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Help a 3e Kid Out - Night Below?
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<blockquote data-quote="Blackwind" data-source="post: 3930914" data-attributes="member: 1205"><p>Hey, just thought I'd chime in since I DMed this campaign in the 2E days. Overall, the plot was really cool (I thought) but my players did indeed have a rough go of it. They got stuck somewhere around the kuo-toa city (couldn't figure out how to destroy it/get past it/whatever) and pretty much gave up on the campaign. We were in junior high though, so a more experienced group of players could probably handle it. </p><p></p><p>As previous posters have noted, you would have to be really careful about balancing encounters if you wanted to do a 3E conversion. We had enough PC deaths as it was (heh heh).</p><p></p><p>While it lasted though, this was one of the better (more fun) campaigns we played in 2E. It's also one of the only published modules I ever ran in that edition.</p></blockquote><p></p>
[QUOTE="Blackwind, post: 3930914, member: 1205"] Hey, just thought I'd chime in since I DMed this campaign in the 2E days. Overall, the plot was really cool (I thought) but my players did indeed have a rough go of it. They got stuck somewhere around the kuo-toa city (couldn't figure out how to destroy it/get past it/whatever) and pretty much gave up on the campaign. We were in junior high though, so a more experienced group of players could probably handle it. As previous posters have noted, you would have to be really careful about balancing encounters if you wanted to do a 3E conversion. We had enough PC deaths as it was (heh heh). While it lasted though, this was one of the better (more fun) campaigns we played in 2E. It's also one of the only published modules I ever ran in that edition. [/QUOTE]
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Help a 3e Kid Out - Night Below?
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