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<blockquote data-quote="Ringmereth" data-source="post: 2454657" data-attributes="member: 33915"><p>Take the 'Initiate of Mystra' feat from PGtF and you're immune to antimagic. Put a persistant one around yourself, and while almost everyone's effectiveness is severely limited, you can still pump out spells. It would work especially well with IotSV, since you can put up fully effective wardings, but enemy casters can't dispel them. The only weakness is MDJ, which most casters are loath to use on you, and only has a half chance of working anyway. And if you can counterspell it via Contingency and Dispel Magic or a Ring of Counterspells (or something similar), then you're even better off. </p><p></p><p>A few other tips: use Shapechange. A lot. Check the MMII and III and the ELH for ideas. Demiliches are especially fun. Another great spell is Moment of Prescience. Getting your caster level to any save, check, etc is a great last-ditch defense. Time Stop is, for obvious reasons, crucial-keep a few scrolls of it handy. It should be your first spell in any dangerous combat and be put to use to get off your major defenses (AMF if you don't have it up constantly, a Warding, Shapechange, and MoP) in one round. </p><p></p><p>Item-wise, scrolls are important. Flexibility is power, and so is having a couple extra spells up your sleeve in drawn-out combats. An item of Death Ward or similar, while expensive, will probably be worth it. Finally, if your DM is crazy enough to allow it, buy a Thought Bottle and cast Wishes whenever you like.</p></blockquote><p></p>
[QUOTE="Ringmereth, post: 2454657, member: 33915"] Take the 'Initiate of Mystra' feat from PGtF and you're immune to antimagic. Put a persistant one around yourself, and while almost everyone's effectiveness is severely limited, you can still pump out spells. It would work especially well with IotSV, since you can put up fully effective wardings, but enemy casters can't dispel them. The only weakness is MDJ, which most casters are loath to use on you, and only has a half chance of working anyway. And if you can counterspell it via Contingency and Dispel Magic or a Ring of Counterspells (or something similar), then you're even better off. A few other tips: use Shapechange. A lot. Check the MMII and III and the ELH for ideas. Demiliches are especially fun. Another great spell is Moment of Prescience. Getting your caster level to any save, check, etc is a great last-ditch defense. Time Stop is, for obvious reasons, crucial-keep a few scrolls of it handy. It should be your first spell in any dangerous combat and be put to use to get off your major defenses (AMF if you don't have it up constantly, a Warding, Shapechange, and MoP) in one round. Item-wise, scrolls are important. Flexibility is power, and so is having a couple extra spells up your sleeve in drawn-out combats. An item of Death Ward or similar, while expensive, will probably be worth it. Finally, if your DM is crazy enough to allow it, buy a Thought Bottle and cast Wishes whenever you like. [/QUOTE]
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