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Help getting to high levels
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<blockquote data-quote="ForceUser" data-source="post: 297248" data-attributes="member: 2785"><p>Baby steps, man. </p><p></p><p>Generally speaking, the higher level the characters get the tougher it is to challenge them. However, you can always challenge the <em>players</em>, regardless of the level of their characters, with things such as diplomatic situations, conundrums, puzzles, riddles, political situations, etc. This stuff never gets old. </p><p></p><p>You certainly do <u>not</u> need the epic level handbook, and actually if you're new to high-level play I'd recommend against buying it until you are comfortable dealing with powerful characters. It's all 21+ anyway, and not many campaigns run that long. </p><p></p><p>As far as combat encounters go, the way to challenge the characters is to include many encounters throughout the same day, which slowly chews up resources, before hitting the party with a big nasty encounter at the end. If they are burning disposable magic items (potions, scrolls, wands, staves, etc) then you're doing it right. Advanced creatures and creatures immune to popular spell effects are both useful, as are no-save spells cast upon the players (such as the <em>power word</em> line). Hit them with turn-resistant energy draining undead, such as vampires. Formians are a great obstacle, being as they are immune or resistant to almost every energy type. Other adventuring groups are also a threat, though you want to be careful about those, because when the party inevitably wins they get all their magic items, which could be quite a lot.</p><p></p><p>The best advice I can give about DMing high level play however, is make sure you are prepared for the divination spells your party will inevitably cast! Know what's going on in your campaign world, know what your bad guys are up to, that way when the players cast a <em>commune</em> or <em>contact other plane</em>, you already know the answers. Design adventures <em>assuming</em> these spells will be cast! And remember, knowing that the assassin Joe Smith is going to try to murder the Queen in three days is not the same as finding him and stopping him! </p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="ForceUser, post: 297248, member: 2785"] Baby steps, man. Generally speaking, the higher level the characters get the tougher it is to challenge them. However, you can always challenge the [i]players[/i], regardless of the level of their characters, with things such as diplomatic situations, conundrums, puzzles, riddles, political situations, etc. This stuff never gets old. You certainly do [u]not[/u] need the epic level handbook, and actually if you're new to high-level play I'd recommend against buying it until you are comfortable dealing with powerful characters. It's all 21+ anyway, and not many campaigns run that long. As far as combat encounters go, the way to challenge the characters is to include many encounters throughout the same day, which slowly chews up resources, before hitting the party with a big nasty encounter at the end. If they are burning disposable magic items (potions, scrolls, wands, staves, etc) then you're doing it right. Advanced creatures and creatures immune to popular spell effects are both useful, as are no-save spells cast upon the players (such as the [i]power word[/i] line). Hit them with turn-resistant energy draining undead, such as vampires. Formians are a great obstacle, being as they are immune or resistant to almost every energy type. Other adventuring groups are also a threat, though you want to be careful about those, because when the party inevitably wins they get all their magic items, which could be quite a lot. The best advice I can give about DMing high level play however, is make sure you are prepared for the divination spells your party will inevitably cast! Know what's going on in your campaign world, know what your bad guys are up to, that way when the players cast a [i]commune[/i] or [i]contact other plane[/i], you already know the answers. Design adventures [i]assuming[/i] these spells will be cast! And remember, knowing that the assassin Joe Smith is going to try to murder the Queen in three days is not the same as finding him and stopping him! Hope that helps! [/QUOTE]
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