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<blockquote data-quote="Upper_Krust" data-source="post: 5102052" data-attributes="member: 326"><p>Hiya mate! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Not saying. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Did recently plot out where a lot of golems will sit, although I am having kittens about the Mega and Giga versions...specifically if you have a set level difference for each golem type then you cannot set the base golem too high otherwise the larger versions go past Time Lord.</p><p></p><p></p><p></p><p>You're welcome.</p><p></p><p></p><p></p><p>The first thing I would do is take the Pseudonatural template and multiply everything by 5. Then see which abilities look broken and fix them. I mean the DR of the Pseudonatural Template is a bit silly for instance. Spell Resistance is likewise ludicrous.</p><p></p><p>The HD requirements are very low. What might work is also boosting the Hit dice Requirements by 5.</p><p></p><p>5-19</p><p>20-39</p><p>40-59</p><p>60-79</p><p>80-99</p><p>each 20 more Hit Dice</p><p></p><p>Although even then you have to wonder if we should have started with 105 Hit Dice...which makes sense given the Hit Dice of the Cogent (101 IIRC).</p><p></p><p>I'd also work something out with Power Words and Symbols...I think I favoured both in my Akishra and Cogent monsters.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5102052, member: 326"] Hiya mate! :) Not saying. :p Did recently plot out where a lot of golems will sit, although I am having kittens about the Mega and Giga versions...specifically if you have a set level difference for each golem type then you cannot set the base golem too high otherwise the larger versions go past Time Lord. You're welcome. The first thing I would do is take the Pseudonatural template and multiply everything by 5. Then see which abilities look broken and fix them. I mean the DR of the Pseudonatural Template is a bit silly for instance. Spell Resistance is likewise ludicrous. The HD requirements are very low. What might work is also boosting the Hit dice Requirements by 5. 5-19 20-39 40-59 60-79 80-99 each 20 more Hit Dice Although even then you have to wonder if we should have started with 105 Hit Dice...which makes sense given the Hit Dice of the Cogent (101 IIRC). I'd also work something out with Power Words and Symbols...I think I favoured both in my Akishra and Cogent monsters. [/QUOTE]
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