Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Help build a Single-Classed Ranger.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gaiden" data-source="post: 425104" data-attributes="member: 103"><p>At 9th level you will have the following:</p><p></p><p>+9 BAB</p><p></p><p>9d10+27 HP</p><p></p><p>good fortitude save</p><p></p><p>2 favored enemies</p><p></p><p>ambidexterity (virtual)</p><p>twf (virtual)</p><p>track (virtual)</p><p></p><p>4 feats</p><p></p><p>72 skill points w/ max at 12 ranks</p><p></p><p>2nd level casting ability as ranger</p><p></p><p>9th level starting gold</p><p></p><p></p><p>I would recommend certain things regardless of what your History is:</p><p></p><p>1. mitril breast plate</p><p>2. Something that gives bonuses to Saves (primarily will) - perhaps consider iron will</p><p>3. a Mighty +4 MasterWork Long Bow (or magical if you can) w/MasterWork arrows</p><p>4. Wand with best level healing spell you can cast (IDHMBWM - not sure if you can cast anything better than CLW).</p><p>5. Scrolls of specialty spells on the Ranger list that you can cast but would probably never prepare.</p><p>6. Boots and CLoak of elvin kind (cheaper than enchanting your armor, I think)</p><p></p><p>I would recommend considering the following information when making selection of feats and skills:</p><p></p><p>THe benefit of a ranger with regards to feat selection is that you already have the twf feats, you have good skills (don't need to take alertness or skill focus), you have some spells for utility to suppliment your abilities, w/good BAB, spot and listen class skills, and the restriction on twf, you ought not to specialize in a weapon as the WF, IC, EWP, will not be as worthwhile to your character. For feats for a ranger (especially a non-human ranger) choose feats that augment your abilities, make up for your weaknesses, have synergy with your party, or some combination of the three. I personally really enjoy the Dodge feat chain as it gives you access to Spring Attack and Shot on the Run. (I like mobility (not the feat) for rangers because of their light armor restriction - both for twf and skill use.)</p><p></p><p>If you want to go with the mobile ranger, get boots of spring and striding, take dodge, mobility and spring attack. DO NOT TAKE QUICKDRAW. Because you have mobility this would be a waste as you can move (60 feet with the boots), draw your weapon while moving as a free action, and then ready an attack against your opponent, who will at most get one attack against you (all else being equal) and only after you attack them with your readied action. This would draw an AoO, but you can fight defensively and with mobility your AC will be 6 higher. Expertise would have great synergy with this combo.</p><p></p><p>If you max out spot and listen, consider the bow feats - PBS, Rapid Shot, Far Shot and Shot on the run as useful bow feats for a ranger. Precise Shot is not as useful as you can also be a front line warrior and don't need to worry about staying out of melee (this also applies, if to a lesser degree, to far shot).</p><p></p><p>For a less mobile ranger consider power attack. Be aware that doing this will mean that every chance you get do something to increase your attack bonus (this with twf makes for some abominatably low attack bonuses). That or only fight with one weapon. You may want to also consider capitalizing on your twf style and possibly interchange a weapon for a shield and take shield expert - that way you always have the AC bonus and still have the twf option - greatly increases versatility. Moreover, you can take some pretty devasting feats for this combination - like shield bash - moves opponents opening them up to AoO and shield charge.</p><p></p><p>For Skills, you need to decide what you want for your character. If you want archery, then you will need Spot at the minimum - for more effect take Hide, Listen and Move Silently. If you want a more nature oriented Ranger, take wilderness lore, animaly empaty, animaly handling, and Knowledge Nature. I would recommend a few things regardless of character-type - take wilderness lore to utilize your track feat - this will be tremendously useful (at least if your DM is a good DM it will be). Spot is also a great skill. If you max out spot, there really is not much need to max out listen - also see if there is a rogue in the party with listen. Animal handling is great for your animal companion(s). Having them able to attack upon command, scout ahead, etc. is really where some of the more subtle powers of the ranger come from. Whatever you are going to focus in, definitely max out the skill or almost max it out.</p><p></p><p>My last recommendation is maximize the use of your spells. As a ranger that is not immediately obvious. The rangers spells have high utility. Always have an animal friendship on hand - (probably in scroll form). Even if you already have an animal companion, have that spell - if RttToEE has taught me anything it has taught me that.</p><p></p><p>Lastly, definitely consider taking leadership. Having a few expert and commoner wood elves (or other races) at your disposal to craft and repair your equipment, provide knowledge, wealth, information, etc. can be incredibly useful. Also, don't underestimate the power of having a cohort. Your cohort can be used in multiple ways: </p><p></p><p>He can make your magical stuff (most of its low leveled stuff anyway), can complement you in adventuring - perhaps a druid, cleric, or bard. Or can make up for your weaknesses - Wizard for your lack of magical battle power.