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Help Design the Epic Retaking of a City
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<blockquote data-quote="Trit One-Ear" data-source="post: 6082965" data-attributes="member: 6678017"><p>I've abused my players enough lately, and it's time for some pay off. They've spent the last chunk of sessions unearthing a cult's plot to gain control of the main trade city in the kingdom. Having replaced a member of the Duke's council with a succubus, and enthralling him under her control, the cult is finally revealing itself.</p><p></p><p>Meanwhile, the heroes have been helping organize a resistance. Utilizing their connections with the church of Erathis, the thieves' guild, and a group of guerrilla warriors in the forests nearby, they have amassed a force strong enough to challenge the cult's far-reaching influence and their devilish allies.</p><p></p><p>So. How to make this awesome? I'd love some help designing encounters and challenges to make this play out as epically as my players deserve. I have some ideas:</p><p></p><p>The city is built in three rings/districts, with the wealthier areas closer and closer to the center. Reaching each district should become increasingly more challenging or dangerous.</p><p></p><p>I plan on having a aerial mounted combat to reach the keep at the center of the city, passing over the final wall. Mounted on gargoyles(?) from the city library's roof.</p><p></p><p>As the heroes progress inwards, they'll begin to encounter more devils and fewer humanoid cultists (duergar as well), and they finally will have to confront the succubus and the charmed Duke in a cinematic show down.</p><p></p><p>That's a very rough outline of events as I see them, but I'd love to hear any ideas you have on how to make this a session (or two) my players won't soon forget. They've been working towards this hard enough, they deserve a payoff on a grand scale.</p><p></p><p>Thanks in advance for the awesome ideas and advice I know you lot are capable of giving!</p><p></p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 6082965, member: 6678017"] I've abused my players enough lately, and it's time for some pay off. They've spent the last chunk of sessions unearthing a cult's plot to gain control of the main trade city in the kingdom. Having replaced a member of the Duke's council with a succubus, and enthralling him under her control, the cult is finally revealing itself. Meanwhile, the heroes have been helping organize a resistance. Utilizing their connections with the church of Erathis, the thieves' guild, and a group of guerrilla warriors in the forests nearby, they have amassed a force strong enough to challenge the cult's far-reaching influence and their devilish allies. So. How to make this awesome? I'd love some help designing encounters and challenges to make this play out as epically as my players deserve. I have some ideas: The city is built in three rings/districts, with the wealthier areas closer and closer to the center. Reaching each district should become increasingly more challenging or dangerous. I plan on having a aerial mounted combat to reach the keep at the center of the city, passing over the final wall. Mounted on gargoyles(?) from the city library's roof. As the heroes progress inwards, they'll begin to encounter more devils and fewer humanoid cultists (duergar as well), and they finally will have to confront the succubus and the charmed Duke in a cinematic show down. That's a very rough outline of events as I see them, but I'd love to hear any ideas you have on how to make this a session (or two) my players won't soon forget. They've been working towards this hard enough, they deserve a payoff on a grand scale. Thanks in advance for the awesome ideas and advice I know you lot are capable of giving! Trit [/QUOTE]
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