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Help me kill Darmanicus & Friends!
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<blockquote data-quote="Rystil Arden" data-source="post: 2091720" data-attributes="member: 29014"><p>I think any more advice I give will have to be predicated on how far you are willing to go against the PCs. </p><p></p><p>It seems that the true nature of this thread is less "Help me kill Darmanicus and Friends!" and more "Help my NPCs live long enough to scare Darmanicus and Friends, and post a lot so it scares them that you're giving me killer advice, making their victory all the more sweet," which is an excellent goal, but needs to be understood by all here if true.</p><p></p><p>As it stands, we can at least help survive the initial onslaught. If they have Forcecage available, they will probably target the most powerful character who they don't think can just Dimension Door out of it, in another words the Slaad King. So make sure that he <em>can</em> Dimension Door out or Disintegrate it, or else he's archer meat. As for Maze, there's nothing to do against that but hope for good rolls on the Intelligence check. </p><p></p><p>Spells like that aside, let's try to guess what they are likely to do:</p><p></p><p>The cleric will no doubt be healing, using the Telepathic Link thing (is it a Greater Status?) and his ranged healing abilities. He needs to die or be taken out of the fight, or else nothing else matters much.</p><p></p><p>Barring Forcecage and the like, the two casters are going to try to hit multiple targets with Area Effect spells.</p><p></p><p>Then the super-buffed archer, kensai, and paladin will try to beat the living snot out of the lich-queen.</p><p></p><p>I would say that the best way to shake them up a bit but still let them live would be to kill off the cleric and take down the casters before they can effectively deal with crowd control. </p><p>This forces the party to reimprovise, wading through the minions with the melees and archer (who can only target one opponent at a time). </p><p>Since they are superbuffed, they will probably win in their fight against the minions. At this point, once they kill either the King or the Queen, have the other run away (unless there's only one badly-injured PC left or something). The PCs are probably in no condition to fight the last remaining big baddy, but its best for such a powerful NPC not to risk the chance, plus it gives them a break to collect the fallen and heal (something smart enemies wouldn't allow, but you probably should just to be nice to the players).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2091720, member: 29014"] I think any more advice I give will have to be predicated on how far you are willing to go against the PCs. It seems that the true nature of this thread is less "Help me kill Darmanicus and Friends!" and more "Help my NPCs live long enough to scare Darmanicus and Friends, and post a lot so it scares them that you're giving me killer advice, making their victory all the more sweet," which is an excellent goal, but needs to be understood by all here if true. As it stands, we can at least help survive the initial onslaught. If they have Forcecage available, they will probably target the most powerful character who they don't think can just Dimension Door out of it, in another words the Slaad King. So make sure that he [I]can[/I] Dimension Door out or Disintegrate it, or else he's archer meat. As for Maze, there's nothing to do against that but hope for good rolls on the Intelligence check. Spells like that aside, let's try to guess what they are likely to do: The cleric will no doubt be healing, using the Telepathic Link thing (is it a Greater Status?) and his ranged healing abilities. He needs to die or be taken out of the fight, or else nothing else matters much. Barring Forcecage and the like, the two casters are going to try to hit multiple targets with Area Effect spells. Then the super-buffed archer, kensai, and paladin will try to beat the living snot out of the lich-queen. I would say that the best way to shake them up a bit but still let them live would be to kill off the cleric and take down the casters before they can effectively deal with crowd control. This forces the party to reimprovise, wading through the minions with the melees and archer (who can only target one opponent at a time). Since they are superbuffed, they will probably win in their fight against the minions. At this point, once they kill either the King or the Queen, have the other run away (unless there's only one badly-injured PC left or something). The PCs are probably in no condition to fight the last remaining big baddy, but its best for such a powerful NPC not to risk the chance, plus it gives them a break to collect the fallen and heal (something smart enemies wouldn't allow, but you probably should just to be nice to the players). [/QUOTE]
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