft checks dealing with gems, +2 on Diplomacy and Bluff checks, can cast light twice a day for 10 minutes, can sense the presence of precious gems within 10 ft, cast Stoneshape 1/day, darkvision 60 ft, Native outsider [b]Shasa[/b]- +2 Dex, +2 Con, +2 Cha, base speed increased by 10 ft, natural armor increase +4, 2 claw attacks at +8, 1d4 + Str damage, empathy at will, disguise self 3/day DR 5/magic or piercing [b]Sorcerer abilities[/b] – Summon familiar, spells [b]Monk abilities[/b] – Bonus feat (Stunning fist), flurry of blows, unarmed strike (Attack damage 2d6), bonus feat (Combat reflexes), evasion, still mind, ki strike, purity of body, bonus feat (Improved disarm), slow fall 30 feet, wholeness of body, monk AC bonus +1, unarmored speed +20 feet [b]Hit Dice:[/b] (3d8) + 7d8 +30 [b]HP:[/b] 92 [b]AC:[/b] 27 {10 base + 4 Dex + 5 Wisdom + 2 Armor [from bracers] + 2 Monk + 4 Natural) [b]Init:[/b] +4 (+4 Dex) [b]Speed:[/b] 50 ft [b][u]Saves[/u][/b] [B]Fortitude:[/B] +8 [5 Base + 3 Con] [B]Reflex:[/B] +9 [5 Base + 4 Dex] [B]Will:[/B] +10 [5 Base + 5 Wis] [b]BAB:[/b] +5 [b]Melee Atk:[/b] Unarmed Strike: +10 (2d6+4/20/x2/B) [b]Ranged Atk:[/b] +9 [b][u]Skills[/u][/b] Appraise: +10 (6 ranks + 2 racial + 2 Int) Bluff: +13 (4 ranks + 7 Cha +2 racial) Climb: +13 (4 Str +10 rod) Concentration: +15 (8 ranks + 3 Con + 4 feat) Craft (Gem cutting): +10 (6 ranks + 2 Int +2 tools) Diplomacy: +15 (6 ranks + 7 Cha +2 racial) Hide: +14 (4 Dex + 10 rod) Knowledge (Arcana): +8 (6 ranks + 2 Int) Listen: +11 (6 ranks + 5 Wis) Move Silently: +17 (4 Dex + 10 rod + 3 familiar) Profession (Merchant): +11 (6 ranks + 5 Wis) Sense Motive: +11 (6 ranks + 5 Wis) Spellcraft: +10 (8 ranks + 2 Int) Spot: +11 (6 ranks + 5 Wis) [b]Feats:[/b] Alertness (When Aliyy is within 10 ft) Weapon proficiency (Unarmed Strike) (1st level) Dodge (3rd level) Spell Penetration (6th level) Craft Wondrous Item (9th level) [b]Languages:[/b] Keldev (Common), Atiik, Nessarine. [b]Spells Per Day:[/b] 0th – 6. 1st – 8. 2nd – 8. 3rd – 8. 4th – 5. [b]Spells Known[/b] 0th – 8. 1st – 5. 2nd – 4. 3rd – 3. 4th - 2 Save DC +7 0th - [i]Prestidigitation, Arcane Mark, Open/Close, Mage Hand, Touch of Fatigue, Detect Magic, Light, Mending.[/i] 1st - [I]Shield, Mount, True Strike, Charm person, Magic Missile.[/I] 2nd - [I]Detect Thoughts, Cat’s Grace, Rope Trick, Mirror Image.[/I] 3rd - [I]Suggestion, Touch of Vampirism, Blink.[/I] 4th - [I]Greater Invisibility, Dimension Door.[/I] [b][u]Equipment[/u][/b] [b]Malik’s Belt[/b] – [I]Monk’s belt[/I] 13000 [b]Graceful movement[/b] – [I]Boots of Dexterity +4[/I] (Created for 8000 gp, 640 xp) [b]Maiden’s desire[/b] – [I]Cloak of Charisma +4[/I] (Created for 8000 gp, 640 xp) [b]Wisdom of the East[/b] – [I]Periapt of Wisdom +4[/I] (Created for 8000gp, 640 xp) [b]Inner Strength[/b] – [I]Gauntlets of Ogre Power[/I] 4000 [b]Uncanny defense[/b] - [I]Bracers of Armor +2[/I] 4000 [b]Self-sustaining[/b] - -[I]Ring of sustenance[/I] 2500 [b]Stranger's Generosity[/b] - [i]Rod of Cats[/i] [b]Backpack[/b] 2 gp [b]Bedroll[/b] 1 sp [b]Trail rations x5 days[/b] 5 gp [b]Waterskin x2[/b] 2 gp [b]MW Artisan’s tools[/b] 55 gp [b]Spell component pouch[/b] 2 gp [b]Artisan’s outfit[/b] 4 gp [b]Noble’s outfit[/b] 10 gp [b]Money[/b] 1,419 gp, 9 sp [b]Aliyy, cat familiar:[/b] Tiny magical beast; HD 10: hp 56; Init +2; Spd 30 ft.; AC 19, touch 18, flat-footed 