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Character Builds & Optimization
Help build a Single-Classed Ranger.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 425280" data-attributes="member: 3146"><p><strong>Another Perspective</strong></p><p></p><p>19 strength, 19 dex, and 16 con are excellent stats for a melee ranger. They're also excellent stats for archery but you can use archery without focussing in it.</p><p></p><p>Since you're planning on being a giant slayer, this is what I'd recommend:</p><p></p><p>Feats:</p><p>Quickdraw, Iron Will, Improved Two Weapon Fighting (my understanding is that this is not a virtual feat for rangers--if it is, pick up Improved Crit: Greatsword instead).</p><p></p><p>Stat Increases: +1 Str, +1 Dex</p><p></p><p>Equipment:</p><p>+1 Shock Mighty Composite Longbow [+4]</p><p>A bunch of Masterwork arrows</p><p>+1 Giant Bane Greatsword</p><p>+3 Mithril Chain shirt with +1 frost Armor spikes</p><p>+1 Buckler</p><p>Gloves of Dex +2</p><p>Ring of Protection +1</p><p>Amulet of Natural Armor +1</p><p>The best cloak of Resistance you can afford</p><p>Boots of Striding and Springing</p><p>Several Wands of Cure Light Wounds (more cost efficient than better ones and at 9th level, a wand of cure moderate won't be sufficient for combat healing anyway).</p><p>A wand of Hunter's Mercy</p><p>Several Potions of Cure serious wounds</p><p>A potion or two of either See Invisibility or Invisibility Purge</p><p>Several scrolls of Protection from Elements (2nd level cast at 4th level by a Ranger)</p><p>A few scrolls of Greater Magic Weapon cast by a 9th level good cleric or cleric of a good deity.</p><p>A few potions of Fly</p><p>If you have any cash left over, see about getting a belt of strenght +4</p><p></p><p></p><p>That will give you really good attacks against giants, and pretty good attacks against everyone else. With your high dex, you get more milage out of a mithril chain shirt than a mithril breastplate. All told, your AC should end up: 27 vs. ranged, 25 melee (you can't get the buckler bonus while you're using the greatsword). If you can afford it, bump up the ring of protection and amulet of natural armor one each. Boots of striding and springing are meant to enable you to keep out of melee if you want to avoid it. If you're not concerned about that, go for boots of Speed instead; that will enable you to up your AC to 31 or 29.</p><p></p><p>Your strategy should be to Use your bow to get a few shots in while your enemies close. When your enemies close with you, drop the bow, quickdraw your greatsword and lay the smack down dual wielding your greatsword and armor spikes.</p><p></p><p>Against giants, you'll be attacking four times at +15/+10 and +13/+8 for 2d6+12+2d6 and 1d6+4+1d6 for an average of 26 damage/hit with the greatsword an 11/hit with the armor spikes.</p><p></p><p>Against other foes, your damage output won't be nearly so high, but their damage output isn't usually as high as giants' damage output either. . . .</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 425280, member: 3146"] [b]Another Perspective[/b] 19 strength, 19 dex, and 16 con are excellent stats for a melee ranger. They're also excellent stats for archery but you can use archery without focussing in it. Since you're planning on being a giant slayer, this is what I'd recommend: Feats: Quickdraw, Iron Will, Improved Two Weapon Fighting (my understanding is that this is not a virtual feat for rangers--if it is, pick up Improved Crit: Greatsword instead). Stat Increases: +1 Str, +1 Dex Equipment: +1 Shock Mighty Composite Longbow [+4] A bunch of Masterwork arrows +1 Giant Bane Greatsword +3 Mithril Chain shirt with +1 frost Armor spikes +1 Buckler Gloves of Dex +2 Ring of Protection +1 Amulet of Natural Armor +1 The best cloak of Resistance you can afford Boots of Striding and Springing Several Wands of Cure Light Wounds (more cost efficient than better ones and at 9th level, a wand of cure moderate won't be sufficient for combat healing anyway). A wand of Hunter's Mercy Several Potions of Cure serious wounds A potion or two of either See Invisibility or Invisibility Purge Several scrolls of Protection from Elements (2nd level cast at 4th level by a Ranger) A few scrolls of Greater Magic Weapon cast by a 9th level good cleric or cleric of a good deity. A few potions of Fly If you have any cash left over, see about getting a belt of strenght +4 That will give you really good attacks against giants, and pretty good attacks against everyone else. With your high dex, you get more milage out of a mithril chain shirt than a mithril breastplate. All told, your AC should end up: 27 vs. ranged, 25 melee (you can't get the buckler bonus while you're using the greatsword). If you can afford it, bump up the ring of protection and amulet of natural armor one each. Boots of striding and springing are meant to enable you to keep out of melee if you want to avoid it. If you're not concerned about that, go for boots of Speed instead; that will enable you to up your AC to 31 or 29. Your strategy should be to Use your bow to get a few shots in while your enemies close. When your enemies close with you, drop the bow, quickdraw your greatsword and lay the smack down dual wielding your greatsword and armor spikes. Against giants, you'll be attacking four times at +15/+10 and +13/+8 for 2d6+12+2d6 and 1d6+4+1d6 for an average of 26 damage/hit with the greatsword an 11/hit with the armor spikes. Against other foes, your damage output won't be nearly so high, but their damage output isn't usually as high as giants' damage output either. . . . [/QUOTE]
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