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Hel me with some Skill Challenge ideas...
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<blockquote data-quote="LostSoul" data-source="post: 5072828" data-attributes="member: 386"><p>Are you starting with A1? (I don't have the mega-module, just the old individual ones.)</p><p></p><p>Here are some suggestions:</p><p></p><p>- The slavers are operating out of Highport in a ruined temple complex.</p><p>- The slavers are overconfident and won't expect a well-armed strike force.</p><p>- There's a secret entrance into their complex.</p><p>- The slavers are led by a medusa who turns her enemies to stone. (This isn't true but it might cause them to stock up on remove affliction in case the basilisks nail them.)</p><p>- The slavers have some harpies; if you put wax in your ears their songs won't affect you.</p><p>- Maybe a sketch of a map from someone who escaped.</p><p>- etc. Other details about the encounters. You might want to write up the NPCs with personalities and give the PCs some way to exploit them; a power struggle within the slaver's camp seems fitting.</p><p></p><p>You could give the PCs other support, such as potions or minor consumables, on successes, depending on what the PCs are doing.</p><p></p><p>Failures could be...</p><p></p><p>- People don't like the PCs stirring up trouble and tell them to stop. Make up an NPC and have him tell people to stop talking to the PCs. "We'll just pay the ransom like we agreed! These fools will get our loved ones killed."</p><p>- An agent of the slavers reports back to them about the PCs. The slavers will step up their guard patrols for the next week.</p><p>- ??</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5072828, member: 386"] Are you starting with A1? (I don't have the mega-module, just the old individual ones.) Here are some suggestions: - The slavers are operating out of Highport in a ruined temple complex. - The slavers are overconfident and won't expect a well-armed strike force. - There's a secret entrance into their complex. - The slavers are led by a medusa who turns her enemies to stone. (This isn't true but it might cause them to stock up on remove affliction in case the basilisks nail them.) - The slavers have some harpies; if you put wax in your ears their songs won't affect you. - Maybe a sketch of a map from someone who escaped. - etc. Other details about the encounters. You might want to write up the NPCs with personalities and give the PCs some way to exploit them; a power struggle within the slaver's camp seems fitting. You could give the PCs other support, such as potions or minor consumables, on successes, depending on what the PCs are doing. Failures could be... - People don't like the PCs stirring up trouble and tell them to stop. Make up an NPC and have him tell people to stop talking to the PCs. "We'll just pay the ransom like we agreed! These fools will get our loved ones killed." - An agent of the slavers reports back to them about the PCs. The slavers will step up their guard patrols for the next week. - ?? [/QUOTE]
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