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Help me build a versatile Sorcerer
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<blockquote data-quote="Thanee" data-source="post: 1520169" data-attributes="member: 478"><p>Fly inside confined space? Pixie works great! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>About those damage spells...</p><p></p><p>Magic Missile is a force effect, which is basically the only reason why to learn it (works against incorporeal and ethereal). It's a good spell, but the force effect is the main advantage to me. Automatic hit is a bonus and can be very useful at times, too.</p><p></p><p>In a recent adventure, this spell saved the day (because of auto-hit, tho <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />), when we encountered two will-o'-the-wisps. Our fighters couldn't hit the damn things and my sorceress dropped them both with (partially empowered) Magic Missiles.</p><p></p><p>Scorching Ray is the best damaging spell you'll find for quite a while. It can out-damage the higher level spells on a single target, thanks to metamagic (Empower Spell), but loses against multiple targets, of course. The touch attack can be annoying, but most often, it's not much of a problem, if you have a decent Dex score. Against large targets, you usually do not even have the penalty for shooting in melee, if your party members show some care to not interfere with your targeting (you only need to target one square that is not adjacent to an ally).</p><p></p><p>It's probably the most-used spell of my sorceress (currently 8th level). I had almost no problems with the touch attacks so far. And damage can be so much higher than Magic Missile (last game I did 44 points of damage with one casting (non-empowered, no crit rolled <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />) - ok, now that's not really average...).</p><p></p><p>If anything, I'd drop the area effect, personally, and wait for 10th and get Firebrand by then (or do as I said above, pick an area effect now (i.e. Shatterfloor or Lightning Bolt) and swap it out at 10th). An area effect spell is great, but you don't <em>really</em> need it.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1520169, member: 478"] Fly inside confined space? Pixie works great! :) About those damage spells... Magic Missile is a force effect, which is basically the only reason why to learn it (works against incorporeal and ethereal). It's a good spell, but the force effect is the main advantage to me. Automatic hit is a bonus and can be very useful at times, too. In a recent adventure, this spell saved the day (because of auto-hit, tho ;)), when we encountered two will-o'-the-wisps. Our fighters couldn't hit the damn things and my sorceress dropped them both with (partially empowered) Magic Missiles. Scorching Ray is the best damaging spell you'll find for quite a while. It can out-damage the higher level spells on a single target, thanks to metamagic (Empower Spell), but loses against multiple targets, of course. The touch attack can be annoying, but most often, it's not much of a problem, if you have a decent Dex score. Against large targets, you usually do not even have the penalty for shooting in melee, if your party members show some care to not interfere with your targeting (you only need to target one square that is not adjacent to an ally). It's probably the most-used spell of my sorceress (currently 8th level). I had almost no problems with the touch attacks so far. And damage can be so much higher than Magic Missile (last game I did 44 points of damage with one casting (non-empowered, no crit rolled :D) - ok, now that's not really average...). If anything, I'd drop the area effect, personally, and wait for 10th and get Firebrand by then (or do as I said above, pick an area effect now (i.e. Shatterfloor or Lightning Bolt) and swap it out at 10th). An area effect spell is great, but you don't [i]really[/i] need it. Bye Thanee [/QUOTE]
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