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Help a 3e Kid Out - Night Below?
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<blockquote data-quote="Victim" data-source="post: 3930769" data-attributes="member: 78"><p>The best approach would be to cut some of the encounter areas out all together. I think one of the issues was that PCs are coming out of book 1 at around level 5, and probably level once or twice clearing the initial hurdles in book 2. But they have to be several levels higher to be able to deal with the city area. A faster leveling rate (as exists in 3e) would mean that fewer monster lairs are needed to properly season the PCs.</p><p></p><p>Also, the adventure was designed for 2e, so many of the encounters are rather large. The PCs go from fighting like 100 orcs to fighting around 40 trolls - trolls that gained lots more power from the edition change than the orcs did. Many of the fights will be unreasonable if you don't thin out the enemies. Some of those battles required effective battlefield control and hit+run strategies before and weren't easy then - so under 3.x they'd be pretty much impossible. Other encounters use lots of really weak guys - like the Kuatoa city. There were plenty of classed baddies to fight too, but changes in the power curve make the ordinary fish people far effective than intended, I think. So changing encounters to maintain challenge would be required.</p><p></p><p>You could do that, but it'd be harder to integrate some of the other elements of the adventure and doesn't go so well with the official backstory which includes some divine blessing from the aboleth goddess. So if you're going to have some divine magic in there, then you might as well have arcane too. You could have their plan go from arcane+divine to a triple threat though, if you wanted to make some enemies psionic.</p></blockquote><p></p>
[QUOTE="Victim, post: 3930769, member: 78"] The best approach would be to cut some of the encounter areas out all together. I think one of the issues was that PCs are coming out of book 1 at around level 5, and probably level once or twice clearing the initial hurdles in book 2. But they have to be several levels higher to be able to deal with the city area. A faster leveling rate (as exists in 3e) would mean that fewer monster lairs are needed to properly season the PCs. Also, the adventure was designed for 2e, so many of the encounters are rather large. The PCs go from fighting like 100 orcs to fighting around 40 trolls - trolls that gained lots more power from the edition change than the orcs did. Many of the fights will be unreasonable if you don't thin out the enemies. Some of those battles required effective battlefield control and hit+run strategies before and weren't easy then - so under 3.x they'd be pretty much impossible. Other encounters use lots of really weak guys - like the Kuatoa city. There were plenty of classed baddies to fight too, but changes in the power curve make the ordinary fish people far effective than intended, I think. So changing encounters to maintain challenge would be required. You could do that, but it'd be harder to integrate some of the other elements of the adventure and doesn't go so well with the official backstory which includes some divine blessing from the aboleth goddess. So if you're going to have some divine magic in there, then you might as well have arcane too. You could have their plan go from arcane+divine to a triple threat though, if you wanted to make some enemies psionic. [/QUOTE]
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