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<blockquote data-quote="Rackhir" data-source="post: 2454686" data-attributes="member: 149"><p>I've been running an experimental 18th lvl campaign where pretty much anything goes. So I've been faced with some pretty monsterous characters. </p><p></p><p>An item of greater blink would be a must. You don't have to worry about a miss chance for your stuff and you have a 50% miss chance for attacks on you and you take half damage from area effect spells. It's a bear to deal with.</p><p></p><p>You are a wizard so this is a bit trickier, but the Soulfire armor enchantment from the either the book of vile darkness or exhalted deeds, makes the wearer immune to death spells, magical death effects, energy drain, & negative energy effects. It's a +4 advantage.</p><p></p><p>A ring of freedom of movement will keep you from getting grappled as well as a bunch of other unfavorable conditions.</p><p></p><p>Don't forget that a hand of glory will let you use 3 rings. </p><p></p><p>Reactive counterspell and improved counterspelling are also very good defensive choices for feats. Don't forget other basics like Mirror image and displacement.</p><p></p><p>Broach of shielding will protect you from magic missiles for only 1,500 gold. Cloak of resistance or something similar is mandatory, you can never have too many + to your saves. Likewise don't forget items that grant luck bonuses.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2454686, member: 149"] I've been running an experimental 18th lvl campaign where pretty much anything goes. So I've been faced with some pretty monsterous characters. An item of greater blink would be a must. You don't have to worry about a miss chance for your stuff and you have a 50% miss chance for attacks on you and you take half damage from area effect spells. It's a bear to deal with. You are a wizard so this is a bit trickier, but the Soulfire armor enchantment from the either the book of vile darkness or exhalted deeds, makes the wearer immune to death spells, magical death effects, energy drain, & negative energy effects. It's a +4 advantage. A ring of freedom of movement will keep you from getting grappled as well as a bunch of other unfavorable conditions. Don't forget that a hand of glory will let you use 3 rings. Reactive counterspell and improved counterspelling are also very good defensive choices for feats. Don't forget other basics like Mirror image and displacement. Broach of shielding will protect you from magic missiles for only 1,500 gold. Cloak of resistance or something similar is mandatory, you can never have too many + to your saves. Likewise don't forget items that grant luck bonuses. [/QUOTE]
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