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Help me build alternative injury/death rules
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<blockquote data-quote="77IM" data-source="post: 8099093" data-attributes="member: 12377"><p>Have you looked at the Lingering Injuries optional rules in the DMG (p. 272)? I'm not saying you should use them, just that you may want to look at them.</p><p></p><p>I actually like your rules quite a lot; the part where you roll again but it's a d4 is particularly clever. I agree with other posters that using the Concentration DC (highest of 10 and 1/2 damage) seems fairer.</p><p></p><p>For healing, you could track the DC of each injury, and after each long rest the PC can make another Con save to shake off the wound. Maybe you need 3 successes. Or maybe, you only get to make the save if you started the long rest with all of your hit points and hit dice and no poisons, diseases, or exhaustion -- so it will heal quickly if you're just laying around all day, but slowly if you're out adventuring.</p><p></p><p>I think the d8 table could use more entries. Like, head wounds, gut wounds, nasty scars, etc. Check out that DMG option for inspiration.</p></blockquote><p></p>
[QUOTE="77IM, post: 8099093, member: 12377"] Have you looked at the Lingering Injuries optional rules in the DMG (p. 272)? I'm not saying you should use them, just that you may want to look at them. I actually like your rules quite a lot; the part where you roll again but it's a d4 is particularly clever. I agree with other posters that using the Concentration DC (highest of 10 and 1/2 damage) seems fairer. For healing, you could track the DC of each injury, and after each long rest the PC can make another Con save to shake off the wound. Maybe you need 3 successes. Or maybe, you only get to make the save if you started the long rest with all of your hit points and hit dice and no poisons, diseases, or exhaustion -- so it will heal quickly if you're just laying around all day, but slowly if you're out adventuring. I think the d8 table could use more entries. Like, head wounds, gut wounds, nasty scars, etc. Check out that DMG option for inspiration. [/QUOTE]
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Help me build alternative injury/death rules
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