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Help designing a Space Opera campaign via RPGs and Jungian Archetypes?
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<blockquote data-quote="fireinthedust" data-source="post: 6489064" data-attributes="member: 51930"><p>EDIT: I had a brain-explosion and wrote the third post, so I re-did the title to be more clear.</p><p></p><p>I've always wanted to try out Star Wars as a game, but I've never liked how the systems make Jedi unreasonably powerful, so that even all-Jedi games aren't fun to GM. I had a padawan use telekinesis to tackle a giant robot boss in the first fight in a SWSE game. Another game got bogged down in modifiers for cover and shooting around corners, with a player who knew the system better than I did; as much as I'm impressed by that, the minutiae I'd have to master and design around to make a scenario useable or cinematic turned me off.</p><p>D20 SW also had issues along these lines, and the new book is a bit expensive for now. M&M is way fiddly for me (too much time building characters, spending points, etc.). Freeform games have zero rules, and when players decide they're the Jedi Akira/Neo, it's a bit nuts.</p><p></p><p>What I've also wanted to do is expand options for non-Jedi so they can be fun, like power armor, better cybernetics, animal companions or mounts, that sort of thing. D20 future has those sorts of things, and d20 Cybernetics, but it never caught on in games I tried running. True20 seems like it could do it, though it wouldn't connect with other products easily.</p><p></p><p>Also, my issue is that I'd love to create a different setting or Galaxy, with different factions, planets, history, but that never seems popular for some reason. </p><p></p><p>Example: Stars Without Number has a fantastic planet generation system, and some great tools at the back. D20 future has some great cybernetics options and monsters. I've heard good things about Savage Worlds and FATE, but never played. </p><p></p><p>If I were to use other systems to create a Franken-SW game, what would be a good way to go about it? I've got my own RPG system, but I'd prefer to try currently-published books for this, for now.</p><p></p><p>Any suggestions? Either different mini-systems that could be handy, or an entire rules set that could do the job?</p><p></p><p>Any drawbacks?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6489064, member: 51930"] EDIT: I had a brain-explosion and wrote the third post, so I re-did the title to be more clear. I've always wanted to try out Star Wars as a game, but I've never liked how the systems make Jedi unreasonably powerful, so that even all-Jedi games aren't fun to GM. I had a padawan use telekinesis to tackle a giant robot boss in the first fight in a SWSE game. Another game got bogged down in modifiers for cover and shooting around corners, with a player who knew the system better than I did; as much as I'm impressed by that, the minutiae I'd have to master and design around to make a scenario useable or cinematic turned me off. D20 SW also had issues along these lines, and the new book is a bit expensive for now. M&M is way fiddly for me (too much time building characters, spending points, etc.). Freeform games have zero rules, and when players decide they're the Jedi Akira/Neo, it's a bit nuts. What I've also wanted to do is expand options for non-Jedi so they can be fun, like power armor, better cybernetics, animal companions or mounts, that sort of thing. D20 future has those sorts of things, and d20 Cybernetics, but it never caught on in games I tried running. True20 seems like it could do it, though it wouldn't connect with other products easily. Also, my issue is that I'd love to create a different setting or Galaxy, with different factions, planets, history, but that never seems popular for some reason. Example: Stars Without Number has a fantastic planet generation system, and some great tools at the back. D20 future has some great cybernetics options and monsters. I've heard good things about Savage Worlds and FATE, but never played. If I were to use other systems to create a Franken-SW game, what would be a good way to go about it? I've got my own RPG system, but I'd prefer to try currently-published books for this, for now. Any suggestions? Either different mini-systems that could be handy, or an entire rules set that could do the job? Any drawbacks? [/QUOTE]
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