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Character Builds & Optimization
Help me build my first Pathfinder character (fighter/rogue)
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<blockquote data-quote="udalrich" data-source="post: 5500811" data-attributes="member: 53796"><p>To improve your AC and avoid the armor check penalty, you can go with master work studded leather (+3 AC, +0 ACP) and then upgrade to a mithral chain shirt (+4 AC, +0 ACP) as you get more money.</p><p></p><p>If you use the <a href="http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Two-Weapon-Warrior" target="_blank">two weapon fighter variant</a> from the APG, you also get a +1 dodge bonus to AC when you full attack. (The rule seems to indicate that you need to use two weapons, not a double weapon, but most GM's should let you use a double weapon.) That comes at the 3rd level of fighter.</p><p></p><p>Dodge and mobility are potentially good feats, but I would not go to Spring Attack, since it limits you to one attack per round and is not compatible with two/double weapon fighting.</p><p></p><p>Other feats that might be worth considering are nimble moves and fleet. Being able to five foot step in difficult terrain means that you can always shift to set up the flank. Fleet will occasionally be very useful, when you need 35 feet of movement to get into flanking position. Or when someone tries to run away from you.</p><p></p><p>Straight rogue does have merits, but even a single level of fighter has merits. It boosts your fort save (a weak point) and essentially gives you two bonus feats, since you no longer need to take martial weapon proficiency (orc double axe).</p></blockquote><p></p>
[QUOTE="udalrich, post: 5500811, member: 53796"] To improve your AC and avoid the armor check penalty, you can go with master work studded leather (+3 AC, +0 ACP) and then upgrade to a mithral chain shirt (+4 AC, +0 ACP) as you get more money. If you use the [url="http://www.d20pfsrd.com/classes/core-classes/fighter#TOC-Two-Weapon-Warrior"]two weapon fighter variant[/url] from the APG, you also get a +1 dodge bonus to AC when you full attack. (The rule seems to indicate that you need to use two weapons, not a double weapon, but most GM's should let you use a double weapon.) That comes at the 3rd level of fighter. Dodge and mobility are potentially good feats, but I would not go to Spring Attack, since it limits you to one attack per round and is not compatible with two/double weapon fighting. Other feats that might be worth considering are nimble moves and fleet. Being able to five foot step in difficult terrain means that you can always shift to set up the flank. Fleet will occasionally be very useful, when you need 35 feet of movement to get into flanking position. Or when someone tries to run away from you. Straight rogue does have merits, but even a single level of fighter has merits. It boosts your fort save (a weak point) and essentially gives you two bonus feats, since you no longer need to take martial weapon proficiency (orc double axe). [/QUOTE]
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Help me build my first Pathfinder character (fighter/rogue)
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