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Help balancing a Humanoid Dragon class
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<blockquote data-quote="TwoSix" data-source="post: 8198283" data-attributes="member: 205"><p>Ignoring power levels, the real flaw here is trying to attach a class (the Humanoid Dragon) to an NPC stat block (whatever dragon we're talking about), and somehow retcon/depower that NPC stat block into something feasible for low level play. That just doesn't work for 5e (as opposed to 3.5/PF). A stat block might be playable, but it is not advanceable, outside of a ton of DM fiat to craft new stat blocks per level.</p><p></p><p>So the first thing is to realize none of your starting parameters can be <em>derived</em> from the dragon's stats, the dragon stats should only serve as a source of inspiration. Your stats should follow your normal stat generation method. Your saves should be specific to the class, and should follow the normal 5e pattern of one strong save (Dex, Con, Wis) and one weak save (Str, Int, Cha). Races that would make sense to be dragons-turned-humanoid would be Human, Custom Lineage, Dragonborn (reskinned to look human-ish if desired), Genasi, and perhaps Aasimar or Tiefling (again, reskin as needed.)</p><p></p><p>Looking purely at the features, this is much too strong, as others have said. No gish, let alone a full pact caster gish, should be getting Extra Attack (2). You also have paladin-like Improved Smite damage on top of it. You should never have 13+two stats as an unarmored defense. Plus extra elemental damage, and a fighter style...yea, way too much.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8198283, member: 205"] Ignoring power levels, the real flaw here is trying to attach a class (the Humanoid Dragon) to an NPC stat block (whatever dragon we're talking about), and somehow retcon/depower that NPC stat block into something feasible for low level play. That just doesn't work for 5e (as opposed to 3.5/PF). A stat block might be playable, but it is not advanceable, outside of a ton of DM fiat to craft new stat blocks per level. So the first thing is to realize none of your starting parameters can be [I]derived[/I] from the dragon's stats, the dragon stats should only serve as a source of inspiration. Your stats should follow your normal stat generation method. Your saves should be specific to the class, and should follow the normal 5e pattern of one strong save (Dex, Con, Wis) and one weak save (Str, Int, Cha). Races that would make sense to be dragons-turned-humanoid would be Human, Custom Lineage, Dragonborn (reskinned to look human-ish if desired), Genasi, and perhaps Aasimar or Tiefling (again, reskin as needed.) Looking purely at the features, this is much too strong, as others have said. No gish, let alone a full pact caster gish, should be getting Extra Attack (2). You also have paladin-like Improved Smite damage on top of it. You should never have 13+two stats as an unarmored defense. Plus extra elemental damage, and a fighter style...yea, way too much. [/QUOTE]
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Help balancing a Humanoid Dragon class
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