Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Help building a rapier-wielding NPC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 3063339" data-attributes="member: 15538"><p>What level's the party? </p><p></p><p>Okay, swashbuckler type. I almost start off with Fighter 4/Rogue 2, which nets you a +5 BAB, weapon specialization, evasion, and Tumble. Let's give him some stats. While it's perfectly fair to use "good rolls" for main bad guy stats, I tend to go with the standard elite array. If the PCs used more points, he should get more points, too. He's supposed to be a mastermind and a swordsman, which makes things trickier.</p><p></p><p>Str 13, Dex 15, Con 12, Int 14, Wis 10, Cha 8 to start. He gets three advancements; as befitting his mastermind role, he takes two Cha increases, and one point of Dex. I find it easier to set bad guy Int where it's going to be to start, rather than messing with Int increases later.</p><p></p><p>For classes:</p><p>Fig 4/Rogue 3/Duelist 3/Tempest 4.</p><p></p><p>Tempest should solve your TWF problems. He has +2d6 sneak attack in case it comes up, which it won't. Duelist 3 gets him at least +1 AC, 3rd level gets him enhanced mobility (so he can gank the casters). Like any good master villain, he needs Iron Will and Great Fortitude, and Lightning Reflexes never hurts. If you can swing it, take Improved Toughness.</p><p></p><p>His AC needs to be pretty good. I'm going to forego the animated shield for stylistic reasons. To get his AC up there, you need to layer a number of lesser effects. Obviously, he needs bracers of armor, but you want to add on an amulet of natural armor and a ring of protection as well. Even with a modest budget, that will get the AC up there. With Two Weapon Defense and Tumble of 5 ranks, he can fight defensively for large bonuses, so he should. He definitely needs another ring, something that will provide a certain level of defense. He also needs the mandatory cloak of resistance, and since he has canny defense, a headband of intellect +2. Gloves of dexterity. Boots of speed. </p><p></p><p>So basically, he yells, "Attack, my minions!" and goes on the defensive. Then the next round, he uses the boots, closes with a spellcaster, and makes shredded carrots.</p><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3063339, member: 15538"] What level's the party? Okay, swashbuckler type. I almost start off with Fighter 4/Rogue 2, which nets you a +5 BAB, weapon specialization, evasion, and Tumble. Let's give him some stats. While it's perfectly fair to use "good rolls" for main bad guy stats, I tend to go with the standard elite array. If the PCs used more points, he should get more points, too. He's supposed to be a mastermind and a swordsman, which makes things trickier. Str 13, Dex 15, Con 12, Int 14, Wis 10, Cha 8 to start. He gets three advancements; as befitting his mastermind role, he takes two Cha increases, and one point of Dex. I find it easier to set bad guy Int where it's going to be to start, rather than messing with Int increases later. For classes: Fig 4/Rogue 3/Duelist 3/Tempest 4. Tempest should solve your TWF problems. He has +2d6 sneak attack in case it comes up, which it won't. Duelist 3 gets him at least +1 AC, 3rd level gets him enhanced mobility (so he can gank the casters). Like any good master villain, he needs Iron Will and Great Fortitude, and Lightning Reflexes never hurts. If you can swing it, take Improved Toughness. His AC needs to be pretty good. I'm going to forego the animated shield for stylistic reasons. To get his AC up there, you need to layer a number of lesser effects. Obviously, he needs bracers of armor, but you want to add on an amulet of natural armor and a ring of protection as well. Even with a modest budget, that will get the AC up there. With Two Weapon Defense and Tumble of 5 ranks, he can fight defensively for large bonuses, so he should. He definitely needs another ring, something that will provide a certain level of defense. He also needs the mandatory cloak of resistance, and since he has canny defense, a headband of intellect +2. Gloves of dexterity. Boots of speed. So basically, he yells, "Attack, my minions!" and goes on the defensive. Then the next round, he uses the boots, closes with a spellcaster, and makes shredded carrots. How's that? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help building a rapier-wielding NPC
Top