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Help! A player wants to play "Captain America"
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<blockquote data-quote="WalterKovacs" data-source="post: 4379530" data-attributes="member: 63763"><p>Let's go with Fighter. Scale fits Cap as it doesn't give him an armor penalty. His sheild would be light.</p><p> </p><p>Fist/Glove => Warhammer. +2 prof, 1d10 damage, 'versatile' [he can do a double axe handle if he doesn't have the shield equipped]. The glove costs the same as a warhammer. </p><p> </p><p>Shield => Light shield, treated as a handaxe. Requires Two Weapon Fighting and Two Weapon Defense for it to work as a weapon AND a shield. This not only adds damage to punches/shield melee attacks [since you'll sometimes want to use the shield for fighter attacks relating to axes] but allows you to draw the shield as a minor action, or part of an attack with quick draw, instead of a standard action. Having you count as having a shield AND an off hand weapon [after you take the two feats] will slightly offset your not using a heavy shield to max out AC.</p><p> </p><p>With magic, making your own magic items would be the likely situation as you'd not only want to enchant up your punching glove, but also your shield as a weapon. [as opposed to the 'arm slot' shields that exist]. Of course, given a 'wish list' approach, it's easy to make "equivalent to X" type magic items.</p><p> </p><p>The biggest thing is coming up with ranged attack powers for the fighter to make use of. All the other ranged powers key off abilities other than STR ... and outside of the martial ranged powers, most ranged attacks use implements [so they don't take proficiency into account] not to mention most are for the other archetypes. The paladin's implement powers may be the best to look at for inspiration.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4379530, member: 63763"] Let's go with Fighter. Scale fits Cap as it doesn't give him an armor penalty. His sheild would be light. Fist/Glove => Warhammer. +2 prof, 1d10 damage, 'versatile' [he can do a double axe handle if he doesn't have the shield equipped]. The glove costs the same as a warhammer. Shield => Light shield, treated as a handaxe. Requires Two Weapon Fighting and Two Weapon Defense for it to work as a weapon AND a shield. This not only adds damage to punches/shield melee attacks [since you'll sometimes want to use the shield for fighter attacks relating to axes] but allows you to draw the shield as a minor action, or part of an attack with quick draw, instead of a standard action. Having you count as having a shield AND an off hand weapon [after you take the two feats] will slightly offset your not using a heavy shield to max out AC. With magic, making your own magic items would be the likely situation as you'd not only want to enchant up your punching glove, but also your shield as a weapon. [as opposed to the 'arm slot' shields that exist]. Of course, given a 'wish list' approach, it's easy to make "equivalent to X" type magic items. The biggest thing is coming up with ranged attack powers for the fighter to make use of. All the other ranged powers key off abilities other than STR ... and outside of the martial ranged powers, most ranged attacks use implements [so they don't take proficiency into account] not to mention most are for the other archetypes. The paladin's implement powers may be the best to look at for inspiration. [/QUOTE]
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Help! A player wants to play "Captain America"
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