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Help Me Make a 5E Zombie One Shot
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<blockquote data-quote="Reynard" data-source="post: 7554582" data-attributes="member: 467"><p>I am introducing a friend to Fantasy Grounds and have decided a zombie outbreak game would be a good way to do so. I toyed with using Savage Worlds but decided for various reasons that I want to use 5E (one of those reasons is that the 5E automation on FG is top notch). I picked up the absolutely wonderful <a href="https://www.dmsguild.com/product/239263/The-Big-Book-of-Zombies" target="_blank">Big Book of Zombies</a> from the DMs Guild, so I have plent of opposition to use, but now I am trying to figure out the structure it will take.</p><p></p><p>We are playing for 4 or 5 hours max, and that will include explaining FG and dealing with inevitable technical issues, so the adventure should not be terribly long. I want it to feel more like say Left for Dead than say The Walking Dead -- higher octane and desperate running battles rather than jump scares and existential crises. I will probably end up having four players at the "table" with most of them being from familiar to expert with 5E.</p><p></p><p>What level would you set such a game at? What would you use as a premise? Would you nerf clerics by making the zombies "infected" or let clerics shine however briefly before they run out of juice? Would you make it an escape, a dungeon crawl, a quest or something else?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Reynard, post: 7554582, member: 467"] I am introducing a friend to Fantasy Grounds and have decided a zombie outbreak game would be a good way to do so. I toyed with using Savage Worlds but decided for various reasons that I want to use 5E (one of those reasons is that the 5E automation on FG is top notch). I picked up the absolutely wonderful [URL="https://www.dmsguild.com/product/239263/The-Big-Book-of-Zombies"]Big Book of Zombies[/URL] from the DMs Guild, so I have plent of opposition to use, but now I am trying to figure out the structure it will take. We are playing for 4 or 5 hours max, and that will include explaining FG and dealing with inevitable technical issues, so the adventure should not be terribly long. I want it to feel more like say Left for Dead than say The Walking Dead -- higher octane and desperate running battles rather than jump scares and existential crises. I will probably end up having four players at the "table" with most of them being from familiar to expert with 5E. What level would you set such a game at? What would you use as a premise? Would you nerf clerics by making the zombies "infected" or let clerics shine however briefly before they run out of juice? Would you make it an escape, a dungeon crawl, a quest or something else? Thanks! [/QUOTE]
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Help Me Make a 5E Zombie One Shot
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