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<blockquote data-quote="Truth Seeker" data-source="post: 2088459" data-attributes="member: 11804"><p>1.Yes!!! Make dead zones of null magic...nothing will function.</p><p> </p><p>2. With the dead zones, the cleric cannot power heal anything. Time to use that <strong>heal skill</strong> fellows!!! </p><p> </p><p>3. With that possible telepathic bond, broadcast a massive static interference zone. That will cause the concentration roll *use succession rolls from Unearthed Arcana format* to become more difficult...much more difficult, as long they are in the field effect.</p><p> </p><p>4. Armor removal...let them be attacked by a<strong><u> ant colony size of invisible miniatures rust monsters</u></strong></p><p> </p><p>5. They have to breathe oxygen, then let them run into low oxygen areas, where carbon dioxiode is greater, then reflexes will start to slow down. Environmental temperatures get very uncomfortable. Add this to the mix.</p><p> </p><p>6. Lastily...use nature's surroundings to hamper them greatly...magic cannot defend against everything.</p><p> </p><p>Added:If the party is expecting a big body fight...to soften them up, use small bodies first, that they won't suspect...to weaken them up first.</p><p> </p><p>Sufferance is so much greater, than a quick death<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Truth Seeker, post: 2088459, member: 11804"] 1.Yes!!! Make dead zones of null magic...nothing will function. 2. With the dead zones, the cleric cannot power heal anything. Time to use that [b]heal skill[/b] fellows!!! 3. With that possible telepathic bond, broadcast a massive static interference zone. That will cause the concentration roll *use succession rolls from Unearthed Arcana format* to become more difficult...much more difficult, as long they are in the field effect. 4. Armor removal...let them be attacked by a[b][u] ant colony size of invisible miniatures rust monsters[/u][/b] 5. They have to breathe oxygen, then let them run into low oxygen areas, where carbon dioxiode is greater, then reflexes will start to slow down. Environmental temperatures get very uncomfortable. Add this to the mix. 6. Lastily...use nature's surroundings to hamper them greatly...magic cannot defend against everything. Added:If the party is expecting a big body fight...to soften them up, use small bodies first, that they won't suspect...to weaken them up first. Sufferance is so much greater, than a quick death:] [/QUOTE]
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