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Help me challenge my 14th level party
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<blockquote data-quote="BSF" data-source="post: 1055734" data-attributes="member: 13098"><p>Is the Rogue a Guild Thief?</p><p></p><p>If not, the Guild could get wind of the PC and put out word on the street that the PC, and all associates are "fair game" and that anyone that takes care of them will be rewarded appropriately.</p><p></p><p>Sure, they are high enough level that the small fry can't touch them. But, that's fine. They off a bunch of lower level NPC's and start to get suspicious of what's going on. Given their alignment, it isn't likely they will run off to the proper authorities. They will just take care of the problem personally. </p><p></p><p>Setup the Guild to be hard to locate with a few higher level NPC's that can challenge them. They will have to locate the Guild to have the contract rescinded. In the meantime, the bounty will probably go up as the group begins to track down the Guild. This will attract more NPC's looking to cash in on the reward. An Assassin here, a Shadowdancer there. The underworld will become very much aware of them pretty quickly and there will be political maneuvering to get out of the line of fire. Eventually, the Guild might be wiped out and there will be a power vaccuum in the city. </p><p></p><p>It shuold make for some nice problem solving & roleplaying opportunities with plenty of combat. The group will probably start off pretty confident, then get a little paranoid when people keep popping up out of nowhere to take care of them. Then, they will get very angry and finish the problem. They might then decide to strongarm the city for a reward for taking out the thieves guild. This may, or may not work. </p><p></p><p>In the meantime, lots of evil NPC's will disappear from the campaign. Which lets you bring in a whole new power structure. Then, you have a new scenario lined up, the PC's have achieved a certain degree of notoriety and a group of Good Heros has heard about them ....</p></blockquote><p></p>
[QUOTE="BSF, post: 1055734, member: 13098"] Is the Rogue a Guild Thief? If not, the Guild could get wind of the PC and put out word on the street that the PC, and all associates are "fair game" and that anyone that takes care of them will be rewarded appropriately. Sure, they are high enough level that the small fry can't touch them. But, that's fine. They off a bunch of lower level NPC's and start to get suspicious of what's going on. Given their alignment, it isn't likely they will run off to the proper authorities. They will just take care of the problem personally. Setup the Guild to be hard to locate with a few higher level NPC's that can challenge them. They will have to locate the Guild to have the contract rescinded. In the meantime, the bounty will probably go up as the group begins to track down the Guild. This will attract more NPC's looking to cash in on the reward. An Assassin here, a Shadowdancer there. The underworld will become very much aware of them pretty quickly and there will be political maneuvering to get out of the line of fire. Eventually, the Guild might be wiped out and there will be a power vaccuum in the city. It shuold make for some nice problem solving & roleplaying opportunities with plenty of combat. The group will probably start off pretty confident, then get a little paranoid when people keep popping up out of nowhere to take care of them. Then, they will get very angry and finish the problem. They might then decide to strongarm the city for a reward for taking out the thieves guild. This may, or may not work. In the meantime, lots of evil NPC's will disappear from the campaign. Which lets you bring in a whole new power structure. Then, you have a new scenario lined up, the PC's have achieved a certain degree of notoriety and a group of Good Heros has heard about them .... [/QUOTE]
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