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Help! A player wants to play "Captain America"
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<blockquote data-quote="Cadfan" data-source="post: 4380021" data-attributes="member: 40961"><p>You could just reskin a throwing hammer/shield combo. The throwing hammer is a heavy thrown weapon. If its magic, it comes back to your hand. And you can use it in one hand and carry a shield. With a quick reskinning, this gives you what your player wanted- a character who holds a shield, makes throwing attacks, and hits in melee.</p><p></p><p>Its a tiny bit powered down, because a normal character with this build would probably carry a warhammer and then a second throwing hammer, giving him a bigger attack die in melee. But its within the realm of reasonable balance.</p><p></p><p>Just count his weapon as magical at level 0, but don't give it any bonuses. Or else don't let him throw his shield until he's of a level where it would be appropriate for him to have a magic weapon.</p><p></p><p>Class him as a fighter, then if he wants fancy throwing tricks, tell him to multiclass into ranger. An attack that shoots two arrows, for example, could easily be rethemed as him throwing the shield so that it bounces off two enemies before returning to him.</p><p></p><p>If he wants magic abilities too, you'll probably be better off with a paladin, but this should work if you just want a pseudo-mundane melee combatant.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4380021, member: 40961"] You could just reskin a throwing hammer/shield combo. The throwing hammer is a heavy thrown weapon. If its magic, it comes back to your hand. And you can use it in one hand and carry a shield. With a quick reskinning, this gives you what your player wanted- a character who holds a shield, makes throwing attacks, and hits in melee. Its a tiny bit powered down, because a normal character with this build would probably carry a warhammer and then a second throwing hammer, giving him a bigger attack die in melee. But its within the realm of reasonable balance. Just count his weapon as magical at level 0, but don't give it any bonuses. Or else don't let him throw his shield until he's of a level where it would be appropriate for him to have a magic weapon. Class him as a fighter, then if he wants fancy throwing tricks, tell him to multiclass into ranger. An attack that shoots two arrows, for example, could easily be rethemed as him throwing the shield so that it bounces off two enemies before returning to him. If he wants magic abilities too, you'll probably be better off with a paladin, but this should work if you just want a pseudo-mundane melee combatant. [/QUOTE]
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Help! A player wants to play "Captain America"
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