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Help! I want to run a d20 Current day sci-fi campaign?
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<blockquote data-quote="arwink" data-source="post: 2122831" data-attributes="member: 2292"><p>In order</p><p></p><p>d20 Modern. This'll give you the baseline rules for running a modern game, and includes a couple of sample campaign backgrounds. An alternate option would be Call of Cthulhy d20, which includes probably the best advice I've ever seen for writing modern horror/conspiracy scenarios. </p><p></p><p>Dark*Matter Sourcebook for Alternity. While it's for a non-d20 system game, Alternity was close enough too d20 that the conversion is actually pretty easy. The bulk of the book is still useful, and it's probably the most complete world-book I've ever read. A quick search of this form, or the storyhour forum, for threads about Dark*Matter should give you more detail. If nothing else, do yourself a favor and go to the Storyhour forum to read JonRog's Darkmatter Storyhour: Drunk Southern Girls with Guns, Zombie Toddlers,..., which offers the same kind of inspiration for modern games that Piratecat's does for DnD.</p><p></p><p>The various d20 Modern occult PDF's from Ronin Arts over on RPGnow.com. Cheap and effective resources for modern games that usually deliver the right kind of feel for the game you're describing. </p><p></p><p>D20 Modern Menace Manual, which includes a host of details about organisations, yeti, aliens and other menaces. Covers a wide range of creatures from Dark*Matter as well.</p><p></p><p>If you want a bunch of gun details, look into the weapons locker. THe stats between weapons aren't that different in d20 terms, but the descriptions and illustrations are nice if you want to include minor details as clues in a game (like knowing that the bad guy uses a distinctive gun with rare ammunition, or offering some information about the origins of an enemy spy for players who can recognise the style of his sidearm).</p></blockquote><p></p>
[QUOTE="arwink, post: 2122831, member: 2292"] In order d20 Modern. This'll give you the baseline rules for running a modern game, and includes a couple of sample campaign backgrounds. An alternate option would be Call of Cthulhy d20, which includes probably the best advice I've ever seen for writing modern horror/conspiracy scenarios. Dark*Matter Sourcebook for Alternity. While it's for a non-d20 system game, Alternity was close enough too d20 that the conversion is actually pretty easy. The bulk of the book is still useful, and it's probably the most complete world-book I've ever read. A quick search of this form, or the storyhour forum, for threads about Dark*Matter should give you more detail. If nothing else, do yourself a favor and go to the Storyhour forum to read JonRog's Darkmatter Storyhour: Drunk Southern Girls with Guns, Zombie Toddlers,..., which offers the same kind of inspiration for modern games that Piratecat's does for DnD. The various d20 Modern occult PDF's from Ronin Arts over on RPGnow.com. Cheap and effective resources for modern games that usually deliver the right kind of feel for the game you're describing. D20 Modern Menace Manual, which includes a host of details about organisations, yeti, aliens and other menaces. Covers a wide range of creatures from Dark*Matter as well. If you want a bunch of gun details, look into the weapons locker. THe stats between weapons aren't that different in d20 terms, but the descriptions and illustrations are nice if you want to include minor details as clues in a game (like knowing that the bad guy uses a distinctive gun with rare ammunition, or offering some information about the origins of an enemy spy for players who can recognise the style of his sidearm). [/QUOTE]
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