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Help me 4e-ify my 13th Age game
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<blockquote data-quote="Tony Vargas" data-source="post: 7136718" data-attributes="member: 996"><p>There was a genuine issue hidden behind that criticism - abhorrence of class balance in any form. That it had to be obfuscated speaks to the pathology of the edition war. Which is over, so it doesn't matter.</p><p></p><p> I see no major obstacles to just adopting the 4e grid & movement rules - 13A conveniently gives movement/range/area in feat as well as it's default/abstract TotM terminology. Just divide by 5, anything 'close' not obviously an omni-directional burst becomes a blast. Oh, not the in OP...., I'd missed that, initially...</p><p></p><ul> <li data-xf-list-type="ul"> Just fine. <br /> I'd just take the 4e movement/OA rules whole-cloth. Disengage checks are a convenient-for-TotM abstraction.<br /> I really thought 13A gave us numbers to work with?<br /> I don't know about die type. But 4e really doesn't have a huge variety of AE sizes. Almost all are either 3x3 (blast 3/burst 1) or 5x5 (blast 5/burst 2). There's the occassional burst 3, but everything bigger is usually an ally-only buff, an environmental effect, or a single-target-in-the-AE if it's actually an attack.<br /> <br /> Strikes me as trying too hard. If power has a reckless option, it affects creatures, otherwise enemies, for instance, would seem a fine rule of thumb. <br /> <br /> Well, shift X.</li> </ul></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7136718, member: 996"] There was a genuine issue hidden behind that criticism - abhorrence of class balance in any form. That it had to be obfuscated speaks to the pathology of the edition war. Which is over, so it doesn't matter. I see no major obstacles to just adopting the 4e grid & movement rules - 13A conveniently gives movement/range/area in feat as well as it's default/abstract TotM terminology. Just divide by 5, anything 'close' not obviously an omni-directional burst becomes a blast. Oh, not the in OP...., I'd missed that, initially... [LIST] Just fine. I'd just take the 4e movement/OA rules whole-cloth. Disengage checks are a convenient-for-TotM abstraction. I really thought 13A gave us numbers to work with? I don't know about die type. But 4e really doesn't have a huge variety of AE sizes. Almost all are either 3x3 (blast 3/burst 1) or 5x5 (blast 5/burst 2). There's the occassional burst 3, but everything bigger is usually an ally-only buff, an environmental effect, or a single-target-in-the-AE if it's actually an attack. Strikes me as trying too hard. If power has a reckless option, it affects creatures, otherwise enemies, for instance, would seem a fine rule of thumb. Well, shift X.[/list] [/QUOTE]
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