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HELP! I just volunteered to write a tourney module!
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<blockquote data-quote="Piratecat" data-source="post: 2696706" data-attributes="member: 2"><p>A lot of modules don't require scoring; hopefully, this is one of them.</p><p></p><p>I agree that three combat encounters is about the right amount, but be aware that a puzzle can dramatically skew the balance; groups tend to either solve such things quickly, or it takes them freakin' forever. I tend to prefer to have two combat encounters and then make a third one optional at the whim of the DM, depending on how quickly the group is progressing.</p><p></p><p>I've also found that it's a lot of fun to make the combat opponents be role playable as well. Even something as simple as the intellect devourer mentally admiring the juciness of a PC's brain goes a long way towards making the fight memorable.</p><p></p><p>You may want to reconsider your final scene, as the exciting climax comes with the psion-killer. While gaining an item that adds to a stat is really cool in a continuing game, it really doesn't matter in a convention tournament. (In that same sense, enumerating treasure isn't usually necessary; it never becomes relevant unless you can immediately use it in the game.) Can you create drama or tension with the final crystal entity?</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2696706, member: 2"] A lot of modules don't require scoring; hopefully, this is one of them. I agree that three combat encounters is about the right amount, but be aware that a puzzle can dramatically skew the balance; groups tend to either solve such things quickly, or it takes them freakin' forever. I tend to prefer to have two combat encounters and then make a third one optional at the whim of the DM, depending on how quickly the group is progressing. I've also found that it's a lot of fun to make the combat opponents be role playable as well. Even something as simple as the intellect devourer mentally admiring the juciness of a PC's brain goes a long way towards making the fight memorable. You may want to reconsider your final scene, as the exciting climax comes with the psion-killer. While gaining an item that adds to a stat is really cool in a continuing game, it really doesn't matter in a convention tournament. (In that same sense, enumerating treasure isn't usually necessary; it never becomes relevant unless you can immediately use it in the game.) Can you create drama or tension with the final crystal entity? [/QUOTE]
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HELP! I just volunteered to write a tourney module!
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