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Help for a novice dm
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<blockquote data-quote="Herzog" data-source="post: 4753755" data-attributes="member: 25696"><p>Don't panic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>First of all, do you have ideas yourself, or are you flying blind?</p><p>In case of the former, please share. It will help us help you.</p><p>In case of the latter:</p><p>Are you planning to create an entire campaign world and campaign story?</p><p>You might want to start small.</p><p>Define the world as 'standard D&D'. That way, you and your players can refer to the core books any time you want to know something about the world. Leave changes (even subtle ones, like : there are no orcs) for a later campaign, when you're comfertable with the rules and story building.</p><p></p><p>Go to the wotc site: <a href="http://www.wizards.com/default.asp?x=dnd/oa/20030530b" target="_blank">Original Adventures</a></p><p>There is a large list of adventures free for download that you can use.</p><p></p><p>Use some of the suggestions found in those modules on 'further adventuring' to build your bigger story, if any.</p><p></p><p>Keep a good eye on your players. Ask them after the session if they had fun. Don't just rely on your own gut feeling: ask! I've been DM-ing for over 15 years, and even I get it wrong sometimes. Both in my gaming methods and in my evaluation of the amount of fun had by the players.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Herzog, post: 4753755, member: 25696"] Don't panic. :) First of all, do you have ideas yourself, or are you flying blind? In case of the former, please share. It will help us help you. In case of the latter: Are you planning to create an entire campaign world and campaign story? You might want to start small. Define the world as 'standard D&D'. That way, you and your players can refer to the core books any time you want to know something about the world. Leave changes (even subtle ones, like : there are no orcs) for a later campaign, when you're comfertable with the rules and story building. Go to the wotc site: [url=http://www.wizards.com/default.asp?x=dnd/oa/20030530b]Original Adventures[/url] There is a large list of adventures free for download that you can use. Use some of the suggestions found in those modules on 'further adventuring' to build your bigger story, if any. Keep a good eye on your players. Ask them after the session if they had fun. Don't just rely on your own gut feeling: ask! I've been DM-ing for over 15 years, and even I get it wrong sometimes. Both in my gaming methods and in my evaluation of the amount of fun had by the players. Good luck! [/QUOTE]
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