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Help making my players sweat? (My players, don't look!)
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<blockquote data-quote="Shadeus" data-source="post: 3107001" data-attributes="member: 1795"><p>The marlith is a powerful foe if it's given time to prepare. </p><p></p><p>Unholy aura is very, very nasty. SR 25 is a 50/50 shot at level 15. Plus any melee attacks against the creatures affected require a DC 25 Fort save or lose 1d6 Str. And it can cast it on 16 people. So cast that on a bunch of mooks and send them in. The hasted monks are going to think twice if they want to use their 6 attacks to take out a mook when they want to risk getting a DC 25 save every time they hit. (Okay, one has spell resistance, but still.)</p><p></p><p>Blade Barrier at will? Have a dozen of them in the final room.</p><p></p><p>Change the environment of the room. Make it a pit of lava that the marlith is immune to (well 10 points / round anyway). Also will lava, it is difficult terrain; it negates their movement bonus that monks have. The marlith can teleport; no problem moving there.</p><p></p><p>Summon help - have the summoned help appear next to their casters for them to deal with.</p><p></p><p>Give the Marlith a weapon of wounding. See how they like losing Con with every hit. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Your party has decent ACs, so it won't hit too often, but give the Marlith a haste or some other means to boost his attacks. They have a great use magical device so maybe give her a wand or scroll of extended haste.</p><p></p><p>Maybe give the marilith a scroll of fire seeds as well. It has a +28 to read scroll and enough Wisdom to read it (it's a 6th level spell). Nothing like a no-save spell to put those monks in a tizzy. Or give it a scroll of meteor swarm and have her make the ranged touch against a monk. No save against that either. Or a scroll of maze.</p><p></p><p>As for the mooks, spectres are very good (especially if they have unholy aura on them as well).</p></blockquote><p></p>
[QUOTE="Shadeus, post: 3107001, member: 1795"] The marlith is a powerful foe if it's given time to prepare. Unholy aura is very, very nasty. SR 25 is a 50/50 shot at level 15. Plus any melee attacks against the creatures affected require a DC 25 Fort save or lose 1d6 Str. And it can cast it on 16 people. So cast that on a bunch of mooks and send them in. The hasted monks are going to think twice if they want to use their 6 attacks to take out a mook when they want to risk getting a DC 25 save every time they hit. (Okay, one has spell resistance, but still.) Blade Barrier at will? Have a dozen of them in the final room. Change the environment of the room. Make it a pit of lava that the marlith is immune to (well 10 points / round anyway). Also will lava, it is difficult terrain; it negates their movement bonus that monks have. The marlith can teleport; no problem moving there. Summon help - have the summoned help appear next to their casters for them to deal with. Give the Marlith a weapon of wounding. See how they like losing Con with every hit. :) Your party has decent ACs, so it won't hit too often, but give the Marlith a haste or some other means to boost his attacks. They have a great use magical device so maybe give her a wand or scroll of extended haste. Maybe give the marilith a scroll of fire seeds as well. It has a +28 to read scroll and enough Wisdom to read it (it's a 6th level spell). Nothing like a no-save spell to put those monks in a tizzy. Or give it a scroll of meteor swarm and have her make the ranged touch against a monk. No save against that either. Or a scroll of maze. As for the mooks, spectres are very good (especially if they have unholy aura on them as well). [/QUOTE]
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Help making my players sweat? (My players, don't look!)
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