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Help making my players sweat? (My players, don't look!)
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<blockquote data-quote="penance" data-source="post: 3104936" data-attributes="member: 45645"><p>AH, i think I know what you're talkin about; Ive DM'ed my share. usually I dont get up to such levels, but the concept remains the same. This is what I like to do for fights. First, i decide how challenging the battle should be; if they seem to be having to easy a time of it, i leave several backup methods to make it a bit more.. challenging. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> for example, one simple way to make an encounter more difficult for the PC's is to have the bad guys have a bunch of potions, i.e. cure critical wounds or some such. Or the bad guys have set traps on the ground that would deal tons of damage, so the PC's have to watch out for those during the encounter. </p><p></p><p>If you can design the foes of the PC's as primarily ranged, the awesomness of the monks will be degraded. Perhaps the floor of the place they are fighting falls out, leaving a huge chasm. Or, they bad guys call in support from behind the players at the same time. If all else fails, give the guys that are PC's are killing a 150hp buff. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I mean, the PC's cant and should know the hit points of anything; if they asume that the guy only have like 200 or so, they will be lethally mistaken! </p><p> *sinister laughter* </p><p></p><p>Perhaps you could throw in some kind or Golem, like an advanced adamantine golem or something like that, something with immunity to critical hit (which should also be something that your boss character has), a very high damage reduction, and tons of hps. While your monk guys focus on that, make your boss characters snipe at the monks' support. Rocks falling from the ceiling helps as well. </p><p></p><p>I guess what im trying to say, is EL doesnt mean everything; the highest EL monk in the world will die to a level 2 goblin eventually if the monk cant hit back. Maybe you could throw in a beholder. Those guys have pissed off quite a few of my party members in the past........</p><p></p><p>DM's have so many options....... *evil grin*</p></blockquote><p></p>
[QUOTE="penance, post: 3104936, member: 45645"] AH, i think I know what you're talkin about; Ive DM'ed my share. usually I dont get up to such levels, but the concept remains the same. This is what I like to do for fights. First, i decide how challenging the battle should be; if they seem to be having to easy a time of it, i leave several backup methods to make it a bit more.. challenging. :D for example, one simple way to make an encounter more difficult for the PC's is to have the bad guys have a bunch of potions, i.e. cure critical wounds or some such. Or the bad guys have set traps on the ground that would deal tons of damage, so the PC's have to watch out for those during the encounter. If you can design the foes of the PC's as primarily ranged, the awesomness of the monks will be degraded. Perhaps the floor of the place they are fighting falls out, leaving a huge chasm. Or, they bad guys call in support from behind the players at the same time. If all else fails, give the guys that are PC's are killing a 150hp buff. :D I mean, the PC's cant and should know the hit points of anything; if they asume that the guy only have like 200 or so, they will be lethally mistaken! *sinister laughter* Perhaps you could throw in some kind or Golem, like an advanced adamantine golem or something like that, something with immunity to critical hit (which should also be something that your boss character has), a very high damage reduction, and tons of hps. While your monk guys focus on that, make your boss characters snipe at the monks' support. Rocks falling from the ceiling helps as well. I guess what im trying to say, is EL doesnt mean everything; the highest EL monk in the world will die to a level 2 goblin eventually if the monk cant hit back. Maybe you could throw in a beholder. Those guys have pissed off quite a few of my party members in the past........ DM's have so many options....... *evil grin* [/QUOTE]
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