</p><p></p><p>Good Luck, hope this has helped.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 425104, member: 103"] At 9th level you will have the following: +9 BAB 9d10+27 HP good fortitude save 2 favored enemies ambidexterity (virtual) twf (virtual) track (virtual) 4 feats 72 skill points w/ max at 12 ranks 2nd level casting ability as ranger 9th level starting gold I would recommend certain things regardless of what your History is: 1. mitril breast plate 2. Something that gives bonuses to Saves (primarily will) - perhaps consider iron will 3. a Mighty +4 MasterWork Long Bow (or magical if you can) w/MasterWork arrows 4. Wand with best level healing spell you can cast (IDHMBWM - not sure if you can cast anything better than CLW). 5. Scrolls of specialty spells on the Ranger list that you can cast but would probably never prepare. 6. Boots and CLoak of elvin kind (cheaper than enchanting your armor, I think) I would recommend considering the following information when making selection of feats and skills: THe benefit of a ranger with regards to feat selection is that you already have the twf feats, you have good skills (don't need to take alertness or skill focus), you have some spells for utility to suppliment your abilities, w/good BAB, spot and listen class skills, and the restriction on twf, you ought not to specialize in a weapon as the WF, IC, EWP, will not be as worthwhile to your character. For feats for a ranger (especially a non-human ranger) choose feats that augment your abilities, make up for your weaknesses, have synergy with your party, or some combination of the three. I personally really enjoy the Dodge feat chain as it gives you access to Spring Attack and Shot on the Run. (I like mobility (not the feat) for rangers because of their light armor restriction - both for twf and skill use.) If you want to go with the mobile ranger, get boots of spring and striding, take dodge, mobility and spring attack. DO NOT TAKE QUICKDRAW. Because you have mobility this would be a waste as you can move (60 feet with the boots), draw your weapon while moving as a free action, and then ready an attack against your opponent, who will at most get one attack against you (all else being equal) and only after you attack them with your readied action. This would draw an AoO, but you can fight defensively and with mobility your AC will be 6 higher. Expertise would have great synergy with this combo. If you max out spot and listen, consider the bow feats - PBS, Rapid Shot, Far Shot and Shot on the run as useful bow feats for a ranger. Precise Shot is not as useful as you can also be a front line warrior and don't need to worry about staying out of melee (this also applies, if to a lesser degree, to far shot). For a less mobile ranger consider power attack. Be aware that doing this will mean that every chance you get do something to increase your attack bonus (this with twf makes for some abominatably low attack bonuses). That or only fight with one weapon. You may want to also consider capitalizing on your twf style and possibly interchange a weapon for a shield and take shield expert - that way you always have the AC bonus and still have the twf option - greatly increases versatility. Moreover, you can take some pretty devasting feats for this combination - like shield bash - moves opponents opening them up to AoO and shield charge. For Skills, you need to decide what you want for your character. If you want archery, then you will need Spot at the minimum - for more effect take Hide, Listen and Move Silently. If you want a more nature oriented Ranger, take wilderness lore, animaly empaty, animaly handling, and Knowledge Nature. I would recommend a few things regardless of character-type - take wilderness lore to utilize your track feat - this will be tremendously useful (at least if your DM is a good DM it will be). Spot is also a great skill. If you max out spot, there really is not much need to max out listen - also see if there is a rogue in the party with listen. Animal handling is great for your animal companion(s). Having them able to attack upon command, scout ahead, etc. is really where some of the more subtle powers of the ranger come from. Whatever you are going to focus in, definitely max out the skill or almost max it out. My last recommendation is maximize the use of your spells. As a ranger that is not immediately obvious. The rangers spells have high utility. Always have an animal friendship on hand - (probably in scroll form). Even if you already have an animal companion, have that spell - if RttToEE has taught me anything it has taught me that. Lastly, definitely consider taking leadership. Having a few expert and commoner wood elves (or other races) at your disposal to craft and repair your equipment, provide knowledge, wealth, information, etc. can be incredibly useful. Also, don't underestimate the power of having a cohort. Your cohort can be used in multiple ways: He can make your magical stuff (most of its low leveled stuff anyway), can complement you in adventuring - perhaps a druid, cleric, or bard. Or can make up for your weaknesses - Wizard for your lack of magical battle power. Good Luck, hope this has helped. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Help build a Single-Classed Ranger.
Top