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Help me design my homebrew setting...
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<blockquote data-quote="Eltab" data-source="post: 7286450" data-attributes="member: 6803337"><p>For a Medieval feel, you need a few historical ingredients:</p><p></p><p>- The Ancient Empire (Rome) that was the pinnacle of civilization - to modern eyes.</p><p>- A wave of barbarians that overthrew the Empire (Germanic peoples). The Empire did not try very hard to protect itself (Arthur is the notable exception).</p><p>- Attempted restoration of the Empire (Charlemagne) hit by another wave of barbarians (Vikings). Heroes rose up this time to protect the new Empire but were overwhelmed / distracted.</p><p>- Now we have many city-states and provinces that allegedly answer to a King but actually each look out for their own good. Heroes keep arising from time to time...</p><p></p><p>You also can have a sort-of-nearby civilization which took root between waves of barbarians but survived the second wave (Muslim Caliphate). This provides a target for any surplus warrior population to go on Crusade against.</p><p>And existing only as rumors, a far-away civilization that is fabulous and fantabulous (China, India. Aztecs?)</p><p></p><p>I would flat-out steal Tolkien's idea that orcs / goblins used to be elves (or men?) but have been deliberately corrupted by a Powerful Influence. So old wives' tales tell that if you fall into evil ways you start to change &c - warnings told to children that may have some truth to them; only the old-enough undying know for sure.</p><p></p><p>Most undead can be put to rest for keeps with the right ritual - which almost nobody remembers any more. Self-willed undead might object to receiving this treatment.</p><p>In the 4e<em> Forgotten Realms Campaign Setting </em>there was an organization of tomb-bound undead in Returned Abeir that you might take as inspiration.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7286450, member: 6803337"] For a Medieval feel, you need a few historical ingredients: - The Ancient Empire (Rome) that was the pinnacle of civilization - to modern eyes. - A wave of barbarians that overthrew the Empire (Germanic peoples). The Empire did not try very hard to protect itself (Arthur is the notable exception). - Attempted restoration of the Empire (Charlemagne) hit by another wave of barbarians (Vikings). Heroes rose up this time to protect the new Empire but were overwhelmed / distracted. - Now we have many city-states and provinces that allegedly answer to a King but actually each look out for their own good. Heroes keep arising from time to time... You also can have a sort-of-nearby civilization which took root between waves of barbarians but survived the second wave (Muslim Caliphate). This provides a target for any surplus warrior population to go on Crusade against. And existing only as rumors, a far-away civilization that is fabulous and fantabulous (China, India. Aztecs?) I would flat-out steal Tolkien's idea that orcs / goblins used to be elves (or men?) but have been deliberately corrupted by a Powerful Influence. So old wives' tales tell that if you fall into evil ways you start to change &c - warnings told to children that may have some truth to them; only the old-enough undying know for sure. Most undead can be put to rest for keeps with the right ritual - which almost nobody remembers any more. Self-willed undead might object to receiving this treatment. In the 4e[I] Forgotten Realms Campaign Setting [/I]there was an organization of tomb-bound undead in Returned Abeir that you might take as inspiration. [/QUOTE]
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