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<blockquote data-quote="Dingo333" data-source="post: 5689024" data-attributes="member: 6672910"><p>There is another option I am exploring atm.</p><p></p><p>A Staff magus can get a really high AC quite quickly and still do decent damage.</p><p></p><p>At 7th level, you lose the ability you would have gotten (to wear medium armor and still cast spells) and gain a "shield" bonus to your ac = to the enhancement bonus on your quarter staff.</p><p></p><p>That includes the bonus from your arcane pool. My character has +2 studded leather, 20 Dex (Elf) +1 ring of protection, +1 amulet of natural armor and a +2 quarterstaff. Adding in Combat expertise (-2 att, +2 dodge AC) and arcane pool I have an AC of 28 at level 7. I am also going for tripping and have a +14 to trip (improved and greater, maneuver mastery Trip, 16 Str) Add +6 for the staff and -2 for combat expertise at level 9 and he is a tripping fiend</p><p></p><p>In your OP you said you like spell casters, this is another option in lines you are more familiar with</p></blockquote><p></p>
[QUOTE="Dingo333, post: 5689024, member: 6672910"] There is another option I am exploring atm. A Staff magus can get a really high AC quite quickly and still do decent damage. At 7th level, you lose the ability you would have gotten (to wear medium armor and still cast spells) and gain a "shield" bonus to your ac = to the enhancement bonus on your quarter staff. That includes the bonus from your arcane pool. My character has +2 studded leather, 20 Dex (Elf) +1 ring of protection, +1 amulet of natural armor and a +2 quarterstaff. Adding in Combat expertise (-2 att, +2 dodge AC) and arcane pool I have an AC of 28 at level 7. I am also going for tripping and have a +14 to trip (improved and greater, maneuver mastery Trip, 16 Str) Add +6 for the staff and -2 for combat expertise at level 9 and he is a tripping fiend In your OP you said you like spell casters, this is another option in lines you are more familiar with [/QUOTE]
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