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D&D Older Editions
Help me 4e-ify my 13th Age game
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<blockquote data-quote="ve4grm" data-source="post: 7136837" data-attributes="member: 63492"><p>Woo, lots of feedback! Thanks!</p><p></p><p></p><p></p><p>Not entirely just that. My wife, for example, will list 4e as her favourite official D&D version, but also felt that they took balance a bit too far to the point where things felt same-y to her. She really liked the Battlemind when it came out, because the power points felt different from the existing classes, for instance.</p><p></p><p>While I don't agree completely, the "different but balanced" options of 13th Age really appeal to her.</p><p></p><p></p><p></p><p>Nope. No numbers. Just vague positioning. See the SRD link below, it's the same in the core book.</p><p><a href="http://www.13thagesrd.com/combat-rules/#Position" target="_blank">http://www.13thagesrd.com/combat-rules/#Position</a></p><p></p><p></p><p></p><p>Fair option. There aren't many powers that rely on disengage checks. But without a solid marking mechanic, I think the 4e system makes it too easy to move away. Will need to consider this.</p><p></p><p></p><p></p><p>Fair point. 13th Age area powers typically target 1d3 or 1d4 enemies, so this ends up making them 3x3 or 4x4 typically. Every so often you get a 1d3+1 (probably 4x4) or 2d3 for the reckless fireball (6 sounds good here).</p><p></p><p></p><p></p><p>Only one spell has a reckless option, I think. All I was really trying to do was make it so that Reckless couldn't do the precision edge-targeting that you can see sometimes, or else it wouldn't be very reckless.</p><p></p><p>I think I'd rather keep Creatures as the default target, again so positioning tends to matter. But I'm not quite sure how to handle this yet.</p><p></p><p></p><p></p><p>Eh, same thing. Forced movement without OAs in any direction. Shift just tends to be when it's targeted at yourself, while slide is at others, right?</p></blockquote><p></p>
[QUOTE="ve4grm, post: 7136837, member: 63492"] Woo, lots of feedback! Thanks! Not entirely just that. My wife, for example, will list 4e as her favourite official D&D version, but also felt that they took balance a bit too far to the point where things felt same-y to her. She really liked the Battlemind when it came out, because the power points felt different from the existing classes, for instance. While I don't agree completely, the "different but balanced" options of 13th Age really appeal to her. Nope. No numbers. Just vague positioning. See the SRD link below, it's the same in the core book. [url]http://www.13thagesrd.com/combat-rules/#Position[/url] Fair option. There aren't many powers that rely on disengage checks. But without a solid marking mechanic, I think the 4e system makes it too easy to move away. Will need to consider this. Fair point. 13th Age area powers typically target 1d3 or 1d4 enemies, so this ends up making them 3x3 or 4x4 typically. Every so often you get a 1d3+1 (probably 4x4) or 2d3 for the reckless fireball (6 sounds good here). Only one spell has a reckless option, I think. All I was really trying to do was make it so that Reckless couldn't do the precision edge-targeting that you can see sometimes, or else it wouldn't be very reckless. I think I'd rather keep Creatures as the default target, again so positioning tends to matter. But I'm not quite sure how to handle this yet. Eh, same thing. Forced movement without OAs in any direction. Shift just tends to be when it's targeted at yourself, while slide is at others, right? [/QUOTE]
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