17; Base Atk +5; Atk Claw +7 melee; Full Atk 2 claws +7 melee (1d2-4) and bite (1d3-4); Space/Reach 2 1/2 ft./0 ft.; SA --; SQ low light vision, scent, deliver touch spells, improved evasion, speak with master, Alertness, share spells, empathic link, speak with master, speak with animals of kind; AL N; SV Fort +5, Ref +7, Will +6; Str 3, Dex 15, Con 10, Int 10, Wis 12, Cha 7. Skills and Feats: Balance +10, Climb +6, Hide +14, Jump +10, Listen +3, Move Silently +6, Spot +3; Alertness. Aliyy came to Tariq a few years ago, and they have been together ever since. Aliyy is really quite spoiled, having all the cream he can drink and a silk cat bed in a comfortable corner of wherever Tariq happens to be staying [b]Appearance:[/b] Tariq is unusually tall for one of his kind, with long dark blue hair that is always neatly tied back. Even when traveling, he prefers the rich clothing of the nobles, or at least the comfortable robes of an artisan. [b]Personality:[/b] Tariq has two primary goals, and he intends to do what he must in order to achieve them. He can be kind and charming when it suits him, but when he not putting on a façade to impress the nobility, he is quiet and thoughtful. [b]Background:[/b] Nasser was a successful merchant. He was handsome, wealthy, and quite charming. His travels tended to take him to many cities and villages, and one day the caravan brought him to Hatir, where he met A’ishah. She was Hatir’s most beautiful woman, and she fell madly in love with Nasser. They became lovers, and when the caravan moved on, Nasser promised that he would soon return for A’ishah. Days turned to weeks, weeks to months, and A’ishah became great with child. Her parents supported her, despite the great shame involved in becoming pregnant out of wedlock. A’ishah was shunned by the others of the village. At last, Tariq was born, but there was no celebrations surrounding his birth. A few days after his birth, A’ishah realized that Nasser was never coming back to her. In her desperation, she threw herself from a mountain peak. Despite the loss of their child, A’ishah’s parents raised Tariq, until they finally died of old age, around his 18th birthday. He had no reason to stay in Hatir, as he was shunned as his mother had been. He set out to see the world, and to find the father that he had never known. His first stop was nearby Sagheer, where a jeweler named Hasim recognized him for his talents as a gemchild. Hasim took Tariq as his apprentice and taught him gemcraft and the ways of the merchant. Hasim’s bodyguard, Makim, taught him the ways of unarmed combat, to better defend his wares. And in secret, Tariq studied the ways of magic, which he seemed to have a knack for. When his apprenticeship was over, seven years later, Tariq set off into the world to ply his trade. He traveled with the caravans to each of the seven cities, selling gems to affluent customers. In his travels, he saw the wealth of the nobles. Having come from such meager beginnings, he longed for such riches himself. However, he never forgot the reason he left his village in the first place. Somehow, he was determined to locate the man who was his father. He did not know what he planned to do when he found Nasser, but he figures that the Spirits will show him when the time comes. [/QUOTE]
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