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Help me get some kids involved in D&D
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<blockquote data-quote="Job" data-source="post: 3830092" data-attributes="member: 37196"><p>I started my kids in D&D many years ago by using a lot of props, as Mark mentioned. Here's an example of what I did.</p><p></p><p>- I started off with simple adventures that had goals which could be reached in one or two sessions;</p><p>- Battlemat and cardboard counters (or mini-figures) to make combat easier to envision;</p><p>- I gave the players an index card (not a sheet of paper filled with numbers) with their character's description and statistics</p><p>- I gave the players an index card for every item that they carried (I drew a picture of the items on one side, and description of the item history and stats on the other side). They each had one special item, such as a +1 dagger, or +1 battleaxe,</p><p>- I gave the spellcasters an index card for every spell (I drew a picture of the spell effect on one side, and stats on the other)</p><p>- If their players were effected by a spell, I gave them (you guessed it!) an index card with the effect--with an appropriate hand-drawn picture. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>- I used monopoly money and plastic coins</p><p></p><p>My kids loved it! I'm still running games for them almost 20 years later.</p><p></p><p>Hurm.</p></blockquote><p></p>
[QUOTE="Job, post: 3830092, member: 37196"] I started my kids in D&D many years ago by using a lot of props, as Mark mentioned. Here's an example of what I did. - I started off with simple adventures that had goals which could be reached in one or two sessions; - Battlemat and cardboard counters (or mini-figures) to make combat easier to envision; - I gave the players an index card (not a sheet of paper filled with numbers) with their character's description and statistics - I gave the players an index card for every item that they carried (I drew a picture of the items on one side, and description of the item history and stats on the other side). They each had one special item, such as a +1 dagger, or +1 battleaxe, - I gave the spellcasters an index card for every spell (I drew a picture of the spell effect on one side, and stats on the other) - If their players were effected by a spell, I gave them (you guessed it!) an index card with the effect--with an appropriate hand-drawn picture. :) - I used monopoly money and plastic coins My kids loved it! I'm still running games for them almost 20 years later. Hurm. [/QUOTE]
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